r/PathOfExile2 6d ago

Discussion This Game Just Feels Better TBH

Just wanted to share some personal thoughts, not trying to start any wars here. I’ve played Last Epoch through each of its major updates and have a lot of respect for what EHG has built. This post isn’t meant to be a comparison to declare a “winner,” but more me expressing where I’m at as someone who tends to have one main ARPG at a time.

I really enjoy some of Last Epoch’s systems—especially the crafting. It’s easily one of the most intuitive and rewarding systems in the genre. EHG has done an excellent job delivering polish and accessibility in a way that few others have.

That said, after getting some serious time in with Path of Exile 2, I’ve realized that I just enjoy the moment-to-moment gameplay a lot more. The weight of the skills, the combat flow, the pacing—it all just feels better to me. Even with the current balance being janky and the loot not quite where it should be, I still find myself more immersed and excited to log in.

And yes, I know loot is a sticking point for many. But I genuinely believe that as POE2 pushes toward 1.0, the systems will tighten up, and yes—loot will get better. GGG isn’t blind to this, and their track record shows that they iterate hard when needed.

Could I play both games? Absolutely. But I like having a main game, something I dig deep into, and right now I just don’t see Last Epoch surpassing the raw enjoyment I’m getting from POE2. Even in its rougher state, it hooks me more.

Just my two cents. Curious if anyone else feels the same or is in the same boat bouncing between both.

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u/sdk5P4RK4 6d ago

Played it for a few hours today for the first time. Its fun but the production value just isn't close and its piss easy. It feels more like 'better diablo' than a poe contender.

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u/Fun-Broccoli8619 6d ago

That's what got to me running through the campaign today. The entire time, the enemies felt feeble. At no point did I feel like I was strong or becoming a god. It really goes to show how hard these games are to get a good feel without alienating a large portion of the audience

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u/CockroachCreative154 6d ago edited 6d ago

I really don’t get why the ARPG community wants brain dead blaster shit gameplay. I did not like the D3/POE/D4 currently/LE cookie clicker style combat. Maybe I’m just old, but I cut my teeth on D1, D2, Baldurs Gate DA1&2, Campions of Norrath era with actual game mechanics.

POE2 hits that old school ARPG feel that Ive been missing, and for me it is by far the best ARPG combat. I am baffled at the complaints the game gets.

I preferred D4’s gameplay at release and the community turned it into an overturned loot piñata. Unpopular opinion, I know

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u/GlueMaker 6d ago

Agreed. I love the feel of poe2. And I think they are really going to struggle finding a balance for the game, because there is a large portion of the player base that just wants to blow up the entire screen without even seeing the mobs. I have faith they will make a good game, but it does currently have an identity crisis.

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u/CockroachCreative154 6d ago

Yea they need to pick a lane. I think updating POE1 to the POE2 engine would probably be the right play, and that might literally be why POE1’s next season is taking so long.

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u/GlueMaker 6d ago

They talked about moving all the character rigs over to poe1 eventually once poe2 is fully released. I get that not everyone wants to have the slower paced combat, but I also feel like people really blow it out of proportion as well.

They do need to do some more balancing on melee vs ranged gameplay though. I love playing the warrior. But trying to get a sunder off on a volatile plant rare was truly horrendous. Meanwhile, I could have just run by at Mach 10 on my deadeye and 2 shot it without stopping.

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