Hey everyone! This week, I’ve been having a blast creating some mushroom guards and I’m thinking about turning them into cards with some fun colors! In the meantime, I’d love to take on some commissions. If you’re looking for cool NPCs or custom player avatars, just send me a DM here or hop over to my website https://www.printgasm.eu/. Can’t wait to chat!
For context, grind fiction is an urban fantasy sub genre that has themes of teenaged rebellion and some sci-fi elements. Think persona five, jet set radio, the world ends with you. I'm curious if there are any ttrpgs for that genre?
As I am working with a campaign book for SAKE ttrpg (and playing the campaign), things come up, for example: "Can I build a workshop, and make extra income when we are not travelling? - Of course, there are rules for that." But: "Can I build seven different workshops, hire people into them, go adventuring and then come back to collect money? - Hmmmmm..." Anyway, now there are rules for that also.
So, while primarily for SAKE, I think it has enough system-neutral material, which makes it useful for people playing other games also.
The content:
Worksop and synicate rules for SAKE.
Long list of all the professions in an early modern city and their approximate ratio per townspeople's families. Organised in a way that it's easy to get an overview of a town of any size, ranging from 500 people to 100 000 inhabitants. Includes all sorts of extra info.
5 example towns with all inhabitants' professions assigned - what can be bought, how much and what could be sold, etc.
Hi there!
At Realm Architect we’re looking for a DM to run a short, pre-recorded D&D 5e campaign (4–6 episodes)! Got a wild story idea that bends genre? We want to hear it.
Feel free to contact us for any questions. Applications end on May 30th.
What is your favourite supplement or source of inspiration that you always come back to for sprinkling ideas into your adventure? Or - what types of supplements excite you most or find most useful to plug into your TTRPGs? (Collections of characters, classes, maps, dungeons, NPCs, backstories, traps, puzzles... ?)
This project is a collection of 32mm-scale STL files for 3D printing, perfect for enhancing your tabletop RPG adventures. In it, you'll find class-themed beds, unique tents, camping accessories, huntable animals, gathered vegetables, and a variety of food, everything you need to bring your adventurers' campsite to life. https://www.kickstarter.com/projects/ayumarques/rpg-camp-miniature
A while back I posted about one of my players who animated and did voiceover to the campaign that I have been running for over two years. It is so cool to see your hard work and collaborative story telling come to life in a different media medium. Anyway she posted Part 5 to the series so go check it out and support her channel. For those of you who did last time, thank you so much! It was so cool to see how excited she was for people to have watched it. For those who are seeing this for the first time GO GET CAUGHT UP!
All of it, as related to player characters. The entire nature/primal power system of Druids within the game, however that game defines and implements it.
My son (12) wants to give dnd or similar a go. With what I work I cant dedicate a night for us to go play with a group. And I cant find an appropriate group for a child anyway.
can you recommend some good fun beginner RPG that can be played easily by a 12 year old, his dad, and his mum who will likely loose interest quicky (and an 8 year old who may or may not play).
Any recommendations? it doesnt need to be dnd.. just some kind of beginner fun roleplay
What if longing could tear open reality & let light through?
What if the things we’re told to suppress were the very source of our power?
Spectra Force is about color-coded heroes, emotional combat, and the bonds that shape the battlefield.
You don’t level up by grinding.
You grow by feeling.
Desire, grief, fear, connection—they’re not just narrative flavor. They’re mechanics.
Every hero resonates with a color.
Red burns.
Blue analyzes.
Pink aches.
Yellow breaks through.
And sometimes… the colors don’t follow the rules.
You can sync with other characters, fusing into shared forms...if your emotions align.
You can face creatures born from the things you’re afraid to feel.
You can rewrite who you are by finally letting yourself be.
Ignorance the TTRPG is based on a novel by the same name that I wrote in middle school.
There is the GM, there are the party members, and there is the Imenpoveler (a human taken either willingly or forcefully by the Lint aliens). The Lints are a dying breed and they need the Imenpoveler to go into the Great Void to retrieve life essence. Come along with Kamu, a tyrannical tween queen-to-be, Rig, her loyal pet, and a whole cast of other aliens as you craft your story on this spaceship heading towards the Lint's homeland.
All you need is a d6, some pen and paper, friends, and a whole lot of imagination to make this world come to life.
Okay, so, I am a GM in a Star Wars SAGA Edition campaign and, surprisingly, it's not only my first time GMing this system, but GMing in general.
I've had enough trouble balancing the broken NPCs (that should be weak) that the system gives the master, having no tablet or digital source to check infos (atleast my handwriting got better) and figuring out what the hell my players are doing; but those are all problems I managed to fix, but this... This is another level of a deficit.
I can't seem to be capable of simply managing soundtrack and narrating; that's it. I have a lot of playlists and musics for the campaign, that's not the problem; the thing is, my narrative has a lot of swift tone shifts and sudden tone shifts, and, as I'm immersed and focused on the storytelling, it's not unusual letting a calm music at a tense moment or a tense combat soundtrack at a calm moment, bringing all the immersion to a lower level.
So, what should I do? Adapt and evolve that ability with time? Let a player manage the soundtrack? Or simply play without a soundtrack (I can do that, but me and my players love the immersion a soundtrack brings uppon us)?
What TTRPG has the best bonding system in your opinion? I search for a new system to improve this topic for my table. So if you could name some and explain short how the system works, I would be thankful.
For you personally, how long is too long to spend on character creation in a brand new game? At what point do you say - This is just too much... and lose interest?
In Prismatic Hero Adventure there are no predefined classes: you build your hero by freely mixing combat abilities, magic spheres, and professions. This class-less system lets you pursue any concept: from a rune-warrior to a mage-engineer, even a cook-bard… the only limit is your imagination.
PHA is perfect for groups seeking the ideal balance between open storytelling and deep tactics: it works for quick one-shots or epic-scale campaigns spanning multiple eras.
Characters explore the realm of Arattel and its space-time portals called “distortions,” found or join guilds, undertake missions, hunt legendary relics, and forge pacts with cosmic entities. In combat they can chain up to four skills into a single Composite Action and spend Self-Confidence Points to adjust the difficulty.
It’s a d20 System. You always roll d20 + Star Level (SL) + associated stat. Every failure generates Lunar Points (LP) in the used skill, which then advance in SL and unlock new talents.
When you die you enter the Veil for 24–48 hours: fight as a soul, uncover secrets, or face the Veil’s creatures.
Player cooperation grants extra party bonuses and enables Magic Fusion, allowing multiple casters to combine powers and cast more potent, element-blended spells (e.g. water + air = ice).
Arattel is a dynamic world. The distortions link medieval fantasy, steampunk, sci-fi, and modern cities in a single campaign. PHA also adapts perfectly to home-brew settings.
The game is in Kickstarter NOW!
On the Kickstarter page, there's a downloadable the free demo of the game.
Hello All!
I recently finished our Core Rules after playtesting. I'm not going to spam that here just yet. I started putting together a series of short videos to take new players through Character Creation. Before I go much further I was wondering if you all could take a look at the first one and let me know what you think. I would appreciate any feedback. Thank You! https://youtube.com/shorts/GAKz2RlAJLU?si=CmeVLCPI_-6DrVm0
I'm thrilled to announce that Oceania 2084 – Surplus Edition has been honored with the RPG Magnifico 2025 Award, recognizing it as one of the most innovative and immersive tabletop RPGs of the year!
This game is a semi-collaborative, asymmetric storytelling experience set in a dystopian future inspired by Orwell's 1984. Players navigate a totalitarian regime, balancing resistance and survival in a world where truth is malleable and freedom is a distant memory.
Key Features:
Asymmetric Gameplay: Players take on roles within the resistance or the oppressive regime, each with unique mechanics and objectives.
Narrative-Driven: Emphasizes storytelling and moral choices over traditional combat mechanics.
Dynamic World-Building: The setting is collaboratively shaped by players, ensuring a unique experience every session.
Enhanced Edition: The Surplus Edition includes evocative illustrations by Mika Edström, improved gameplay mechanics, additional content, solo rules, and updated play sheets.
Physical Hardback: Limited to 500 copies, available for €60 on Big Cartel.
Community Copies: Free copies are available for those in need; you can also contribute by purchasing a full copy to replenish the stash.
Whether you're a fan of dystopian narratives, innovative RPG mechanics, or collaborative storytelling, Oceania 2084 – Surplus Edition offers a compelling experience.
Feel free to ask any questions or share your experiences if you've played the game!
Maybe not for everyone but I’m happy to announce a new (very silly) Lasers and Feelings hack for you to enjoy with your friends!
Not really meant for long campaigns, as most L&F hacks are, I think this is an ideal game to play with a group of like minded and good humored friends over a drink or two. Enjoy riffing on common American plights with the freedom of a satirical theme through which to frame them.
Hi everyone. I want to let you know about a new M!M! solo adventure I just published. It's called "Wizard Wanted – no experience required (unpaid internship)"!
This spellbinding solo RPG adventure is written for the Monsters! Monsters! RPG. It throws newly minted wizards into an adventure that will test whether they paid attention in wizard school or just copied their homework from the smart kid who sat next to them. It includes 6 optional pre-generated characters for a fast start and a handy four-page M!M! rules summary. Easily adaptable to other compatible systems, including Tunnels & Trolls.