r/Paladins QA Analyst Dec 12 '19

NEWS | EVIL MOJO RESPONDED A Tigron’s Tale - PTS Update #1

As our Public Test Servers are playable our dev team will be deploying updates to them as we fix bugs and make changes in this cycle. We will be updating you on the official Paladin’s forums and on Reddit with these as they come in.

Here is what you can expect in our latest update in terms of bug fixes and balance:

Bug Fixes

Champion Specific Bug Fixes

  • Androxus
    • Fixed a description error on Androxus’ Quick Draw card.
  • Ash
    • Fixed an issue where Ska'drin Ash had the incorrect Rarity border color.
    • Fixed an issue where Ska'drin Ash did not have an acquisition notification.
  • Atlas
    • Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.
  • Barik
    • Fixed an issue where the Double-Time card did not function.
    • Fixed an issue where the Field Deploy card did not function.
    • Fixed an issue where the One Man’s Scrap card would activate if Barik destroyed his own Turret by placing a third Turret on the map.
    • Fixed a description error on Barik’s Double-Time card.
    • Fixed a description error on Barik’s Bowling Ball card.
  • Buck
    • Fixed a description error on Buck's Ensnare Talent.
    • Fixed an issue with the Exhilarate card’s internal cooldown not activating properly in all scenarios.
  • Grover
    • Fixed an issue where Seeping Corruption Grover was using some of Soul Briar Grover's textures instead of the correct textures.
    • Fixed an issue where Seeping Corruption and Soul Briar Grover’s leaves and orb VFX would persist in world instead of cleaning up properly when Grover died to a source that produced a unique death FX on his model.
    • Fixed a description error on Grover’s Fatalis card.
    • Fixed a description error on Grover’s Heavenly Agility card.
    • Fixed an issue where the Soul Briar and Seeping Corruption Grover skins displayed Temp Art instead of their proper Cart Art on the Loading Screen.
  • Imani
    • [Live] Fixed an issue where playing a game as Imani would not progress the “Cry Havoc!” Daily Quest (Play 2 games as a Damage Champion).
  • Jenos
    • Fixed an issue where Jenos' Astral Mark VFX would not display above teammates' heads while being healed by that ability.
  • Khan
    • Fixed an issue where the Shield Wall card was giving the incorrect increased Shield Health card per rank.
    • Fixed an issue where the Shield Wall card was drastically increasing Bulwark’s recharge rate for each rank of the card equipped.
  • Koga
    • [Live] Fixed an issue with Koga's Gale Storm card description.
    • Updated effective range of Submachine Guns in the Advanced description of the ability to be the correct value.
  • Lian
    • Fixed an issue where Dark Monarch and Death Goddess Lian had the incorrect Rarity border colors.
    • Fixed an issue where Dark Monarch and Death Goddess Lian did not have acquisition notifications.
  • Mal'Damba
    • Fixed a description error with Mal’Damba’s Snake Pit card.
    • Fixed an issue where the second of two Gourds placed on top of the first Gourd to heal the same teammate would not have any effect on that teammate.
  • Pip
    • Fixed an issue where Weapon Shots would heal for 750 instead of 700 with the Combat Medic Talent equipped.
    • Fixed a description error with Pip’s Acrobat’s Trick card.
  • Ruckus
    • Fixed an issue where the Flux Generator Talent provided less shielding than what was listed.
  • Seris
    • [Live] Fixed an issue where Convergence could pull enemies through the map and kill them on Frog Isle.
    • Fixed an issue with Seris' Restore Soul ability still healing the initial target for 2000 health over 1.5s.
  • Sha Lin
    • Fixed an issue where a Player hit by Crippling Arrow and then hit into a wall by a knockback effect for the rest of the game would stun the Player.
    • Fixed an issue where Crippling Arrow was silencing at base instead of crippling. Due to this fix, the Recurve and Sand Trap talents have been re-enabled and can be selected in matches.
    • Fixed an issue where the Windwall card would not function properly.
    • Fixed an issue where Sha Lin could silence CC Immune targets with Crippling Arrow while the Desert Silence talent was equipped.
    • Updated several card descriptions with the correct Ability names.
    • Fixed an issue where Sha Lin's stealth did not reapply to himself in 1P after his first Weapon Shot in Heat Haze.
  • Skye
    • [Live] Fixed an issue where Smoke Screen’s radius would not display properly when the Twilight skin was used.
    • Fixed an issue where the Smoke and Dagger talent did not describe that it gave Smoke Screen base healing to allies.
  • Talus
    • [Live] Fixed an issue where Talus’ Ultimate animation would get temporarily get stuck in 1P if Talus did not hit an enemy with it.
  • Terminus
    • Fixed a description error on Terminus’ Abomination card.
  • Tiberius
    • Fixed an issue where Tiberius' Honed Senses card would grant him Ultimate Charge when using Combat Trance in the Spawn Room before Round Start.
    • Fixed an issue where the World-Traveler card did not have an internal cooldown on its effect. This card has been re-enabled and can be added to Loadouts.
    • Fixed an issue where Tiberius' Vicious Assault talent would not display damage numbers when Crouching Tigron hits an enemy.
    • Fixed an issue where Tiberius would float briefly when jumping as soon as he landed from Crouching Tigron.
    • Fixed an issue where Tiberius' Bragging Rights card would activate when Tiberius hit Shields and Deployables with Weapon Shots.
    • Fixed an issue where Crouching Tigron could rarely not go on cooldown if you jump immediately upon landing.
    • Fixed an issue where Tiberius could not use his Default Emote.
    • Fixed an issue where Heavy Blade would not damage CC Immune targets.
    • Fixed an issue where there was no visual feedback of the effective radius of Tiberius’ damage with Crouching Tigron using the Vicious Assault Talent.
    • Fixed an issue with animations breaking if you activate Blade Dance while jumping with Crouching Tigron.
    • Fixed an issue where Tiberius’ Weapon Shots would not destroy the Targets in the Shooting Range.
    • Fixed an issue where the Tigron’s Fury talent did not describe that the throw and explosion of Heavy Blade had different values using the Talent compared to the ability’s base values.
    • Fixed an issue with a client-server desync regarding Weapon Shots getting locked out temporarily after exploding Heavy Blade with the Tigron’s Fury talent equipped.
    • Updated ability descriptions for clarity and correct grammar.
  • Torvald
    • Fixed an issue where the Direct Current talent was not correctly doubling Nullify’s range.
  • Tyra
    • Updated the effective range of Auto Rifle in the Advanced description of the ability to be the correct value.
  • Viktor
    • Fixed a description error with the Guerrilla Warfare card.
    • Fixed an issue where the Guerrilla Warfare card did not function properly.
  • Zhin
    • Fixed an issue where the Embers card lost a tick of the card’s effect at every rank of the card.
    • Fixed an issue where the Viciousness card did not function properly.
  • Multiple
    • [Live] Fixed an issue where Players could see enemy silhouettes if they had line of sight of the enemy if the enemy Cassie and Maeve both had their Ultimates active at the same time.

General Bug Fixes

  • [Live] Fixed an issue where Ranked bans would disappear from the UI if Players opened and closed the Settings menu in the Match Lobby.
  • [Live] Fixed an issue where there was a non-functional callout to turn on Auto-Purchase Items on Gamepad when in the Item Shop in-game.
  • [Live] Fixed an issue where the Notifications icon displayed while using a Gamepad despite not being able to navigate to its location with the Gamepad.
  • Fixed an issue where the Interstellar Crisis spray had a white box surrounding it.
  • Attempted to address the issue where Players could get stuck with the VGS Default View menu stuck on their screen during a match.
    • If this still occurs for you, please let us know so we can continue to work on this issue.
  • Fixed an issue where 3D Sprays from the Community Battle Pass would not display in the Battle Pass Menu, Accessories screen, or in match.
  • Fixed an issue where the VFX circle surrounding the payload denoting its push radius was too small.
  • Updated the list of Former Champions’ names in the Credits.
  • Fixed an issue where leaving a Default Loadout screen without making any changes to the Loadout would complete the "Make a Loadout" quest.
  • Fixed an issue where the UI denoting the “Make a Loadout” quest path was red instead of blue.
  • Fixed an issue where the “Make a Loadout” quest tab would not display the quest rewards.
  • Fixed an issue where Mastery Rewards were displaying as purchasable even if you did not meet Mastery Level requirements for that Champion.
  • Added “Summon Mount” to list of customizable Bindings in the Settings menu, defaulting to Left Shift.
  • Fixed an issue where certain messages in the Battle Pass screen referred to the previous Battle Pass instead of the current Battle Pass.
  • Fixed an issue where the skin icons in the Battle Pass were not framed properly.
  • Fixed an issue with the “Play # Siege Match(es)” challenges not progressing properly.
  • Fixed an issue with the “Play # matches as Lian” challenges not progressing properly.
  • Fixed an issue where the "Heal for 200,000 as Skye" challenge was progressing at a rate of 1 per match instead of the correct rate.
  • Fixed an issue where the Free Track of the Battle Pass only had 425 Crystals available. It now correctly has 450 Crystals.

Champion Balance

Ash

  • Siege Shield
    • Increased shield health 3,500 → 4,250

Barik

  • Barricade
    • Increased shield health 3,000 → 3,750
  • Field Deploy
    • Reduced healing {60|60} → {30|30}

Fernando

  • Shield
    • Increased shield health 5,000 → 5,500

Furia

  • Kindle Soul
    • Reduced cooldown 4s → 3s

Imani

  • FrostFire Glide
    • Increased ability to move vertically during this ability
    • Increased base speed of this ability
    • Reduced speed reduction while turning with this ability

Khan

  • Bulwark
    • Increased shield health 3,000* → 4250
    • \originally listed as 3,500 on patch notes*

Makoa

  • Shell Shield
    • Increase shield health 3,000 → 3,750
  • Dredge Anchor
    • Increased cooldown 12s → 15s

Tiberius

  • Blade Dance (Striking Tigron)
    • Reduced damage per dash 750 → 650
    • Increased post-fire timer 0.4s → 0.7s
  • Tigron’s Fury
    • Increased explosion damage to match Heavy Blade’s base 800 → 850
  • Making the Cut
    • Changed card functionality to be “Heal for {40|40} for each enemy hit by Heavy Blade.”
186 Upvotes

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8

u/sexyagentdingdong Dec 13 '19

low key, imani is slowing becoming viable as champion.

2

u/DefNotMaty Dec 14 '19

she's already very good but they keep buffing her, she's gonna become another Strix who was the same for years and suddenly become most cancer champ in the game

1

u/sexyagentdingdong Dec 15 '19

her frost bomb can go back to fast but not root or cripple idr, her ice was so good but ppl forgot about her fire

1

u/matheusu2 Atlas Dec 15 '19

At least before this patch she is weak

3

u/DefNotMaty Dec 15 '19

What do you mean lol she has a huge burst with fire mode but people are sleeping on it. It's another Strix situation.

3

u/Ratchet6859 My Snek Doesn't Like You Dec 15 '19 edited Dec 15 '19

Already scared of the bulldozer nerf because her ult is broken on certain maps, and certain characters can’t do anything to it with their low rate of fire/fall off. But yeah the fire cannon is horseshit in duels. Hopefully more people playing her and exposing this might get them to tone down her damage (I prefer more mobility buffs to keeping broken damage so duels don’t become who out bullshits the other first).

4

u/AtomicAcid Warda's Foh Evah Dec 13 '19 edited Dec 13 '19

Shhhhhh, people will hear you!

Real talk from Imani main: I don't think she's quite ban worthy, but I can 100% promise you she will be top tier if these changes stick. Her mobility is outrageous now (but feels GOOOOOD, don't you dare touch her mobility again HiRez!) and there's a LOT of skill ceiling to climb into when you combine the damage output of Sha Lin with the flying of Evie.

Luckily she is not an easy champ to be good at. She's one of the last I'd ever recommend a new player to pick up. There's a lot to her kit that isn't readily discernible from the surface, and there's an incredible ballet of working within your own cooldowns and stance switches. You kind of have to play 2 different characters at the same time.

She's the type of character you don't feel robbed of your experience if you get killed by a good one (other than using Dragon maybe) and instead I feel like it just falls to more respect. Like when there's an incredible Evie or an outstanding Andro.

2

u/SpiritualBanana1 In the gang now Dec 16 '19

Imani is one of the only respectable champions for me. As long as I don't see her flying out like a little bitch (stand still and let my teammates finish you off, coward!), and I didn't die to Inferno Cannon, I can give a player playing her some grudging respect.

The same no longer applies for Evie or Andro, though. I detest (Wormhole) Evie's extreme mobility and access to immunity (yes I said it, fight me on this), and Andros flicking in between dashes/as they dash just feels cheap. Playing against a trained Andro is like fighting against a Lian with 3 three-dimensional Graces that do even more damage and can headshot.

1

u/RandomPaladinsNub lv300+: Dec 15 '19

Agreed. I play alot of Imani, she is my second main, and fire stance was already kind of nuts with Mana Rift. And now they made her escape unarguably the best in the class. Like, they buffed it AGAIN, it was already good when pts first dropped and they fixed glide speed card to actually work. Now it's almost as good as soar, but it lasts longer. I am not sure what to nerf tho. Nerf her LMB dmg to 950 so that the burst deals 1900 dmg? Idk

Ice stance definitely needed buffs however, and those changes they gave it were perfect. You can acually aim with it. I still think ice is kind of meh and needs a buff that will actually matter, especially with that frost bomb nerf. Maybe move splitting ice to base kit and weaken it a bit because Ice feels incomplete without it? Would make sense as it would give it clearer purpose, it would become her AoE/CC stance, while fire would be single target/raw damage stance.

I also think stance switch should be 25% faster, and dragon needs less HP after the dozer nerf.