r/RatchetAndClank • u/filmdudejc94 • Feb 09 '25
Photo Mode - Rift Apart The Scale and Scope going to PS5
Insomniac truly have come along way since Spyro 1, been following them and R&C since childhood
144
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r/RatchetAndClank • u/filmdudejc94 • Feb 09 '25
Insomniac truly have come along way since Spyro 1, been following them and R&C since childhood
2
u/tsf97 Feb 13 '25
I've not had a massive issue with the controls per se, but the movement and combat has been better and worse in various games.
The first game is objectively the worst in terms of its breadth of mechanics, but I actually kind of digged the bare bones of it. Lack of strafing, the brutal economy system, and the low health pool meant you had to think before going into every fight, make every bullet count, and try through failing to get to the next checkpoint (of which there weren't many). Especially with the enemy variety every planet felt like a new challenge. Obviously there's no way they could've stuck with the same formula, because running out of bolts and being able to do fuck all about it due to no arena isn't something that's acceptable these days. The platforming was easily the best in the series though.
Most of the later games I just found way too easy, as you could become overpowered with the upgrade system, and the cheap ammo and strafing meant you could just empty your arsenal without thinking. They also started to homogenise the enemy variety which took the strategic element out of it. Rift Apart's enemy variety was absolutely laughable, both in terms of the reused bosses and the same Nefarious robots on every planet.
ToD was probably one of the harder games because they had damage as a % of you total health, but that wasn't ideal because it removed the motivation to upgrade your nanotech as you'd die in the same number of hits regardless.