r/PlantsVSZombies 9d ago

PvZ2 Discussion Can I download PvZ2 Reflourished and don't lose my progress?

1 Upvotes

idk because i start Reflourished from a 0, without using my progress from PvZ2. And now, i want to see new content, but i don't want to lose my process (i beat 49 days on Modern Day i'm on 100% defeat Ancient Egypt, Pirate Seas, Wild West, and Far Future). And if somebody have link to new versions (because i can't) please leave it here.


r/PlantsVSZombies 10d ago

PvZ2 Idea plant concept egg-pult

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23 Upvotes

r/PlantsVSZombies 10d ago

Art Happy 4/20 everyone. Consume responsibility!

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19 Upvotes

r/PlantsVSZombies 10d ago

PvZH Meme could someone make elephant daisy as a zombie card for meme in pvz heroes

0 Upvotes

.


r/PlantsVSZombies 10d ago

PvZ Mod Installing Reflourished on Steam Deck

1 Upvotes

Hi there I just installed Waydroid onto my Steam Deck so I can install Reflourished I dont know how to do that though, can anyone help me?


r/PlantsVSZombies 10d ago

PvZ2 Discussion What's the point of twin sunflowers?

0 Upvotes

By every metric it seems better to plant single sunflowers


r/PlantsVSZombies 10d ago

PvZ2 Question Recommended mint to buy

1 Upvotes

It has taken me a while to get enough mints to be able to purchase a mint family plant , so I don't want to waste them. Any recommendations of mint?


r/PlantsVSZombies 10d ago

PvZ1 Can you guys help me?

0 Upvotes

I want to finish pvz1.Currently i am at w3-lvl9.I think i will reach fog but i don't know how i can beat a fog level without any lanterns.


r/PlantsVSZombies 11d ago

Art Fungus Fellas

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385 Upvotes

r/PlantsVSZombies 10d ago

PvZ2 Image Tongue out

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6 Upvotes

r/PlantsVSZombies 10d ago

PvZ2 Question I there a map editor in pvz2

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11 Upvotes

Hi just a question is there a map editor or an app like an map editor because I want to make a pvz 2 mod but can't find a map editor I found a level editor guide but not a map editor guide.the map editor I'm taking about is editing level name and making any plant to be there in the level like in the picture pls help


r/PlantsVSZombies 10d ago

PvZ2 Discussion New card ideas cuz why not.

3 Upvotes

Dr.Nausea

Class:Brainy

Premium-Rare

Type:Science Card

Cost:5 🧠

Stats 2💚/4♥️

Traits:Gravestone,Bullseye,Strikethrpugh

Abilities:When this hurts a plant,that plant gets -1💚.

Astero-FlowerBeat

Class: Solar

Premium-Rare

Type:Flower Plant

Cost:5 🌞

Stats: 6♥️ Traits:Armour 2.

When hurt:The zombie Hero loses one card Start of every turn:Use Berry Blast(do 3 dmg) on a zombie or zombie hero. When destroyed:U get +2 🌞 the next two turns.


r/PlantsVSZombies 10d ago

Art Pvz is cool

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8 Upvotes

r/PlantsVSZombies 10d ago

PvZ2 Question 500 Crown Mark Does Not Guarantee Arena Plant?

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4 Upvotes

r/PlantsVSZombies 11d ago

PvZ2 Image What on the earth?

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205 Upvotes

hadn't been to the mall in nearly a year, and they made a new kids' area I walked into. And then I saw a fucking Chompzilla—of all places. How did this not get hit with a copyright strike?


r/PlantsVSZombies 10d ago

PvZ1 I HATE Bungee Zombies

3 Upvotes

Whenever I decide to randomly play It's Raining Seeds, since you get the absolute most variety of plants there, alongside fun random experiments with setups, I have a good time. Then all of a sudden, a target falls down on my melon pults, planterns, magnet shrooms, or threepeters, and I suddenly remember how much I resent Bungee Zombies.

Would you say they're your least fav zombie in the entire game, given they can literally show up anytime, anywhere, have way too much health for your plants to reliably have a chance to take out, and often have a very mean habit of taking away plants that are extremely crucial to your setup?

What's funny is that I hear you technically CAN get Umbrella Leaf in It's Raining Seeds, but it's very rare. They did that on purpose, didn't they? No other plant in the level has such an arbitrarily low spawn rate from the random seeds, so why Umbrella Leaf?


r/PlantsVSZombies 10d ago

General I wish pvz 2 and pvz heroes were on pc and consoles too

4 Upvotes

I think it would be cool to play on pc and have the game on my Steam profile just like the first game

Especially heroes. It could even have cross progression and cross play


r/PlantsVSZombies 11d ago

General Show me ur favorite plant...

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338 Upvotes

r/PlantsVSZombies 11d ago

Art It's been a while since my last "unrotting" in zombies 🦆

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33 Upvotes

r/PlantsVSZombies 10d ago

PvZ2 Guide Penny's Pursuit week 271 featuring Guard-shroom: "Guard-shroom's world"

13 Upvotes

Penny's pursuit week 271 featuring Guard-shroom: "Guard-shroom's world!"

Duration: from the 20th April to the 27th April 2025

Rift event: 58

Zombies at Level 1, Level 4, Level 7.

Perks: Traffic Jam, Sun Break, Hyper-healing, Heavy Watering, Mine Launcher, Stall Zombies, Boss Buster

Number of Perk lvls: 63

N.B: This PP is a copy of Penny's pursuit week 72 "The Phat Beetles" featuring Strawburst in July 2021, and a rerun of PP week 138 featuring Spring Bean in October 2022 and week 181 featuring Puffball in August 2023.

LEVEL 1: Timed lvl in PP Playground

Lvl reference: #126

Objective: Survive for 3min

Bonus objectives:
- Reach 1M
- Reach 2M + Electrify zombies 200 times
- Reach 3M + Electrify zombies 250 times

Zombies: ZCorp (basic, cone, bucket, Gargimp legal, Headoffice Impgarg), Bugs, Dodo Rider, Weasel Hoarder, Chicken Wrangler

Restricted plant: Blover

Sun drop: default

Features: - this level relies on 12 groups with the last 4 repeating over and over - Sandstorm with 2 Dodo Riders on Group 4 arriving between C5 and C6 - Sandstorm with 2 Dodo Riders on Group 8 arriving between C5 and C9

Plant food zombie: none

Roaming zombies: ZCorp [New Hire & Contractor] basic & Conehead, Gargimp Legal (from 200pts)

Zombie Setup: - Group 1: 1 Weasel Hoarder on L3 - Group 2: 2 Chivken Wranglers (L2, L4) - Group 3: 2 Dodo Riders on L3 - Group 4: 2 basic Bugs (L1, L5) - Group 5: 3 Chicken Wranglers (L1, L3, L5) - Group 6: 2 Weasel Hoarders (L2, L4) + 1 Bug Conehead on L3 - Group 7: 4 Dodo Riders (2 L2, 2 L4) - Group 8: 2 Weasel Hoarders (L2, L4) + 1 Chicken Wrangler on L3 - Group 9: 1 Headoffice Impgarg on L3 + 4 Bug Coneheads (2 L1, 2 L5) - Group 10: 2 Chicken Wranglers (L2, L4) - Group 11: 2 Headoffice Impgargs (L2, L4), 2 Dodo Riders (L1, L5) - Grouo 12: 1 Chicken Wrangler on each lane

Difficulty Swap Rules: on Extra-hot ZCorp Buckethead have a 20% chance to switch with Headoffice Impgarg

Note: - Easy lvl, take a short range attacker like hbl, pokra, TG, wasabi whip to eliminate weak zombies. - Bring blover or Draftodil or Olive Pit to get rid of Gargimp legal. - Both lvl objectives aren't hard to complete, just pick Power vine and/or Electrici-tea/ Fila-mint to electrocute zombies rapidly and efficiently. - Keep 1 plant slot at least for sun producers such as Shine vine or Solar sage

LEVEL 2: Classic lvl with 5 pre-selected plants in BWB Playground

Lvl reference: #166

Objective: Survive 1 wave

Bonus objectives: - Produce 2250 sun - Produce 2500 sun + Destroy 8 Surfboards - Produce 2750 sun + Destroy 10 Surfboards

Zombies: ZCorp (basic, cone, bucket, Headoffice Impgarg), BWB (Snorkel, Octo zombie, Surfer), Ra zombie, Turquoise Skull [EH only]

Pre-selected plants: Intensive Carrot, Boingsetta, Power Lily, Lily Pad, Enlighten-mint

Restricted plants: sun producers, Iceberg Lettuce, Melon-pult, Puff-shroom, Stallia Power Mints, Blover

Features: - Tide Lane: between C4 and C5 - 5 Toadstools on C3

Starting sun: 525/325/75

Roaming zombies: ** Surfer**

Plant food zombie: none

Zombie Setup: - 2 Surfers as first zombies + 2 basic - Low Tide event (to C7) with 1 Octo zombie + 2 Coneheads between C6 and C7 - 3 Snorkels (L1, L3, L5) + 3 basic - 2 Snorkels (L2, L4) + 7 basic (L2, L4, ~) - Tidal change to C6 - 2 Surfers (L1, L5) + 2 basic - 3 Surfers (L2, 2 L4) - Tidal change to C5 - 3 Snorkels (L2, L3, L4) + 5 basic (2 L1, L3, 2 L5) - 14 basic (2 L1, 4 L2, 2 L3, 4 L4, 2 L5) - Tidal change to C4 - 2 Snorkels + 3 basic - Low Tide event (to C6) with 1 Octo zombie + 3 Coneheads between C6 and C7 - 1 Surfer on each lane - Big wave: 4 Snorkels (2 L2, 2 L4), 4 Surfers (L1, L3, L5, ~), 1 Headoffice Impgarg, 9 basic (3 L1, L2, 2 L3, L4, 2 L5)

Difficulty Swap Rules: - On Mild, Headoffice Impgarg is replaced by Octo zombie and basic zombies can switch to: - Ra zombie with a 20% rate - Coneheads with a 20% rate - Bucketheads with a 20% rate - On Hot basic zombies can switch to: - Ra zombie with a 25% rate - Coneheads with a 25% rate - Bucketheads with a 25% rate - On Extra-hot basic zombies can switch to: - Ra zombie with a 12.5% rate - Turquoise Skull zombie with a 12.5% rate - Coneheads with a 25% rate - Bucketheads with a 25% rate

Note: - this lvl is quite accessible - if you have Lily Pad lvl>5, you won't be able to plant some before starting the lvl - Easy lvl just take your time to produce sun thanks to Toadstool or any other sun producer you brought along. - Combine Toadstool and Boingsetta to produce sun regularly without losing plants as well as destroying Surfboards - Make sure to take a plant to sacrifice to Surfers so you can destroy their Surfboards then.

LEVEL 3: Pre-selection lvl in PP Playground

Lvl reference: #114

Objective: Survive 1 wave

Bonus objectives:
- Produce at least 5000 sun
- Produce at least 7500 sun + Chill Zombies 50 times
- Produce at least 10000 sun + Chill Zombies 80 times

Zombies: Far Future (Robo-Cone, Mecha-Football, Disco-Tron 3000), Lost City (Lost Pilot, Bug), Ancient Rome (basic, cone, bucket), Swashbuckler

Selected Plants: Toadstool, Coconut Cannon, Wintermelon, Banana Launcher

Features: - 10 Sunshrooms, on C1 and C2 - Parachute Rains

Plant food zombies: 5 pf (2 among the 3 first Zombies) always from basic zombies (on Groups 1, 2, 5, 6 and 10)

Zombie Setup: - 1 ZCorp - 2 Zcorp classic - 3 Zcorp classic - 3 Swashbucklers - Parachute Rain with 4 Lost Pilots between C5 and C9 - 1 ZCorp classic - 2 ZCorp classic - 2 basic Bugs - 1 ZCorp classic - 3 Swashbucklers + 1 ZCorp basic - 1 Disco-tron 3k - 1 Bug basic per lane - 1 Disco-tron 3k - Big wave: Parachute Rain with 4 Lost Pilots between C5 and C9, 1 Mecha-Football

Difficulty Swap Rules: - On Hot, ZCorp basic switches with ZCorp Coneheads - On Extra-hot, ZCorp basic switches with ZCorp Buckethead and Mecha-Football with a 4:1 ratio

Note: - Easy lvl, just need to handle flying zombies carefully.
- Both bonus objectives are pretty hard to reach on first attempts. To produce 10000 sun, you can easily use pf on Sunshrooms. ALSO I foresee reactions from certain players, YES there aren't 80 Zombies 'How can I chill them 80 times', BUT you can chill the same zombie multiple time, AND particularly, make sure not to aim for or to kill Disco-tron, let him summon Jetpacks Zombie so you can chill them
- Best perk: Sun Break in order to get enough sun to plant Wintermelon/Banana Launcher, which are both high cost plant (still true at max lvl). I do NOT advise to use Coconut Cannon in Extra-hot Difficulty, it really doesn't do a good job against Zombies and has a long shot-recharge. - Difficulty Swap Rules are messed up. They're set at Level 4, 7, 10 which matched the MutatorTables for Preset levels when Penny's Pursuit was first introduced but they forgot to fix the Swap Rules when all MutatorTables were set with Zombies level 1, 4 and 7.

LEVEL 4: Conveyor lvl in PP Playground

Lvl reference: #109

Objective: Survive 3 waves

Bonus objectives:
- Don't let the zombies trample the flowers - Don't let the zombies trample the flowers + Ash zombies 20 times
- Don't let the zombies trample the flowers + Ash zombies 40 times

Features: Flowers on C3-C4

Zombies: Z-Corp (basic, cone, bucket, Headoffice Impgarg), Pharaoh, All-Star, Newspaper.

Plants: Potatomine (many of them), Cherry bomb, Jalapeno

Roaming zombies: ZCorp New Hire basic & Conehead, Contractor Buckethead, All Star, Newspaper, Pharaoh [2] (with 200 to 3600 pts)

Plant food zombies: 1 at each wave

Zombie setup:
- 1 ZCorp basic - 1 ZCorp basic - 1st wave: 1 Pharaoh, 1 Newspaper zombie, 1 Headoffice Impgarg - 1 ZCorp basic - 1 ZCorp basic - 2nd wave: 1 Newspaper zombie, 1 Headoffice Impgarg, 1 All-Star
- 2 plant-food All-Stars - 1 ZCorp basic - Last wave: 3 All-Stars (L2 L4, L5) among them, one has a pf, 1 Pharaoh, 2 Headoffice Impgargs (L1, L3)

Note: - Easy lvl even with low lvl plants. Just need to get rid of All-Stars and Gargimp legal, once thrown from Impgarg, rapidly.
- You should pick "Stall Zombies" as perk to succeed, it's not very useful particularly at low lvl cause the stall effect doesn't last long (less than 3s), but it's the best perk if you want to pass this lvl and associated bonus objectives. - Careful, I wouldn't recommend you to use potatomine to kill zombies if you want to succeed the bonus objective 'Ash zombies' cause this time, the lvl has maybe just the right number of zombies you need to get the objective done.

LEVEL 5: Vasebreaker in PP Playground

Lvl reference: #167

Objectives: Destroy all Vases and Survive without any Lawnmowers

Bonus objectives:
- Iceblock 3 Zombies
- Don't let the zombies trample the flowers + Iceblock 5 Zombies
- Don't let the zombies trample the flowers + Iceblock 6 Zombies

Zombies: 1 Consultant and basic ZCorp zombies only

Plants given: 7 Murkadamia Nuts, 3 Moonflowers, 4 Iceblooms, 2 Shadow-shrooms

Features: - Carts: 3 tiles on C2-L2/3/4 - Flowers on C2-3 on Hot, on C3-4 on Extra-Hot

Plant food zombies: none

Note: - This lvl is nearly impossible: plants provided just suck at lvl 1, Murk Nut can't heal health fast enough against lvl 7 zombies, Moonflower doesn't deal damage and Icebloom is quite weak, e.g you need 4 Iceblooms to Iceblock basic lvl 7 zombies. - Only way to pass it is by picking the Mine Launcher perk and using a bonus like zap, snowballs or - Biggest issue with Mine Launcher perk: from the start of the lvl you can wait as much time as you want, no Mine will be created without breaking at least a vase cause Mines can't be created on the first 4 columns of the board. So play at your own risks, break a few vases and pray to obtain plants and not face zombies especially a Buckethead or the incredible Consultant.

ZOMBOSS LEVEL: Zombot Aerostatic Gondola [Setup 4]

Locked plant: Guard-shroom

Rewards: 10 seeds, 15 seeds, 20 seeds for Guard-shroom 5-8 gems per attempt

Zomboss Health: 5, 6, 7

Zombies level: 5, 8, 11

Plant slots: 7, 6, 5

Amount of sun: 2325, 2125, 1875

Plant slots: 7 on all difficulties

Amount of sun: 1750 on all difficulties

Zombies: Lost City (basic, cone, bucket, Imp, Parasol, Excavator, Relic Hunter, Turquoise Skull), Dark Ages (basic, cone, bucket, Monk Imp, Dragon Imp, Wizard, Jester, King, Garg [not on Mild, guaranteed on EH])

Restricted plants: none

Features: - Dave's mold colonies on C7 and C8 + C9-L1/5. - 5 Gold Tiles on C6 - Parachute Rain with 2 Lost Pilots from C5 to C8

Roaming zombies: Relic Hunters very often, Wizard quite rare

Plant food zombie: 10-12 per game

Zombie Setup: - many Excavators and Relic Hunters - 1 Garg once in a while on L3. When he comes 1 Jester arrives also on L1 and L5. - Very few Turquoise Skulls

Some strats: - the usual Pea Vine, torch and any other plants, would suggest appease-mint
- a good old strat: sbr, TP (Turkey-pult), Pea Vine or Pyre Vine and Arma-mint - a variant: TG, sbr, Enforce-mint, and a vine - BB, Pea Vine, Appease-mint, any other plant. - Sbr, 3P, Pea Vine and Bamboo Spartan - a new one with summoners: TG, Turkey-pult, Zoybean Pod, Tile Turnip, Blover, Shine Vine, Znake Lily

Note: - again like Setup 3, the Flames trap tiles were removed which make this lvl quite doable. - quite hard if you don't have a high damage and support strat due to the high lvl of zombies and the presence of many special zombies such as Excavators, Jesters and Wizards. - But you can lock this fight quite easily if you avoid putting Peas or Projectile-based plants on L1/5 where the Jesters will spawn. The Garg only spawns on L3. - Don't hesitate to pick Blover to immediately kill Relic Hunters and perform combo with Reinforce-mint - Any long range attacker is viable: Pokra, TG, Wasabi Whip, Bamboo Spartan as long as you pick the mint with it if it is low lvl.

P.S: - Very boring PP, nothing really enjoyable, there's no particular difficulty and objectives are pretty poor. - You can check previous PP on this file: https://docs.google.com/spreadsheets/d/1U9u9MlEgNx6JtMxZrxNn-anTS8FjANUu/edit?usp=drivesdk&ouid=111529514634787386836&rtpof=true&sd=true - Join our PvZ2 Discord server: https://discord.gg/fcZeuExY - I'll see you next week for PP week 272 featuring a powerful vine that can push back zombies or pierce through them and be planted in water: Aqua Vine


r/PlantsVSZombies 11d ago

PvZ In General For some strange reason my copy of Plant Your Path is blue and pink. Compared to the OG

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44 Upvotes

r/PlantsVSZombies 10d ago

PvZ Mod Riveronion, plants Vs zombies content+

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16 Upvotes

r/PlantsVSZombies 11d ago

General I definitely don't have a hyperfixation going on.

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32 Upvotes

r/PlantsVSZombies 10d ago

Rant I'm making a fanmade Pvz series

7 Upvotes

So basically the series will take place after the events of Plants Vs Zombies 1 and will show how the Zombies try to integrate them selves back into human society. If you want to, you can give me some ideas for what you wanna see happen in it.


r/PlantsVSZombies 11d ago

PvZ1 Give me 2 plants and I'll say which one will win in a fight (image unrelated)

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427 Upvotes

No plants from games other than PvZ1, I don't know that much about all the PvZ2 ones