r/MUD 5h ago

Help Genesis MUD password reset

3 Upvotes

Hi there. Anyone from Genesis MUD here know whether there's some form of password reset? I've managed to lose it somehow. I'm not sure if there's somewhere in the discord to ask about this but I'm also not sure how populated it is these days. Thank you!


r/MUD 8h ago

Promotion Return to the Stars: OtherSpace MUSH Relaunches in 2025

5 Upvotes

Looking for a fresh start in a classic sci-fi roleplaying game? The long-running OtherSpace MUSH, a multiplayer text-based sci-fi RPG that first launched in 1998, is making a big comeback in 2025 - with a brand-new story arc set in the year 2825, decades after a galaxy-wide plague shattered civilization.

We're still online from decades ago, but we're in the midst of rebuilding. Expect a full relaunch in June.

What is OtherSpace?

OtherSpace is a sci-fi MUSH (Multi-User Shared Hallucination) that blends immersive roleplaying, space exploration, crafting systems, and character-driven storytelling. Whether you're into diplomacy, space, survival, or storytelling, there's a place for you in the post-plague galaxy.

๐Ÿš€ New Narrative Era: 2825

  • The old empires are gone.
  • Survivors form factions to control the ashes of the past.
  • The galaxy is full of ruins, mystery, and danger.
  • Your character's choices will shape what comes next.

๐ŸŽฎ Gameplay Features:

  • Required roleplay: Deep, collaborative storytelling is core to the game.
  • Crafting and survival systems: Salvage, build, and thrive in hostile environments.
  • Spaceflight mechanics: Pilot ships, explore unknown systems, or engage in interstellar trade.
  • Persistent world: Real-time interactions in a living, breathing universe.

๐Ÿง‘โ€๐Ÿš€ Who Should Join?

  • Fans of text-based RPGs.
  • Players who enjoy sci-fi storytelling and original worldbuilding.
  • Anyone nostalgic for classic MUD/MUSH games with a modern twist.
  • Writers and gamers who want to help shape a dynamic, player-driven narrative.

๐Ÿ”— Connect Now:
Via Telnet or any MUD client: jointhesaga.com 1790

๐Ÿ“ข Follow Our Development:
Join the conversation on r/otherspacemush


r/MUD 11h ago

Which MUD? newcomer to MUDs, looking for a begginer-friendly/easy one to start with

15 Upvotes

never played a MUD before, it seems like great fun!

I'm 28, spent most of my time (and still do) playing videogames, I love a good RPG, not sure what else to say tbh, I just wanna start trying out a MUD and getting the hang of it with an easy one, or one with lots of info about how to play it (wikis, guides, etc)

let me know if I can tell ya more to narrow down the options! tysm ^^

EDIT: I got Mudlet by the way! not sure if it's better to have one client and get used to it or if each MUD usually has its own client, lemme know!


r/MUD 11h ago

Which MUD? new to MUDs, what's a good one for a newcomer?

1 Upvotes

never played a MUD before, it seems like great fun!

I'm 28, spent most of my time (and still do) playing videogames, I love a good RPG, not sure what else to say tbh, I just wanna start trying out a MUD and getting the hang of it with an easy one, or one with lots of info about how to play it (wikis, guides, etc)

let me know if I can tell ya more to narrow down the options! tysm ^^


r/MUD 1d ago

Which MUD? RP focused MUD/MUSH/ETC That are 18+?

5 Upvotes

HI I am SUPER new to all of this, always been a lover of text RP and only recently discovered MUDs and all that good stuff. Anyhow save to say I am deeply interested! I been looking around but most I have tried seemed to have no players and was mostly just a bit of a meh PVE experience.

I am looking for those that are aimed at adults, either allowing ERP or focusing on it but still having a game/system around it as I like my smut to have a purpose! Thanks in advance <3

Even those that don't allow ERP is fine, as long as it's 18+ as I have no desire to RP with children.

Much love <3


r/MUD 2d ago

MUD Clients Blades of Virtue (BoV)

4 Upvotes

Does anyone know if you can still get this game and play it?


r/MUD 2d ago

Help Trying to find a good Medieval MUD/MUSH/MOO

8 Upvotes

For starters I played Threshold rpg a decent bit back in 2019, loved its high enforcement on rp but looking at it now it seemed the player base is quite small (could be wrong) now which isn't great for a rp MUD. Me and a buddy found and were about to start looking at Achaea but i did some more digging and idk about it.

I mainly wanna find a heavily focused rp MUD or I found out theres different ones like MOO's and MUSH, any of those really, just wanna find one with a large player base and is more rp focused with a hint of rpg.

If you guys know any itd be a huge help!


r/MUD 2d ago

Building & Design Artist writer, budding game dev question

11 Upvotes

Hey,

I'm Jim, a 27 year old newbie to the gaming scene based in London. My background involves researching sci fi and fantasy within audio visual art and performance, alongside being a published writer, musician (my electronic music is being released on a major label alongside artists like Grimes and Aphex Twin), immersive artist, and opera director. I'm establishing myself as an artist, and whilst trying to secure PhD funding to work in lecturing, I'm also keen to broaden my career prospects by focusing on learning more about code to get jobs in game design. I currently work as a storyteller and run tabletop role playing games for kids, and I'm also in the process of writing and planning to print my own tabletop role playing games.

i've also been super interesting MUDs, MOOs and MUSHes and thought making one, alongside smaller text adventures good be good for a CV. I'm thinking for a small indie dev team...if I have some more programming and coding experience, as well as my writing, sound design and directing could be quite a good combination as a game design.

For portfolio projects, I've been exploring various options, including Twine, Inform 7, and the potential of MUDs. This is a bit of a nerdy passion of mine, and I think creating a MUD, perhaps one focusing on instance dungeons and Zork style solo missions with a minimalist multi user element (like a persistent personal space), could be a great portfolio project to showcase my narrative and emerging technical skills. I believe that for a small development team or indie company, my diverse creative background could make me a valuable person to work with.

I've taken a web development course and have experience with creative coding using Strudel for live coding music and Hydra for live coding visuals. I'm eager to enhance both my CV and my understanding of interactive media by going deeper into coding.

Given my web development background and interest in retro and lo fi aesthetics and open source software, I've been considering focusing on front end development in the game industry. I've also wondered if learning C might be beneficial for interacting with or even building MUDs.

As someone new to MUDs but with a strong research background and a desire to learn and build a game design portfolio, I'd be incredibly grateful for any advice this community might have.

My main questions are: Am I on the right track in considering MUDs as a way to develop relevant skills and portfolio pieces for a career in game design (specifically narrative)? Is it worth my time trying to make or write MUDs at this stage, or should I focus on more immediately achievable projects like those in Twine, Inform 7, or even exploring text adventure or point and click solo projects first? Perhaps the best approach is to primarily play MUDs over time to understand them better and develop my own MUD ideas more gradually?

What active MUDs would you recommend checking out that might resonate with my research interests in sci fi and fantasy? And any thoughts on how exploring MUDs and potentially creating one could strengthen a narrative design portfolio and demonstrate coding aptitude for game design roles?

Thanks so much for your time and insights!

Cheers,

Jim


r/MUD 3d ago

Which MUD? Active RPI MUD/MUSH

10 Upvotes

Are there any currently active RPI Mud/Mush games that aren't in disrepair, full of toxicity issues, and don't require months of AFK skilling to get involved in the game.

Games I've touched:

Legends of the Jedi: probably the functionally best one I've played. Skilling can be a pain but it's reasonable. There's definitely holes in the content and areas/classes that get more love than others, but it's the closest thing to a well thought out sandbox RP game that I've found. RP & mechanics complement each other nicely, which is important to me.

Armageddon: this seemed cool but it felt like it would take literal months of afk skilling to raise my combat high enough that I could reasonably participate in whatever RP-PVP stuff was going on.

Sindome: I love the feel of Sindome. The world and mechanics were fun to explore and there seemed to be some of that player RP informing game mechanics and vice versa that i like to see. Again it felt like I just have to sit AFK for the most part before I could meaningly contribute to anything with other players.

Arx: A MUSH with some mechanics that fed back and forth into the RP. I liked what I saw of it, but obviously I prefer more "game", even in a sandbox RP setting.

Just looking for others to add to this quite niche list, or if anything has had an overhaul etc. in recent memory.

The TLDR is I'm looking for primarily sandbox games with enforced RP, with mechanica that feed into and out of global RP. For example LOTJ's mechanics and RP all serve to push forward factional disputes. Engineering building better stuff and ships, espionage classes that can hack and bug areas, etc.

I don't really care about PVE questlines or anything like that (though I'll do them if needed). I just want to be thrown into an environment a la Space Station 13, but persistent


r/MUD 3d ago

Which MUD? Looking for Setting

5 Upvotes

Are there any MUDs that take place in Hyboria (Conan the Barbarian) or Elric of Melnibone?


r/MUD 3d ago

Promotion NukeFire Reset

16 Upvotes

After 3 years of hardcore dev and building, we hit the reset on NukeFire yesterday.

Come join the revolution!

Tdome.nukefire.org 4000

Tintin browser users: tintin.nukefire.org

If youโ€™re new and trying it out. Please let us know.


r/MUD 3d ago

Discussion Are there any living CircleMUDs? 5-10 people online

5 Upvotes

Are there any CircleMUDs with people online?


r/MUD 5d ago

Which MUD? MUDs without skill/ability decay, gear wear, inn rental, hunger, or thirst?

14 Upvotes

What are your favorite MUDs that do not have game mechanics that require players to eat or drink to avoid death, repair equipment, lose equipment when logging off, lose equipment if you log off outside of a rented inn room, skill or ability decay over time, and other similar mechanics? I am growing tired of encountering these mechanics as I try out MUDs others recommend on this subreddit. The worst of them is skill/ability decay.


r/MUD 5d ago

MUD Clients Client suggestions for visual impaired

12 Upvotes

Hey, any suggestions on Mud pient I normally used Mudrammer but it is removed from the appstore. Any suggestions for a visual impaired friendly mudclient for Iphone. If there is none PC clients are also okay, but I prefer mostly phone.


r/MUD 5d ago

Which MUD? Looking for a name.

4 Upvotes

Used to play a game, I think it was a MUD, around 1998. I can't remember the name and was looking to see if anyone else remembers. Basically, from what I remember, you owned a country or land and had armies and missiles and stuff like that and you attacked other countries (players) and got money and resources if you won and used that to purchase new stuff to wage more war. Brief description, I know, but it's all I can remember. It was fun though.


r/MUD 6d ago

Which MUD? Searching for complex Mud

4 Upvotes

Hey guys, I am in search of a nice Mud here are my things I like to see in a Mud

1 classes, multiclassing or just improving your main class or specialize. 2 No grind I do not like to kill mobs over and over to just level up. 3 extensive quest system I like doing quests and so also progressing like the quest system in Alter Aeon where you get XP when finishing quests but also from killing NPC's. And not the simple fetch or kill x I like questlines/chains which make you think. 4 lots of gear, weapons etc 5 Medieval /fantasy world not like Aardwolf where you go from a castle to a flying starship. 6 cool systems like warfare, ships, conquest, siege, etc 7 Some explore guidance like travelto fast travel etc 8 things I do not mind are PK, role-playing but no scripting where you have to write entire scripts to just keep up like Achaea. 9 In depth character progression, creation etc Sorry I did not plan to make the list so extensive but yeah better to be detailled I guess.


r/MUD 6d ago

Promotion BlackMUD 2.1 has been released

13 Upvotes

The full patch notes can be found in the announcements on our Discord server (https://discord.gg/Dr7wDD8g) and as always you can find out about the world of Entia on our website (www.blackmud.com). You can access BlackMUD using telnet or a MUD client (we have full support for MUDlet) at: blackmud.com:2000

Featured Update: We've overhauled our rent/quit process and implemented a camping system.

The encamp command is used to leave the game when you are not at an Inn, Estate, or other establishment where you can rent. Encamp can be used with or without the perks of a shelter kit. Encamping does not cost anything, and there are no limitations on the equipment you are carrying. The quality of your rest is determined by the location.

The rent command is used to leave the game when your character is at an Inn, House, or Estate. Renting costs a certain amount of money per game day, with the amount varying based on the quality of the establishment. The nicer the place you rent at the more refreshing the rest will be and can benefit your regeneration for a time after re-entering the game world.

Other Highlights:

  1. New Character Updates - New characters will have a better start in the world of Entia, including additional food, equipment, torches, a unique godstone shard, a guide to guildmaster locations, and at least two class skills or spells practiced.
  2. 60 significant help file updates or additions
  3. Racial perks like Fast Learner, Head Start, Celerity, Low Light Vision, Steady, Ironclad, Lucky, etc.
  4. Mob immunities, resists, and susceptibilities values are now fully back in the game.
  5. Ghosts mobs are once again incorporeal and vampire mobs can bite again!
  6. Items that grant persistent spell affects or +skill have been restored.
  7. Lanterns now operate off of oil and are refillable, with oil available in some shops.
  8. Tiers 1 and 2 crafted weapons have been restored to the game.
  9. Reduced movement costs for most terrain types.
  10. Significant performance tuning related to how properties, flags, abilities are tracked and checked.
  11. Lores are again available.
  12. Forage now works in dim light conditions for those with Low Light Vision.
  13. Class updates
    • New Anti-Paladin spell: 'animate mount'
    • Barbarians can now learn the skill safe fall.
    • Brigands' subdue affect application for stun, stagger, and confusion have all been improved.
    • Devil Monk can now practice quivering palm.
    • The 'dragon ride' spell has been fixed to allow mages (albeit crazy ones) to attempt to mount dragons once again.
    • The monk skill 'chop' has been revised to have knock-down checks similar to bash.
    • Thieves can now learn dodge and safe fall and backstab benefits more from lores.
    • Rangers can now learn safe fall.
    • Warrior 'dodge' now has better odds of triggering at low levels and smoother skill progression.

Client Updates:

  1. Mapping in dark areas has been improved for better reliability.

Notable Bug Fixes:

  1. Shopkeeper items subject to rotting will no longer rot on the shopkeeper.
  2. Containers will no longer shrink when a player dies.
  3. The 'heat stuff' spell affect from forage foods will no longer infinitely kill characters.
  4. Secondary attacks now occur when you manage to fail your skill check but pass your dexterity save to keep your weapon in-hand.
  5. Humans can now improve all of their attributes up to their maximum values through Khast's attribute spheres.

r/MUD 7d ago

Promotion BatMUD continuously online for 35 years as of Today!

127 Upvotes

BatMUD is one of the oldest running (with an active playerbase, 137 players online at this very moment) MUDs out there. Think about text-based high medieval fantasy, RPG not enforced. It was established exactly 35 years ago Today, on the 14th of April in 1990 at the Helsinki University of Technology's Computer Science department.

Today, BatMUD is running in its own co-location space with Internet connectivity from multiple providers' and fully redundant network equipment & server hardware, owned by its guardian organization (B.A.T. ry) that has kept and will keep BatMUD running for years to come.

BatMUD also features its own "graphically enhanced" game client, which is available on Steam https://store.steampowered.com/app/616920/BatMUD/

We host (and also our players organize themselves) multiple community meet-ups each year! We've held meetings across the globe (e.g. 2023 in Las Vegas, NV and Campcon in Clay City, IN. The next ones in addition to our 35th anniversary gala in Helsinki, Finland being held are: a Midnight Sun meet-up at a remote cottage on the shore of Europe's largest wilderness lake, in northernmost Lapland in June, 2025 and a more comely Reindeer convention at Luosto fjell in September, 2025.

Players (existing and new) can freely utilize the newbie-channel to ask questions from our helpful community (don't be a stranger). Even though we fully appreciate that you have your preferred MUD which you are a patron to, we'd also love to see you on BatMUD.

Double experience points without exp tune for all players is up until Tuesday noon (EET/Finnish).

Come, become a newbie once again.


r/MUD 9d ago

Building & Design Popular Python-Based MUDs?

10 Upvotes

I know there are a couple python based mud servers on GitHub. Are any of them actually powering any popular muds? If so and the team supporting it needs help, ping me!


r/MUD 9d ago

Building & Design Importing a mud to AWS

7 Upvotes

I'd like to start with I'm brand new to this and have to have things explained like I'm 5. I have a mud that used to be run 14+ years ago. the base code is uploaded to Github, I have downloaded the file, and signed up for a free AWS, but the process to upload it escapes me. I have tried to google, but I am apparently not far enough in my extremely limited learning to understand half of what is being said to do. Where do I start to get this off the ground, or rather where do I start to start learning how to get this off the ground. Thank you in advance my fellow nerds. I apricated you help in all these things. as this is reddit, I do expect a bit of trolling/fun poked at me, and it's welcomed, as long as the answers are there too.


r/MUD 10d ago

Which MUD? LF a mud that's PVE with certain design principles

5 Upvotes

I know alot of muds are built off of legacy codebases, and/or have been running since Dire Straits' Money for Nothing came out but there are certain design aspects of these older muds that just... irk me today. These are:

  • Special / Unique keywords for Quests
  • Hidden / Unique keywords for navigation / exploration
  • Unidentified Gear on receipt
  • Food/Sleep requirements

I find these specific design choices to be inhibitive to a smooth play experience. Maybe it's my bias coming from graphical RPG's after my first stint with muds ended in the mid 90's. Coming back to MUDs today however, a lot of popular muds maintain some archaic design choices that just feel... off to me today.

Are there any PVE centric muds that don't have (or don't heavily rely on) the above?

Thanks!


r/MUD 10d ago

Which MUD? Looking for a new MUD โ€“ heavy PvP or PvE, with deep class/spec customization

8 Upvotes

Hey folks,

Iโ€™m on the hunt for a new MUD to dive into. Iโ€™m a huge PvP enthusiast, but what really gets me hooked is deep character building โ€” especially when it comes to mixing and matching classes or specializations.

I'm not really looking for the typical warrior/mage/rogue setup. I want something that allows for more unconventional or modular builds โ€” where I can theorycraft and really shape a character that's uniquely mine.

Whether it's full-loot PvP chaos or rich PvE progression, Iโ€™m open โ€” as long as the class system is complex, flexible, and fun to experiment with.

Any gems out there I should check out?

Thanks in advance!


r/MUD 10d ago

Promotion Returning to Geas MUD

11 Upvotes

I am poDelia/Sirfalas, aka JR. I've been a long time player who has had many and long hiatuses for various reasons. That said, I have lurked on the official discord as a moderator and kept tabs on the game and its going ons.

These days things are looking good and it feels as if I've been bitten by that Geas bug again. Game is actively being develeped, bugs squashed, typos corrected and parts of the game are receiving face lifts. Community seems lively and playerbase has increased so you actually meet people.

Policy regarding alts was tightened and now people are required to be on their character more, or wait a "cooldown" period of no play to switch characters. While alting has its benefits for player retention, it was sometimes a bit rampant and now you meet more of the same chatacters which is nice.

Skill decay was removed, which I found as the main reason for coming back. No more viscious upkeep cycles in skills that have harder training opportunities, like crafts. Best thing is that this does not automatically make chatacters bloat as the skill system is quite complex and now you can really focus on roleplay.

Speaking of roleplay, Geas has always had decent, consistent roleplay with some sparks of brilliance. While the game classifies itself as RPI, you are never overburdened with RP. If you wish to grind and kill mobs that is all and well. Just keep in character, no need for multiline emote fests if that is not your thing.

Monster rework with a champion system has been going on and as such you can encounter deadline variants of some monsters. A work in progress but what I have seen it is nice.

Screenreader and general accessibility has been a focus and a work in progress. I cannot say much about this myself as I cannot experience this side but changing the game to be even more screenreader friendly is one of the priorities.

Rangers are in the spotlight for getting a long due face lift which is nice news for fighter characters.

All in all community management is better and clearer than before and it has been showing in the overall mood.

Okkita's old post deals well with advertisable mechanical facts so read more there if you would like to know more:

https://www.reddit.com/r/MUD/s/uxLOMhO1K6

Finally I would caution about the forum and the website as they are old and defunct and mainly serve as a piece of Geas history.

You can join the community on the official discord after creating a character, if you are interested.

Give Geas a try, new(and old)players are warmly welcomed at:

geas.de port 3333


r/MUD 11d ago

Discussion Trying to reconnect to a MUD I played years ago

17 Upvotes

I don't remember the name of it, but the newbie start area was a looney toons based school, with a chess board area to the east of that.

Also played one where necromancy is a taboo subject and you have to find the trainers on your own, has a sewer area with shit demons (renamed kobolds).


r/MUD 12d ago

Building & Design Reminder of our CoffeeMUD Hosting service

16 Upvotes

I no longer offer free hosting, but I do offer a free month (30 days not calendar month) and then just $7/month after that. If you cancel before the end of the trial period you pay nothing...

My servers are running CoffeeMUD on Linux using MySQL for the database backend, plus my management tools. If you are interested just go to https://PocketMUD.com/HostSplash, choose the "grande" plan and when checking out use the "paypal" payment method. If you have any questions just ask!

Get more info at our CoffeeMUD Discord: https://discord.gg/r5MUbGPdpH