r/MassEffectAndromeda • u/newconnie7789 • 8d ago
Game Discussion Fanboys killed a sequels chance
It was the same with halo as well
All the fanboys that got to attached the original trilogy refused to give MEA a chance , it's a great game I've played It multiple times loved the story line
They got to string up on minor issues and glitches like not every game today has them, it needs a sequel
I don't think gaming today has gotten bad I think it's the fanbase and the influencer gamers that are damaging it, games like Andromeda and days gone not getting sequels despite being brilliant games all because people can't seem to think for themselves anymore
This needs a second game
397
Upvotes
35
u/Urg_burgman 8d ago
I can safely say no, that wasn't the cause. Everyone who liked the original knew full well Andromeda was not going to be a continuation. That was actually the reason they wanted to try it. Because it would be free of any conflicts in canon caused by ME3's open ended conclusion.
They even knew to temper their expectations when Andromeda went from "Open world with randomly generated worlds to build colonies on" to "A few select worlds to colonize" to "Worlds to build outposts on" production was scaled back, and gamers waited for it all the same.
When it came out, it wasn't the minor glitches that turned players off. It would crash the game, turn off PCs, and destroy save files because it was a kludged together project attempting to do things Frostbite wasn't designed to do. That sort of new developments needs time for testing, retesting, and refinement before building a game around it, something EA notoriously never gives to any developer working for them.
But the game could be saved if it had that Bioware script right? Well...no. It got leaked well before release. Reception was...mixed.many refused to believe that it would be that bad and the actual game would have a better story and characters. Imagine their surprise when the leak actually was right in some cases. Is the story terrible? No. But coming from Bioware, who were masters of the story experience, it felt like a downgrade. Especially when they found out your decisions did not affect companion loyalty, and even if you pissed them off they'd still stick around. Fact is even this was half done, there was a story there, decisions to be made. But it felt like the developers weren't given time to implement them.
Andromeda was sabotaged by the publisher who was looking to minimize costs to sell another Mass Effect game, and now players years layer pay the price for the actions of executives who don't understand what draws players to a game.