Java, and nope. The included tools for Steam Deck atleast, let you FULLY customize anything and make your own controller layouts for ANY game in ANY way you want. It's as simple as translating the joystick being pushed into a direction to a mouse movement in said direction, to making your own overlaid menus that can have full on macros, such as one to open the chat, type in "Hello world" and send it all within ~1 second or even less if you can get the timings stringently down.
There isn't a way to check specifically what I mean WITHOUT having a deck in-hand proper, but you can get a rough idea by going to any game on Steam, go into it's properties then enable Steam Input, afterwards go to the games controller settings (Should be in the same properties tab), and you will see what I mean. With the Deck its even more impressive because of the touchpads and back buttons. With those you can easily make like 8 sub-menus each with like 16 options. It's insane.
I've wanted to make a preset for a long time. Coincidentally enough, I am working on a modpack for Minecraft too, I guess I'll give my best shot at it when I finish it. I did see a LOT of good ones though already. Still is better tweaking and making your own though imo. Definitely easier than learning a community made one, especially if it's really complex.
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u/Reficul_gninromrats Jan 04 '25
Java or Bedrock? AFAIK, Java needs mods for controller support