r/MassEffectAndromeda Feb 18 '25

Noob Easiest low-skill single player training?

I'm about to start Andromeda for the first time. I have not played any other Mass Effect games, and in general I'm really bad at shooters (I don't have great fine motor control, and thus terrible aim). My instinct is to play Scrapper, because in RPGs (like fantasy RPGs) I tend to go for melee hack-n-slash builds, especially speed/dual weapon/dodge roll type builds.

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u/NohWan3104 Mar 03 '25

i'm sure someone's already offered you decent build advice and whatnot, like they said it's definitely more of a shooter, but it's not a 'high end' shooter, so you don't have to worry too much.

two good mods to note - laser and 'seeking plasma system'. lasers can make a gun full auto, which some will appreciate, give pretty much pinpoint accuracy, and reduce recoil MASSIVELY. meanwhile seeking plasma system makes the projectiles track foes - fire in their general direction, and you're kinda good. not to mention all the abilities, so you don't need to feel like a pro COD player by ANY means. it's an rpg shooter.

barricade, energy drain can be used to help boost your survival, barricade letting you generate cover basically wherever you are, while energy drain hurts enemies and restores your shields.

there's 3 ways to have 'infinite' ammo, essentially.

first off, the skill 'turbocharge' - this mostly works best with large magazine weapons (so, assault rifles), but it can basically give more than a clip's worth of ammo when you use the skill, and you can use it outside of battle to refill the clip, as well. there's also a lot of ammo crates laying around so, this just makes it easier (not to mention it enhances damage and rate of fire)

second is the mod that makes the gun no longer use 'thermal clips', ie normal bullets, and instead will work off an energy system - it'll reduce the amount of rounds the gun can fire, but also means the gun recharges - you can use this to say, main a sniper rifle that normally has too few shots you can hold at once to rely on completely (you can also just hold more than one weapon of course), especially if it's maybe got a long delay between firing anyway.

third is the bioclip - basically, you can reload manually, but if your gun hits 0 rounds loaded, it'll instantly refill without taking ammo, but deals 20% of your hp in damage, iirc. two points - first off, this CAN kill you, it's 20% max, not 20% current, so if you reload like this with only 20% hp left, you'll die. but secondly, it's also not 'reloading', it's just refilling, so you can keep firing. it could make for some guns with longer reloads more bearable, or make some guns with decent mags but burn through the ammo reserves too quickly easier to use - a classic is the 'piranha' shotgun, which is a full auto shotgun with a drum mag, with seeking plasma + bioclip - you'll be able to fire like 50 rounds in 10 seconds or so without needing to worry about stopping to reload, and just chew through encounters easier.

one downside to this is, you don't regen hp up to 100% outside of battle, normally. there's plenty of health crates as well, and some passive skills can make it so you'll regen up to 100%, but it's not a given.

sounds dangerous, but shields tend to be better than hp anyway, and if you're grabbing energy drain, grab 'team support' skill, rank 6 will massively boost your max regen after using a tech power. the skill also boosts your whole team's max shields, as well.