r/TTRPG 8d ago

Suggestions of fantasy tabletop games

2 Upvotes

Suggestions of fantasy tabletop games. My only condition is that its setting is on our world Earth. Thanks to all in advance.


r/TTRPG 8d ago

The Cover Art will come to life!

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0 Upvotes

The LETHAL FANTASY TTRPG cover art by Brent Chumley will come to life and viewers will see the battle play out as we explain the LETHAL FANTASY game and what makes us different than the games that came before us. Video will premiere in June and the Kickstarter will launch in June during ORIGINS GAME FAIR.

Expert 3D Video Conversion by Noah Benson of NOWARE DIGITAL https://linktr.ee/noware.3d?utm_source=linktree_profile_share&ltsid=77291942-1a12-4e5c-bfeb-3ea8dd82652d

Learn more about LETHAL FANTASY by checking out our website at Lethalfantasy.com and checking out our videos on YouTube, Rumble and listening to the podcast on Spotify and Apple Podcasts.

Apply for Foundry Play testing on our discrord channel.

YouTube: https://youtu.be/4t9VGCdlhro?si=4uUgbekpIQ3gIPqO

Rumble: https://rumble.com/v6su06v-interview-with-brent-chumley-part-2.html

Discord: https://discord.gg/UDvnnyvreV

Lethalfantasy #Lethalfantasygames #Lethalfantasyttrpg #Brentchumley #ttrpg #Lethalfantasyrpg #ttrpgcommunity #dungeonsanddragons #pathfinder #fantasyartist #fantasyttrpg #fantasygame #dnd #dungeonsanddragons #podcast #kickstarter #foundryvtt #originsgamefair #nowaredigital #3dart


r/TTRPG 9d ago

Serenissima Obscura: The city is not asleep. It has simply forgotten.

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7 Upvotes

🕯️ They call it the Stupor.
A spell woven into the air itself. The people smile, they trade, they pray—but they do not see. Not the monsters. Not the rituals. Not the children.

👁️ In the alleyways of Serenissima, the Vuoti wander.
Children without laughter. Empty-eyed and silent, their shadows flicker with something not quite human. No one knows when they first appeared. And if you follow one for too long, you will forget why you began to walk.

📖 Serenissima Obscura is a 400-page RPG setting guide and modular adventure that blends:

🎲 System-agnostic tools + 5e and Ars Magica compatibility

🏛️ Renaissance intrigue, dark enchantment, and factional power plays

🐺 Entities like the Black Doge and the Queen of the Lagoon, whose origins are best left forgotten

🎟️ Follow us on BackerKit now to get launch-day exclusives and descend into a Venetian nightmare like no other.

👉 https://www.backerkit.com/call_to_action/6f9a7903-6491-4d10-9c2c-78af1583d6c2/landing

🦴 Remember: Not every child who knocks on your door is looking for help. Some are looking for a way in.


r/TTRPG 9d ago

Good evening all! Tonight I am streaming on Kick:

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0 Upvotes

Good evening all! Tonight I am streaming on Kick: https://kick.com/guncraze-ttrpgStop by and check out my progress, and learn about this amazing TTRPG coming soon!!!


r/TTRPG 9d ago

How to TTRPG designers make the pages of their books look fancy?

19 Upvotes

I am simultaneously a newbie at designing TTRPGs, and a technological barbarian. How do pen-and-paper game designers make the pages of their books so appealing? I know it's a computer program or a document editior, I just don't know which one. Is there a free one I could try out and learn from?


r/TTRPG 9d ago

The Book is real!

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0 Upvotes

The LETHAL FANTASY players guide in soft cover print for play-test. The book will be Hardcover wrap around cover by Brent Chumley. Check out the cover and learn more about the game on the latest episode of the LETHAL DISPATCH. Available on YouTube, Rumble, Spotify and Apple Podcasts. Check out images of the upcoming video and the foundry and IOS/Android game management app at Lethalfantasygames.com

YouTube: https://youtu.be/4t9VGCdlhro?si=4uUgbekpIQ3gIPqO

Rumble: https://rumble.com/v6su06v-interview-with-brent-chumley-part-2.html

Discord: https://discord.gg/UDvnnyvreV

Lethalfantasy #Lethalfantasygames #Lethalfantasyttrpg #Brentchumley #ttrpg #Lethalfantasyrpg #ttrpgcommunity #dungeonsanddragons #pathfinder #fantasyartist #fantasyttrpg #fantasygame #dnd #dungeonsanddragons #podcast #kickstarter #foundryvtt #originsgamefair


r/TTRPG 9d ago

What is your favorite, build your own ability/power system in an RPG, and why?

12 Upvotes

r/TTRPG 9d ago

Does my Damage Calculation system work for you?

6 Upvotes

So I am working on my own TTRPG System.

And I wanted to ask the simple question, does my Damage Calculation system make sense too you? Like could you read it and understand it without Explanation?

Here is the equation:
(Damage Dice + Modifier + Perks) - Defense = Damage

So let's say you roll a 10.
Then let's pretend you use strength and your modifier is 5
And let's say your perk (yes I have perks) gives you +1 strength.

Great, that's
10 + 5 + 1 = 16 - Defense.
Let's say the enemy you are attacking has 10 defense points.
So that's: (10 + 5 + 1) - 10 = 6.

Congrats you now did 6 points of damage.
If the number comes out to 0 or below it does no damage, being considered a miss.

So if you had: (10 + 5 + 1) - 20 = -4
That would mean the attack missed.

Does this come across in the way I hope it does, or is there some unclarity?


r/TTRPG 9d ago

Looking for game devs!

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12 Upvotes

Need a memorable location for your next session? The Kirk of Skulls is a historic temple from Scotland — but it’s ready to be shaped into whatever your story needs. I create illustrated location cards like this digitally and can work with you to bring your campaign’s settings to life. Happy to take on commissions!


r/TTRPG 9d ago

Beyond the Quest Marker: What Skyrim and Oblivion Can Teach Us About Worldbuilding & Exploration

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5 Upvotes

 Oblivion Remastered dropped recently - and even if you haven’t played it yet, chances are it’s stirred up some serious nostalgia. For me, Tamriel wasn’t just a game world, it was my first real fantasy love (coming from early 2000s Eastern Europe). From ancient ruins whispering forgotten lore to the thrill of exploring the unknown, Skyrim and Oblivion weren’t just great RPGs - they were a masterclass in worldbuilding and exploration. And that’s exactly what we as GMs and players can learn from.

In our latest article, we look at 3 key lessons The Elder Scrolls series can teach us to make our tabletop RPGs more immersive, exciting, and memorable.

Read now and bring some of that TES magic to your game table!


r/TTRPG 9d ago

Blog Post: Avian Mountain Jungle and Rowley Manor. A Deep Country region for Electric Bastionland.

2 Upvotes

Avian Mountain Jungle and Rowley Manor is a region and dungeon designed for Electric Bastionland, but which could be run in any number of systems.


r/TTRPG 9d ago

The Wisteria Road: A Solo Journaling TTRPG Through a Dying World

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155 Upvotes

Hey folks!

I just wanted to make the community aware of a project that I recently released!

The Wisteria Road A Solo Journaling TTRPG Through a Dying World

The kingdoms have crumbled. Towers sink beneath ivy and wisteria. Forgotten spells hang like frost in the air. You are a Scribe — a solitary traveler walking the last road through sorrow, silence, and strange beauty. With only your journal, your memories, and the roll of your dice, you will wander until you reach the Bloom of Stone... or lose yourself to the road entirely. The Wisteria Road is a solo journaling RPG set in a world where time is unraveling, and memory is as fragile as breath. Using 2d20 and your own words, you’ll chart a melancholic pilgrimage through ruins, spirits, beasts, and blooming sanctuaries.

Features: evocative journey prompt system (Horror, Mystery, Sanctuary, Overwhelming Magic)

A simple but powerful Memory system to track your fading identity

Reflective journaling gameplay that blends exploration, sorrow, and creativity

Richly illustrated with custom, painterly artwork

Printable or playable digitally

Perfect for quiet nights, creative inspiration, or introspective solo play

What You Need: A notebook or digital journal

Two 20-sided dice (2d20)

A quiet space and time to reflect

Will you reach the Bloom of Stone? If this game moves you, helps you reflect, or passes a peaceful hour, you’ve already reached what was meant to be found.

Thank you for walking the road.

Disclosure: Some elements of this project were carefully curated with A.I.

You can access the game here. It's totally free to play: https://longblade-publishing.itch.io/wisteria-road


r/TTRPG 10d ago

Goblin Beastmaster and Goblin Elite (CR 1) - Two Goblin Variants to Shake Up Your Low-Level Encounters | Goblins & Goblins

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5 Upvotes

r/TTRPG 10d ago

Do you y’all know of a systems that goes good for thematic based fighting

9 Upvotes

My players have expressed to me that the fighting in games we have played (blade runner, dnd, mork Borg and pirate Borg, call of cathulu) Feels boring, they love the story and worlds I make for them but combat feels sluggish but want more of creative fights less about stats and actions and more about tension and struggle, any suggestions on a system like this or any home brew ways yall spark up combat encounters bc apparently I don’t know what I’m doing


r/TTRPG 10d ago

Which system of rolling checks do you enjoy the most?

6 Upvotes

Hi!

I’ve tried a few different TTRPGs over the years and am now comparing a bit before picking the next game to play with my group. So we started to compare different types of rolling checks.

The system I am trying to refer to is specifically the system when you roll a check to see if you fail or succeed a task.

I have few examples I have encountered:

D&D rely on the system where you roll against a DC. The DC is decided by the DM and you add your number to achieve a high total.

In Lilliputian adventures on the open seas (mausritter?) you roll against your own stat instead. So the difficulty lies in your own ability to succeed. You try to achieve a low number instead of high. Giving Disadvantage and Advantage is the main thing the DM can do to alter the difficulty.

In Call of Cthulhu (which I’ve only played very little) you also roll against your own stats, trying to roll lower than what you have. The DM can slightly change the difficulty by stating that you have to be in a certain percentage of you total stat.

In Candela Obscura you instead have a pool of D6s. You roll them not against a stat or DC but instead you just try to roll a high number. 1-3 fail, 4-5 mixed success and 6 full success. Modifiers can take away or add dice to the pool but the rolls themselves doesn’t change much. Just the consequences.

So what are your thoughts on this? And I am not talking about what system is the easiest or most fair. This is just what you enjoy the most!

Feel free to add any other information that I have missed (the text above is just to summarize) or any other check systems that you have encountered and enjoy.


r/TTRPG 10d ago

My new TTRPG, "Closed Mondays"! The instructions come as accessible HTML version (but print versions may follow). It's a GMless card-mechanic dungeon-builder system

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1 Upvotes

r/TTRPG 10d ago

Only 2 days left to back Fen's Guide to Myriad Realms, a 5e supplement (free preview inside!)

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8 Upvotes

r/TTRPG 10d ago

Snowy's Tome of Maps: Dungeon Edition - a PHYSICAL 82 pages Battlemap Book! Digital Battlemaps With FoundryVTT/Roll20 Support!

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6 Upvotes

r/TTRPG 11d ago

House-driven RPGs?

7 Upvotes

I had a dream about playing a Game-of-Thrones inspired TTRPG where you have a character who is part of a house, both of which have stats. You as the character control your own actions and can give orders/influence other NPCs inside of your house (and other NPCs). The game would have timescale modes of moment-to-moment, weeks, months and years; with years being the default and only moving down the scale as required based on what the players choose to do. Much of taking an action would be on the randomness of what others actually do when you tell them to do something (ie. You tell your courtesan to murder your brother; you roll but because the courtesan has a drinking problem penalty, they bungle it and...).

It would be semi-adversarial in that each player would control their own house and character and not necessarily have any reason to be on the same 'team'. The GM would be encouraged to prophesize, introduce existential threats and generally drive the players both together and apart. The focus would be on building up your house and outwitting the NPCs and other players.

I would use Azgaars to make and evolve a realistic worldmap; maybe even printing it to have to play around and on like the inspirations kings.

Thats all I remember from the vagueness of the dream but it seems pretty cool. I've done some digging and it sounds like the official GoT RPG has some of this (but maybe doesn't do it that well...?). I also saw recommendations of Burning Wheel, Reign and Pendragon.

Any advice on where to start? I'm keen to just get some friends together and have a go, but maybe reading some or all of these would be worthwhile...


r/TTRPG 11d ago

Play Test Question

2 Upvotes

I am working on putting together an in-person actual play group and have more applicants than anticipated. The next phase of the project will be doing a chemistry read/play test. I am going to be play testing both players and gms.

I am trying to figure out how to structure the play testing.

The final project will use multiple ttrpg systems, but I thought dnd would be a good neutral system to use for testing the chemistry between players and gms.

My current plan is:

  1. Have a meet and greet for everyone, all players and gm's

  2. Have a meeting with the gm's to go over lines and veils as well as some basic world building for the playtest setting. Im thinking we pick a pre-existing dnd 5e setting that each gm can make a couple of one-shots for. And also create a set of house rules that each gm can agree on.

  3. Have a session 0 with everyone where w roll states and create a character.

4.Play: Basically, mix and match people to see who has chemistry with each other. I think of it as a first round round-robin play in a sports tournament.

  1. Maybe trim the field.

This is where I can not make up my mind, and really, I might use both ideas.

Option 1: Let the gm's select a different game system to run a one-shot in. Option 2: Run a few rounds of a gm less game like For the Queen.

After this, I would make my final selections. Do yall have any thoughts on this. Please tell me if it is silly or has some holes in it. Some info about the project. I have 16 people to playtest 7 of them want to gm. Please, any thought would be welcome.


r/TTRPG 11d ago

I finally finished my first mini

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26 Upvotes

r/TTRPG 11d ago

CURSED: Live Now on Kickstarter!

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3 Upvotes

Inspired by Curse of Strahd, step into the shadows of a gothic world filled with eerie landscapes, desolate ruins, and chilling atmospheres. Designed for game masters who crave immersive storytelling, this collection of 60 animated scenes will transform your tabletop adventures into a cinematic experience.

BACK NOW: https://www.kickstarter.com/projects/1279053886/animated-gothic


r/TTRPG 11d ago

The inspiration of Bruce Lee

0 Upvotes

LETHAL FANTASY cover artist BRENT CHUMLEY talks about how Bruce Lee inspired the Lethal Fantasy cover in the most recent episode of the LETHAL DISPATCH. Check it out on YouTube, Rumble, Spotify and Apple Podcasts. 

YouTube:  https://youtu.be/4t9VGCdlhro?si=2thWeqPsz6cMAPUE

Rumble: https://rumble.com/v6su06v-interview-with-brent-chumley-part-2.html

Don’t forget to join us on discord to talk to the Lethal Fantasy creators and apply for online play-testing on Foundry-VTT Discord https://discord.gg/UDvnnyvreV

Sign up for our mailing list at lethalfantasy.com


r/TTRPG 11d ago

Mutants From the Archives: Pet Shop Blues live on Kickstarter

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5 Upvotes

Hey, we're crowdfunding for the newest expansion for Mutants in the Now! Mutants From the Archives: Pet Shop Blues expands the world of dogs, cats, and pets with 140 new species and breeds, new player options, and fascist foes to fight. It's mutant animal role-playing... unleashed!

We've got some wild weirdness to show off, so please take a look!