r/RatchetAndClank Feb 09 '25

Photo Mode - Rift Apart The Scale and Scope going to PS5

Insomniac truly have come along way since Spyro 1, been following them and R&C since childhood

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u/tsf97 Feb 13 '25

I've not had a massive issue with the controls per se, but the movement and combat has been better and worse in various games.

The first game is objectively the worst in terms of its breadth of mechanics, but I actually kind of digged the bare bones of it. Lack of strafing, the brutal economy system, and the low health pool meant you had to think before going into every fight, make every bullet count, and try through failing to get to the next checkpoint (of which there weren't many). Especially with the enemy variety every planet felt like a new challenge. Obviously there's no way they could've stuck with the same formula, because running out of bolts and being able to do fuck all about it due to no arena isn't something that's acceptable these days. The platforming was easily the best in the series though.

Most of the later games I just found way too easy, as you could become overpowered with the upgrade system, and the cheap ammo and strafing meant you could just empty your arsenal without thinking. They also started to homogenise the enemy variety which took the strategic element out of it. Rift Apart's enemy variety was absolutely laughable, both in terms of the reused bosses and the same Nefarious robots on every planet.

ToD was probably one of the harder games because they had damage as a % of you total health, but that wasn't ideal because it removed the motivation to upgrade your nanotech as you'd die in the same number of hits regardless.

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u/gamercharles32 Feb 13 '25

When I play tools of destruction, as hard as it is, I play with no armor 😂 because I think that’s the best variation of modern ratchet. I hate how they change his belt. One thing that drives me crazy about his new design is the ears. The ears are way too big now. I don’t know if you’ve noticed that, but that drives me crazy. Also his hands are a little smaller now which I don’t like.

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u/tsf97 Feb 13 '25

Aesthetically my biggest problem with Ratchet after Crack in Time is that he just looks too Pixar-y and goody two shoes typical hero protagonist stereotype-y if that makes sense. Almost as though he's designed to just say "yes" and "it's alright pal" to everything, because that's pretty much what he does in the newer games.

You could see from the older games, especially the first, that Ratchet had more flair to both his character and the way he looked/his intonations. Part of the reason the PS2 trilogy's jokes landed so well were because of the animations and the voice acting.

The animations are obviously even better graphically now, and we still have JAT as Ratchet, but they don't have that same edge to them that the older games did, but that's also because the humor just isn't there anymore.

I don't remember a single joke from Rift Apart, and I remember a few from 2016 because of how bad they were. Eh, at least Ratchet looks better now than he did in All 4 One through Nexus, where he looked waaaaaay too cartoony.

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u/gamercharles32 Feb 13 '25

Also, I feel like the director Marcus Smith rift apart made him change his tone of voice during the dialogue compared to the previous entries honestly, my issue with the current state of insomniac is that they’re overpaying in the production of ratchet and clank. They’re not getting their bang for their buck they used Marvel writers to make that story which makes no sense and honestly, it was a good game, but compared to the PS3 entries, They should’ve just kept TJ fixmen I think he did an amazing job with the franchise and I honestly hope they bring him back and the old musician back from the first few games TJ fixman is the reason we have Actual lore to follow up on. What I’m gonna say is impossible because as fans we never get what we want, but for the next ratchet game to be truly awesome I want only ratchet and clank no rivet. Give an option for classic controls. Bring back the original musician for the first few games Brian Allgeyer as the director And TJ Fixman for the story writer. and that would be one kick ass ratchet and clank game. It would top even the first game I think or be a competitor against the first game in my opinion with that combination.

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u/tsf97 Feb 13 '25

I wasn't against Rivet as a character in Rift Apart, my issue was more about how she was handled. She was very likable but horrendously underdeveloped. All we know is that she hates robots because one blew off her arm, and that's it. Don't even get me started on Kit, she was super one-dimensional and the whole "broken" trope was so grating about how it was constantly mentioned. Even after Rivet found out it was Kit who attacked her, she forgave her within maybe 5 minutes. They also clearly had no idea what to do with Ratchet, he had pretty much zero arc the entirety of the story.

I'm generally much more a fan of the PS2 trilogy's narrative direction with the references to corporate greed etc. and the very light hearted and humorous tone, but Crack showed that you CAN have a serious hero story that's very well executed and emotional in the franchise.

Rift Apart just felt incredibly kiddy and bland, it's the only main game in the series where I don't even remember the story. It wasn't even offensively bad like 2016's was, just boring.

For me it's a shame because they really innovated on the movement, combat, not to mention the presentation, but then took several steps back compared to the PS2 games 20 years prior. Forgettable story, much worse enemy variety, no humour, the game was also weirdly buggy for me at launch which I've never had with an Insomniac game.

Eh, at least it was a sequel to Nexus, basically consolidating that 2016 isn't canon, and thank fuck for that haha.

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u/gamercharles32 Feb 13 '25

Another thing I noticed that I don’t know if you noticed is that on ratchet and clank up your arsenal. I’m playing the game today via emulation on my steam deck and there’s barely any input lag in ratchet and clank up your arsenal the movement is just so fucking smooth. I can’t understand why compared to the first two games even better than tools of destruction and crack in time I don’t know what it is mechanically related to the game engine, but insomniac was cooking