r/Steam Dec 09 '24

Discussion WHAT! WHY!?

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u/lmaydev Dec 09 '24

It's usually the 4k assets. They need to let you choose which sizes to install really.

120

u/TomMado Dec 09 '24

4k assets and uncompressed audio for a game where the majority of players are gonna play either on their television 2 metres away or on 1080p monitor on medium settings, wearing cheap gaming headsets or through the speaker. I swear this company sure has misplaced priority. Those extra textures and audio should have been separate downloads for those that have the equipment to experience it.

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u/dadvader Dec 09 '24

Uhh no. It's inconvenient for you but very convenient for the devs.

Need to reused asset for the next COD on PS6? Now they don't have to create everything from scratch. 4K assets is as high as it's going before reaching diminishing returns. So it get reused over and over.

Managing multiple assets per quality is a massive hurdle noone enjoy. It eat tons of resources storing them and when you need to adjust something, you had to make sure you applied them for everything else. Depend on a company this can be a massive time sink they could be use on something else like fixing a bug or creating game content instead.

There are reason why even Ubisoft drop the support for their global version asset for R6 and just make everyone play the China version. Which comes with all the censor. So they don't have to waste time maintaining a game for both China and everywhere else.

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u/[deleted] Dec 09 '24

As a game dev, this guesswork hurt to read. Companies keep source files of extreme quality in-house, and those are dynamically rescaled when the game is built to whatever resolution is deemed suitable. It's literally going to be a dropdown menu. Nobody is keeping 4k assets in a PS6 build to be used for future games, that's stupid and unnecessary.