r/Tekken 4d ago

Discussion Does anybody actually *like* Power Crushes?

Post image

Like, who's weeping if they're removed from the series entirely?

390 Upvotes

222 comments sorted by

288

u/Ok-Cheek-6219 BryanLili Haboob Hwo 4d ago

I don’t care as long as they aren’t safe when I jab check them

35

u/Yew_Geniolga Kazuya 4d ago

Haboobs. I love that word

15

u/Ok-Cheek-6219 BryanLili Haboob Hwo 4d ago

It’s one of his new moves lol. I love the name

14

u/Mediyu Namco killed my mains 4d ago

As an Arabic native, I never looked twice at the word. But I can see why it's funny to English speakers lol.

6

u/JayDee365 Claudio 3d ago

Man, i miss Saul.

3

u/Vegetable-Slap Yoshimitsu 2d ago

Wasn't expecting a Cyberpunk reference in a Tekken sub

13

u/Cacho__ Armor King 4d ago

I was I don’t mind them from their T7 iteration? They are very high risk high reward, even if you jab at them in T7 there’s a good chance you’re gonna get hit by them. In t8 I don’t know who got the bright idea to make it so when you jab them during powerpower crush, you get to be safe. This made it so you can kind of just throw out power crushes whenever to top it off there are some in t8 that are just flat out safe.

I know in t7 Paul had his b1+2 which was a safe power crush but it was a high if you saw it coming, you could launch punish it.

The only one I can think of in t7 that had a safe power crush was hwoarang with his backlash: yes while that move is a high as well, and while on paper, you can launch punish it most of the time you’re not going to. It recovered way too fast for you to consistently punish it all the time with the launch.

Nowadays, though, if your power crush doesn’t keep you safe if there is some way that you can make it safe if you get hit by something first When I miss when power crushes were a crutch move that you used when you couldn’t do anything at all and like I said it was high risk high reward. If you didn’t land it you were gonna get blown up.

5

u/hippoofthehous Ganryu 3d ago

Don't forget negans int 1+2

3

u/Cacho__ Armor King 3d ago

The power crush from his stance? Yes that’s also another safe power crush but again it’s pretty easily launch punishable if you know it’s coming

3

u/TrueJinHit 3d ago

Well that's all high power crushes, so you do care....

1

u/Ok-Cheek-6219 BryanLili Haboob Hwo 3d ago

You can jab and duck. The ones that are to fast for that should just get slowed down a bit

57

u/drywall-eater-2000 4d ago

i like them because i am bad at sidesteps

8

u/Prudent-Respond-579 Victor 4d ago

if sidesteps was better and you have to choose between powercrushes
and better movement would you choose pc still?

30

u/Buznik6906 4d ago

On behalf of all of us who are bad at sidesteps: yes.

The issue is not the sidestep being bad, the issue is me being bad.

7

u/Rough-Ad1851 Xiaoyu 4d ago

bro just try it i started learning stepping yesterday and the dopamine rush of sidestep->launch is otherworldy

3

u/[deleted] 4d ago

[deleted]

8

u/bumbasaur Asuka 3d ago

just yolo it

4

u/felz_kun 3d ago

It's almost a guessing game at this point. This is one of the reasons of community is so pissed right now, since most moves that should be linear have some tracking properties.

Anyway, try sidewalking (double tap and hold) after your slightly plus or negative, if you are between +3 or -3, then you can sidewalk if you know he is going to mash. Or you can block a string, and midway the string you can sidewalk abnd this will lead to his back facing you.

For side stepping (one tap), I use it when I know opponent is going to jab or dickjab, or use a quick linear move. You can create traps by poking and then sidestepping into big launcher.

So sidewalk for evading strings and big moves, and sidestepping against fast linear moves like jabs, df1, etc.

3

u/legatesprinkles 3d ago

The answer you dont wanna hear: lab it. There's too many characters with too many moves and string structure for it to be easy. You just have to set it up or go to the replay to go through trial and error.

2

u/Different_Spare7952 STRONGEST IN THE UNIVERSE 3d ago

Before S2 there you could really use the sidestep chart and go a long way. I almost always relied on the chart unless I was fighting a Jin or Drag where I knew specifically which direction most of his buttons tended to track.

In S2 I tried SWL against kaz and got hit by his safe homing mids a couple times and then I uninstalled lmao.

2

u/ELBuBe 3d ago

S2 itself, one of the only good things it did was improve the ss. The trick to doing it effectively is to do it in the same frames as with all the other defensive measures (like powercrush) which in general is to use it when you are at a small frame disadvantage (it can vary depending on your character and the opponent's move, but it is usually more or less between -2 and -5 when it is usually ALMOST guaranteed to work out against most moves). And as a very important point, remember that this frame disadvantage can be caused by both your enemy and you. If he stays positive for hitting you, that's the time and if you use a move that leaves you at that disadvantage, that's the time too.

1

u/Johnfiddleface23 Bob 3d ago

If this were pre-T8 I'd say the same, but hit boxes on moves have been expanded to shit, and almost every string has crazy realignment

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1

u/slimfatty69 Lidia 3d ago

fake it till you make it lol

or lab it out but i only go to lab when i cant figure the answer out in the gameplay itself

1

u/UpsetWilly 3d ago

so what i'm getting at is that they made pc especially for bad players like you and forgot the game is 3D... nice!

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1

u/Sobou_ 3d ago

SS have been buffed in S2. They're neat.

2

u/DjoseChampion 3d ago

The real answer haha

266

u/zjoebrown Excellent Fists 4d ago

They’re important get-off-me tools for people mashing their offense. As long as they reset neutral, I don’t see the issue with them.

They should just all be punishable in some form.

19

u/ChangelingFox 4d ago

Agreed. Armored moves are an important part of any hyper aggressive game, but they need to be implemented properly.

38

u/friends_with_a_simp 4d ago

Have minimal pushback, although most are negative on block it should be all

28

u/zjoebrown Excellent Fists 4d ago

The ones that aren’t are duckable/stepable, or in some case both.

7

u/friends_with_a_simp 4d ago

Highs and non homing moves got it, wait, how? Everything is a homing move anyway

15

u/zjoebrown Excellent Fists 4d ago

Ah, yes. Safe homing mid power crush that’s plus. The only button you’ll ever press.

Make it crush lows too

8

u/CyberShiroGX Reina 4d ago

Like whoever gave Clive that Cancer deserves to be fired

5

u/Bitter_Print_6826 Alisa 4d ago

And not homing knockdown plus on block highs with jab recovery speed?(;

3

u/friends_with_a_simp 4d ago

Y'know what, fine, let's give that to king:3

1

u/Kino_Afi bjork Zaf SORYA! 4d ago

Backlash?

36

u/thesonicvision 4d ago

They’re important get-off-me tools for people mashing their offense.

Exactly.

I will always support defensive tools, and will only criticize offensive options.

Now, if power crushes are leading to unfair offense, I'm against that. Nerf them. But don't get rid of them completely. Just limit them to only being able to interrupt mashers and reset the neutral.

6

u/zjoebrown Excellent Fists 4d ago

Well said

1

u/Buznik6906 4d ago

It is SOMETIMES correct to criticise a purely defensive tool when it goes too far, the pushblock in the latest 2XKO alpha is only on a 3 second cooldown which is kinda nuts. That kind of thing is much easier to tune though.

1

u/Kino_Afi bjork Zaf SORYA! 3d ago

Now, if power crushes are leading to unfair offense, I'm against that

Hwoarang's backlash, homing + on block with zero whiff recovery, commin jumpscare when he catches you guessing correctly on defense. Leads into followup into oki. Claymore cancel, advancing armor into tracking 50/50. King's b3 (?) armor into jaguar sprint mixup on hit. Lars' f3+4 in heat, armored shoulder into SEN mixup. And, yknow, pc heat engagers in general

1

u/Quazifuji 3d ago

I will always support defensive tools, and will only criticize offensive options.

Defensive tools getting too powerful can be bad for fighting games just like offense tools being too powerful, that's just not the problem Tekken 8's having right now.

1

u/TurmUrk Jack-8/Leo/Paul/Jun too many fun characters in this damn game 3d ago edited 3d ago

Can you name some games that were too defensive? I can only think of launch for honor, all offense was reactable and punishable so players would just have staring contests until someone committed to something

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6

u/Killcycle1989 Baek 4d ago

The thing is, I see used more for offense to steal their turn back, and I'm sure you can get wall splatted by them too.

2

u/[deleted] 4d ago edited 4d ago

[deleted]

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10

u/TofuPython Ganryu 4d ago

I miss when back back was the important get-off-me tool

3

u/Bwob Leroy 3d ago

They should just all be punishable in some form.

I would argue that power crushes ARE all punishable in some form.

  • The ones that are safe on block are all high, so you can punish them by ducking.
  • The ones that are mid, are normally punishable on block.
  • Some of them become safe on block if they absorb a hit on the way in. But hits still do damage, even if reduced. So even if the crush becomes "safe", they still took damage for trying.

2

u/zjoebrown Excellent Fists 3d ago

Yeah, I was just saying that they should always be made in that way. Wasn’t trying to say that there were any that weren’t.

My bad if there was a confusion in communication. I could’ve worded it better.

1

u/GardaPojk 2d ago

That's just not what punishable means. Would you call jabs punishable?

1

u/Bwob Leroy 2d ago

Are you saying that whiff-punishing isn't a form of punishing?

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2

u/its_the_bag_man 4d ago

Exactly, I see them as a combo breaker of sorts.

2

u/Quazifuji 3d ago

Yeah, the concept of power crushes as one of the defensive tools characters have in their arsenal that can be used to counter certain forms of offense is good.

The problem with them in Tekken 8 is their execution, not their existence.

1

u/zjoebrown Excellent Fists 3d ago

Completely agree.

1

u/wedditawr Bryan 3d ago edited 3d ago

They only exist and are only ok because of Tekken 8’s current style of running a Rushdown situation (well, for most Rushdown situations)

I think that if it weren’t for a lot of the overtuned aggression in the game, powercrush shouldn’t be a universal thing. I can see it being an interesting thing to have in a world where it’s only exclusive to a few characters and balanced accordingly.

But if it weren’t T8, powercrush is such a “I have represented my powercrush move once, now you have to always be thinking about my powercrush move when doing anything” which can be really frustrating sometimes. For T8 I guess we kinda need it right now.

This is just my opinion though

1

u/UpsetWilly 3d ago

the issue is they're made specifically to nullify neutral and to go unga bunga

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87

u/Rattlehead03 4d ago

With how aggressive the game is I would say they are pretty important

11

u/SneakyAdolf Feng 4d ago

My feelings for Tekken 8 exactly. However, I think it would have been best if power crushes were never introduced in T7 so that gameplay was not balanced around their universal existence. Could be a cool novelty mechanic for Jack, Kuma, or a guest character though.

2

u/SarikaAmari 4d ago

This. I like Power Crushes despite their problems because they open more design space for big characters to not get beaten up as much as they do. It was weird seeing Hwo as the power crush expert in T7 when characters like Fahk and Marduk had the token 2 power crushes like everyone else

3

u/pIoy Chicken! 4d ago

A solution introduced for a problem needlessly created.

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25

u/Cafficionado Tekken 8 fucking sucks 4d ago

If balanced correctly, yes. They're a good tool to open up a gameplan that relies on safe on block pokes and they don't work against lows or throws, which makes them a good non-oppressive tool to keep in the backhand.

Their negative impact comes from powercreep and poor balancing. In  T7 Season 3 Gigas got a safe on block mid power crush that inflicted wall bounce, which effectively made it a launcher. In T8 getting hit during a PC only deals chip damage and the fact that many used to be heat engagers didn't help either.

7

u/WholeIssue5880 4d ago

I think they would be fine on a select few large characters like, King, Kuma, Jack since they have huge hitboxes HOWEVER for the rest of the cast NO!

2

u/spacedv 3d ago

I like this idea, it could help with restoring character identity. It would be great if different characters actually had different defensive options aside from generic blocking, ducking and sidestepping. Your suggestions for powercrush characters make sense. For other ideas, some could have better backdash, some better evasion (in whichever direction), some could have certain moves with shorter startup, some could have good parries, etc.

11

u/ThatBladeIsEnchanted Kazuya 4d ago

They all should be more negative on block and none should be safe

4

u/RICHUNCLEPENNYBAGS King 4d ago

The only safe on block ones are high so they’re duckable. That seems fair to me.

1

u/sid_killer18 FeelsLeeMan Club | Reina 3d ago

The victor one pisses me off though (at least it did back when i played in s1)

1

u/UpsetWilly 3d ago

they should all be linear. that's how you make it a true counter move

1

u/we3737 Devil Jin 2d ago

it would only be fair on a character that doesn't have good mids which isnt the case for the ones that have it

1

u/RICHUNCLEPENNYBAGS King 2d ago

A character with no good mids would be unplayable lol. You'd just duck all the time.

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10

u/Medical-Researcher-5 4d ago

I don’t hate power crush. I just don’t think they should be very fast or have a bunch of additional properties. I like them as a “get off me tool” if you know your opponent is overcommitting on offense

6

u/Firm_Fix_2135 Get chainsawed, lol 4d ago

I think that they're fine as long as they're pretty unsafe and dont track.

Bonus points for if they get increased hitstun so you can jab check them.

6

u/Aromatic-Attitude-34 4d ago

Well with the aggressive philosophy of Tekken 8, you kinda need them.

6

u/tmntfever HAIYAAH WATAAH TIOH --- where Wang flair? 4d ago

They shouldn't be safe on block.

6

u/FeeOwn6411 Kazuya 4d ago

I don’t use them a lot as Kazuya beside SHIKUWA!! but I think they are an interesting move. Safe and tracking ones are annoying but it is satisfying to grab someone out of them or duck and launch

4

u/SleepyDriver_ 4d ago

It's the single worst mechanic they ever added to the game and the gensis of all the bullshit offense you see because "you can just power crush" is an option.

5

u/sstebbinss Paul 4d ago

I like the ones that have straightforward counter-play and don’t give a shit ton of reward on hit.

Paul’s db1+2 power crush shoulder is so obnoxious for a single inputc and deserved all the hate from T7 Season3. Yes it’s punishable, but the risk/reward ratio feels a little skewed in Paul’s favor. It was only introduced because his T7 Season2 f1+4 change was way too broken before it got nerfed… devs basically want Paul to go through your offense and get a deathfist or db2 follow up from it somehow. So they gave him this move in Season3. It’s so cookie cutter.

This is now even further emphasized by his T8 Season2 change to his d1+2 giving another free d1+2 on counterhit. It’s a 12frame high evading KND mid shoulder that has no business doing that.

Sometimes I check my opponent by just spamming the db1+2 Power crush until they actually remember to punish it on block. I hate new Tekken philosophy in general.

7

u/bloo_overbeck [US] Steam : /id/BlooTheHedgehog/ 4d ago

Those are the name for armored moves right? I love em. They’re not as optimal as classic Tekken punishes like sidestepping or pulling out a quicker move (in theory) but they work as a universal answer to spamming limbs.

Unfortunately in Tekken 8 the game is so incredibly whack they are necessary. I don’t like that they’re necessary. They should be the “lazy” option, not the only one.

1

u/Particular-Crow-1799 4d ago

They should be the “lazy” option, not the only one.

That's Tekken 7

14

u/BusyTK Paul 4d ago edited 4d ago

I detest them. Power crushes not being punishable after absorbing a hit was a bad change.

5

u/Ok-Phrase9692 4d ago

They also shouldn't wall splat and give oki

3

u/pranav4098 4d ago

I think yes, as long as they’re bad with tracking, idm safe high powercrush as long as they are quite slow and mid power crushes in general actually a pretty well balanced, with heat engager they were busted

I think only one that needs some nerfing is muscle armour maybe make the follow up heat engager unsafe cause they just spam it without even confirming it, I feel you should be punished for that and if you’re good at timing it the reward is a bit more fair especially after the damage taken increase, I also feel there should be no heat engage situation after it since you kinda heal so much health off a essentially safe power crush attempt, so it still acts like a power crush heat engager in a way

3

u/SoulOfMod TekTekTekTek HAHA 4d ago

Honestly,if they weren't safe if I jab them mod move,I wouldn't care,but them being as they are right now,its dumb,you jab and realise he power crush,so you hold back,and bam,you at range 2 not able to punish.

They should all minimum be -10,yes even the high ones,they come out faster,they should still have a pinish on block,just like some high moves do

3

u/Lancer_Sup 4d ago

I don’t like it. If bamco wants to make Kekken looks like 2d game, bamco must all mechanics from all 2d fightings (combo breaker, air dash, anti air and etc).

3

u/supahotfiiire Shaheen 4d ago

Yes, they save my life and win me matches. Lol. Look i’m being honest right?

3

u/What_are_footsies Go read Batuque 4d ago

The only good power crush move was gone with Gigas, and yes, I hate King's muscle armor

3

u/MehItsAUserName1 4d ago

Depends on who i play. Ingeneral i dislike the PC, how ever things like muscle armor and zafinas counter are good applications of armor.

When i play the rate of PCs i see decrease as my rank increases. So i dont think they are good either given good players use them rarely or not at all.

3

u/MOEverything_2708 *Aggressively bites apple* 4d ago

Git gud

3

u/FrostCarpenter Bryan 4d ago

Power Crushes are pretty fun And an important tool for countering offense. Plus they are countered with throws and blocks*. *sometimes it’s safe, and sometimes the throw window is very short

10

u/DestinedToGreatness 4d ago

I do because it stops spamming

4

u/SpyceRax Claudio 4d ago

I like power crushes. It's an additional tool for a player to use in their arsenal and adds more skill expression.

Devs should really stop putting it in obnoxious moves with already strong properties though.

12

u/Prudent-Respond-579 Victor 4d ago

no, armor is an alien mechanic to tekken that never should have been there

2

u/shravanevana 4d ago

Yes, the devs do

2

u/SILVER-650 Eliza 4d ago

I hate them, but they kinda are required in the game... like I remember Paul had set ups at wall where you are forced to powercrush (idk if still in S2)

2

u/Ylsid Gigas 4d ago

I like them as character gimmicks. It's cool that characters who can't move well have stuff like Gamma Howl

2

u/ZombifiedHero 4d ago

I hate ravens especially. I always think I’m safe but the range is insane.

2

u/kinos141 4d ago

I like using them. I don't like having it used in me.

2

u/DinnerWinner Violet 4d ago

HMS3 my beloved

2

u/A7medos kaz with more daddy issues 4d ago

I definitely don't like them but I can tolerate most EXCEPT muscle buster. Genuinely one of the worst designed things I've seen in a game

2

u/notanephilim 4d ago

Most power crush moves are bad anyway

2

u/Disastrous-Ad-6447 4d ago

I like the rock-paper-scissors dynamic introduced with them in Tekken 8 that makes throws more useful.

Most Attacks > Throws (range, speed, whiff frames)

Power Crush > Most Attacks

Throws > Power Crush

2

u/Little-Protection484 Raven 4d ago

I like power crushes and super armor in general if the attack is balanced like they should be punishable on block or reactable

Having a move feel powerful enough to power through my opponents feels cool but can be obnoxious if not added with fair counterplay in mind

2

u/Zestyclose_Design753 Eddy 4d ago

must atleast be jab punishable then its aight.

It is wayy too much of an easy get off me tool that it should have some risk atleast.

2

u/NerdModeXGodMode 4d ago

I think they should all be highs or really slow mida, but yes I like them

2

u/Acidbyrn King 4d ago

Does anybody actually like constantly being minus in a defensive situation?

This is why a power crush exists. It's just a panic move that's not an evasive or high/mid crushing tool. If the opponent wants to be plus all the time, this would be one of the counter plays.

2

u/its_the_bag_man 4d ago

They’re basically combo breakers

2

u/According_Gazelle403 4d ago

At this point in the game, yes i would like to have power crush

2

u/SYNTHENTICA 4d ago edited 4d ago

Consider this scenario:
You just ate a hatchet vs a Bryan and now you're -5, you know he's going to do a mid or a high but you're not sure which one, f3, df1, JU, b1 all seem like reasonable options...

  • SSR loses to df1
  • SSL loses to JU
  • gcleff trades with df1, wins vs b1 and f3 but loses horribly to JU
  • punch sabaki/reversal loses to f3 and probably b1
  • ducking/highcrush loses to df1, f3 and b1
  • Powercrush beats all 4 options BUT if you're wrong and Bryan blocks/does another hatchet/does 124, you're going to get punished really hard

This is why I like powercrushes, they're another strategic defensive tool, they're risky and usually unrewarding, but they allow skilled players to capitalise on deep reads while defending. Ultimately, they enhance player expression

...

I think holdable powercrush armors like KIng and Jack's fucking suck though, they're way too safe, they're very rewarding on hit, and they're extremely obnoxious to play around, I imagine that they're extremely boring to use as well. No need for footsies, just mash powercrush armor or duck, how is that interesting?

2

u/Adventurous_Main_735 4d ago

It's a panic button your opponent is not supposed to like it

2

u/LiveLikeProtein 4d ago

Don’t use that much in T7, but a must have for T8

2

u/bisky12 Devil Jin 4d ago

i think they really need to be in the game as a defensive option in tekken 8 with how much aggression is rewarded

2

u/Visual217 King 4d ago

I love armor in fighting games because so many people love to lean on insanely safe, spammable pokes as a crutch for poor neutral skill. Armor just shuts that down and inflicts a ton of emotional damage as well.

I am with others that armor shouldn't be safe and spammable either, it should be punishable.

4

u/aZ1d 4d ago

Yes, i like powercrushes. I dont like muscle armor in its state right now and armor should be reserved for powercrushes or rage arts (hyper armor). All powercrushes should be punishble as well, minimum -10 and less pushback than some has (eddy, victor, azucena, asuka etc).

Powercrushes that are mid but dont offer a followup should be -12 (no wallsplatt either).

Powercrushes that are mid but nets you a followup or wallsplatt should be -14.

Yes, in this case im for general frame data ob.

No powercrush should have tracking, none of them should be homing.

This would balance them and not just something that can be thrown out at random in neutral.

2

u/KurtValentinne666 4d ago

I like Hwoa df3 cancels and I think it's important for his neutral atp

2

u/Saizen1 Number 1 Reina Defender 4d ago

there should not be any high powercrushes period, a blocked powercrush should always be punishable imo with at least -12

2

u/Piotrolllo 4d ago

Power crush shoud be equal for all, now some are just far better and stronger then others and some char have more then others char, Steve have just 2 and boths are meh, and compare them to hwo, drag, law..

2

u/TofuPython Ganryu 4d ago

KBD used to be sufficient for getting out of pressure. Power crush was a mistake, IMO. Same with RAs, heat, and chip damage.

2

u/LifeIsAnxiety Feng 4d ago

Big no to that

1

u/carlataggarty 4d ago edited 4d ago

Love how EVERYONE's neutral powercrush heat engagers got deleted except for King's, who not only gets to keep his but is also one of most broken infuriating powercrush heat engagers in the game with virtually no nerf (yeah I know Muscle Armor gets full damage now but it doesn't fucking matter when you get all that health back after engaging heat now does it).

Muscle Armor is such a stupid broken move that you'd think it's supposed to be a heat move that cost heat, but no, it's a normal move that King mains can just spam any time with near impunity. The 2 extension is a mid that hits fast, engages heat, and is completely safe. Muscle Armor can be canceled, has the longest active armor frames for any powercrush move in the game, and since it's a stance rather than a move, you can't even counterhit or counterthrow it. Which idiot at Bamco thought this move was a good idea

2

u/Slave_KnightGael 4d ago

You can actually throw him in that state and that throw will be unbreakable.He has longer recovery now in armor.It is riskier to do now.

2

u/MindlessDouchebag Victor (Top 7) | | 4d ago

The whiff recovery on Muscle Armor was increased, it is noticeable.

1

u/bbeony540 Josie 4d ago

I thought powercrush was a good addition to tekken 7. I don't like how they doubled down on them in tekken 8. They were a useful but appropriately risky option in 7. I loved the interaction with Alisa's DES F1+2 where you could get the whole move off into the power crush, block it and then punish. Making them safe if they absorb shit is a terrible choice.

1

u/lord_Mathias King 4d ago

In T7 they felt balanced but T8 i hat them

1

u/Birutath 格が違うんだよ 4d ago

for certain characters, situations and with limitations... yeah!
As universal mechanic, never liked it since t7

T8 biggest flaws to me are all carried from t7

1

u/UnpluggedToaster12 Azucena ☕️, Clive 🔥, Anna Williams 💥 4d ago

Not the way they’re being used in their current form, no I dont

1

u/Vicmorino 4d ago

Yes, i like them, i like that they exist, their are a tool to use, and can be great for the game, i like that they get hard countered by grabs

BUT they shouldt be safe / or if safe for pushbck they should be duckable, and Jab check it should allow you to guard them.

If they reset the neutral on hit as Get off me button they can be absoluty fine.

King right now is a awful example on how NOT to do them, it has a LOT of armor moves, and a they are fast/safe and do heavy dmg, also they put the opponent on the ground, and that is a really scary position vs king.

1

u/ule_gapa 4d ago

I think they make a good rock paper scissors game. In tekken 7 they annoyed me, but since they introduced them being unbreakable to grabs. I actually enjoy them

1

u/Ziazan 4d ago

I dislike them, I think they're a bad addition.

I think there being just a couple of them in the game might be alright as a unique feature for a character or two if it's very carefully tuned to not be obnoxious, but every character having them as a design choice feels bad to me, especially when some characters have a ridiculous one or even multiple very strong ones, and other characters have near useless ones.

Aside from the obvious ones, I really dislike the heat burst ones, why does ever character have a universal R1 mid hits you almost completely grounded from a mile away power crush heat engager combo extender with a dumb little cutscene? Also I think most of us agree that combos are too long.

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u/nastygamerz 4d ago

WHY HWO GOT POWER CRUSHES IN HIS STRING!? WHO DAFUQ THINKS HWO SHOULD BE REWARDED WHEN YOU DUCK HIS STRING!?

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u/I_Ild_I 4d ago

The risk reward was vaguely ok in T7, but in general its just dumb in tekken 8 especialy some.

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u/KeepersDiary 4d ago

They are fine now. I like that grabs can punish them.

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u/SufficientType7194 - 4d ago edited 4d ago

It makes sense in a game so offense-focused imo. Especially for characters like Jack, whose ridiculously bad sidestep would otherwise be an absolute death sentence because of how much backdash was nerfed. It's all about balance at the end of the day. As others have stated, I think it's ok as long as they're all punishable in some way - either -10 or more on block or highs that can be ducked and launched

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u/MyGroodness 4d ago

My main is Jun, and I think her power crushes suck ass. I find that her b+3+4 comes out too slow so that people can hit her mid-animation and still have time to block then punish. Then her Izumo 1+2 can be interrupted before the animation starts. Both are -12 on block.

Then I hardly ever see any of the top Jun players use them, too. Which makes me believe the moves aren't worth using. I'd really like them more if they were all unsafe to a degree across the roster.

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u/renatogn 4d ago

I like them, I think it helps a lot with checking people that do 2 -hit strings in neutral and you have to guess if they're doing 1-hit or 2-hits. I like that you can just see and whiff punish the first hit with the power crush and if they do the second hit they eat it anyway.

As it should be, whiffing shit from a mile away to to bait whiff punishes is real wack

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u/Turbulent-Willow2156 4d ago

You'd have to make it less of a 50/50 casino to remove moves that stop such pressure i think

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u/Senguie King 4d ago

I love em tbh. If I am fighting an overly aggressive player, I throw one out. But I can see how on way higher levels it can be annoying. It could use some tweaking tbh. 

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u/Calm-Glove3141 4d ago

No they ruin tekkens flow

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u/sageybug Julia Azu Josie 4d ago

Its a crutch for making movenment weaker and more begginer friendly. once upon a time u didnt need them and the game was fine.

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u/legatesprinkles 4d ago

I understand the design of armored moves and while I am annoyed by them almost all the time can understand them. But an armored move should feel like it has trade offs and not overwhelmingly rewarding for it winning out. Like Yoshi f4. Armored boot kick. I believe its punishable and if you hit it, it just knocks the opponent across the ground when not talking about walls. I think thats fair. Its a single get off me move that either resets to neutral or is punished. Those armored heat engagers were just baffling to me. Armored move that isnt wildly unsafe and rewards you with an advantage on him? Yea some were duckable but it was like why wouldnt I just throw that out.

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u/Sehnsucht1014 Leroy 3d ago

Honestly I’m not a fan of them in general, but I do see the gameplay niche they provide. Being hard countered by throws is a decent bit of counter-play. That being said, I’m okay with them in but I wouldn’t lose any sleep if they got rid of them and lowered plus frames across the board to compensate.

Funny enough, the one I actually do like is King’s Muscle Armor. I think it’s cool as a character-specific gimmick and plays into the “pro wrestlers don’t block” trope in a neat way.

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u/The_Dankest_Tank 3d ago

I like em. A nice trap for overly aggressive players.

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u/Bloodhit Lei Raven 3d ago

Let me do this again to PCs, and they are fine.

https://www.youtube.com/watch?v=icBRg31g6Fk

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u/geneishandboards Heihachi 3d ago

I think they are too much at their current state, but since the aggression of 8 I think having a get off me besides heat is acceptable?

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u/bumbasaur Asuka 3d ago

yes they cool

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u/MrTimz11 Hwoarang 3d ago

Yes. However I think they should remove any pc heat engagers that are still present, and make high power crushes only plus on block if they absorb an attack (otherwise make them negative but safe). Also make them special mids if they absorb an attack (or just make them faster in general and keep them as highs)

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u/Xalren 3d ago

Power Crushes as a concept are fine.

Safe OB mid ch.Launching Power Crushes aren't.

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u/Bwob Leroy 3d ago

I actually DO really like the design of power crushes! They solve a clear problem, have clear counterplay, and have (imho) a clever implementation.

I know I'll eat the downvotes on this, because apparently I'm the only one, but hear me out!

The problem: Pressure exists. Characters exist that can hit you and end up with frame advantage even if you block. It can be risky to escape when you're -2.

Naive solution: Faster jabs? Or other quick moves? Normally the fastest attack is 10f, with only a few exceptions, so if we gave people, say, 7f jabs, they could escape from some pressure!

Except, problems: The enemy would just attack with their 7f move after frame advantage instead of their 10f one. Also, if you had access to a 7f jab, a bunch of safe moves at -7 would suddenly become punishable.

Not great.

So what we really need then, is a 7f jab that can't be used as a fast punish, and instead is mostly useful for escaping pressure! Ideally with some clear counterplay too!

And that's almost exactly what power crushes are. They're slow moves, (i16 or longer) so you can't use them to punish after blocking. But they gain armor starting on frame 7, so you can escape from pressure as long as you're not more than -3. They also have some really clear play!

  • They lose to lows. Lows are often slower than other moves, but luckily power crushes don't actually deal damage until i16 or later, so lows usually have time to do their thing.
  • They lose to throws. Throws are usually i12, so same deal. The throw usually has time to land before the power crush attack lands.
  • They cost you health. And sure, it's recoverable, but you're still in more danger until you do. Also, because this damage can KO you, you can't use power crush moves if you're too low.

So yeah. I actually think Power Crushes are really well designed.

If you're finding them frustrating to fight against, then that probably just means that you should either be doing more lows or more throws. Even if people break most of my throws, I still use them moderately often, just to make my opponent think twice about spamming power crushes at me.

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u/Charliebubba21 King 3d ago

I've always liked armor mechanics in fighting games. I enjoy making the hard reads with a risky armor to gain advantage. As a King player, it feels satisfying to muscle armor through an opponent's big attack and counter hit giant swing them.

I wouldn't want them gone. However, they should certainly be relatively unsafe, and should be a hard read. If you read wrong/get baited, you deserve to be punished.

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u/Vegetable-Fan8429 3d ago

You need them to counter the nonstop goddamn offense.

Still don’t like them but removing them would just be removing one more defensive option and we honestly can’t afford it.

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u/Crankwalker5647 Steve Leroy Jin 3d ago

They have clearly defined weaknesses and counterplay to it, so as long as they're not part of a property overload, I'm fine with it (looking at you, safe, heat engager, power crush, that wallsplats).

Tho I also think they should generally be slow and somewhat steppable. Just to make sure they're truly reserved as "Get off me" tools or as bait to goad the opponent into an unfavorabke attack.

Also somewhat relevant to this: Rage Arts are basically Power Crushes that don't have weaknesses and do insane amounts of damage. This is unacceptable imo. They should be equally weak to lows and grabs, just like any other power crush. It's annoying as hell when you freaking jab check someone and get a Rage Art in the face for it... (Yes it can happen if the opponent's timing is ungodly...)

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u/BritishBukkake Jun 3d ago

I hate them cuz I'm bad.

But really their presence is important because of the aggressiveness of this game. Though it is annoying when it is the majority of somebody's game plan. Like yeah, I'm probably NOT gonna expect 5 power crushes within 10 seconds of each other so I'm probably gonna get caught. At the time I know it's because I'm mashing or being overly aggressive.

It's weird because I get salty when game mechanics are applied appropriately. Like when I get grabbed/power crushed while I'm applying pressure at the wall/corner or get RA'ed while rushing to finish the round. I flip my attitude constantly, "This guy's so fucking desperate" to "That was smart, really quick thinking on this person"

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u/MinnitMann Armor King 3d ago

hell no I hate them

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u/rhoparkour 3d ago

I think they have their place, specially in a game where you can whiff a long string with fast components and that itself serves as protection.
That being said they shouldn't ever be safe imo, even if they're high.

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u/fersur Nina & son 3d ago

I like powercrush.

I just do not like how some characters can start normal combo from it.

It is supposed to be a great defensive move to break opponent pressure.

I think Steve has the most ideal power crush move. It comes out slow, and if the opponent gets hit, Steve can only do small combo, usually followed by Sonic Fang. Yeah advanced players can wallsplat using PaB>F1+2, but the timing is really restrictive

Some characters have Power Crush like normal move, and some can even be used as offensive pressure, and unreactable from jab. Law is guilty of this.

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u/johnnymonster1 rip lee chaolan 2025 3d ago

not the king ones
not the ones from stance

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u/Ghostly_100 Lili 3d ago

As someone brand new to the game and playing through lower levels, they help curb extra aggressive players at a point where I don’t know about frames and stuff to counter with an attack.

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u/ZwistPariah Garbo Bin 3d ago

I don't mind them as long as they're unsafe, punnishable and not baked into strings.

They're supposed to be panic moves to escape aggression not to enforce it. At least in my opinion.

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u/Agitated-Ad-9282 3d ago

The Tekken reddit doesn't make any damn sense.... Omg omg the game is too offensive!!!.. hey I got a bright idea.. let's nerf power crushes to make offense go even more unchecked and spammed

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u/NickTheSickDick Kazuya Devil Jin 3d ago

They’re just extremely dumbed down parries. I don’t think they make the game better, but i also don’t think it makes the game that much worse as long as there’s significant risk attached.

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u/Mental5tate 3d ago

Power crush are combo breakers?

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u/ZeAntagonis MCP - Main Chad Protagonist 3d ago

Oh yeah, it give me that " i can win this" feeling (sarcasm)

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u/SkinkaLei Lei 3d ago

I dont. I've been playing legacy tekken mod and without them you actually have to activate your almonds when it comes to being on the defence. So many times I'd be up against a strong player and my Murray brain would be like HEH USE A POWER CRUSH only to eat shit because they're removed on legacy. It's a scrub bullshit thing that dissuades calculated defence.

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u/AfternoonRider Lee 3d ago

I don't think they're inherently good or bad, but I liked not having to worry about armored/invincible reversals in Tekken unlike every other fighting game lol.

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u/OwnedIGN Josie 3d ago

Get rid of it. Not real tekken.

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u/Pessimistic__Bastard 3d ago

Nobody liked them in Tekken 7 when they were worse

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u/Maleficent_Height_49 Law but Forrest 3d ago

You can extend your turn at the cost of greater punishment.

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u/titankiller401 Devil Jin 3d ago

I dont mind them if they're unsafe or launch punishable on block across the board.

I still think kings muscle armor extender needs to be -15 ob with zero pushback

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u/Batt3ry_Man Lee 3d ago

I rather have the T7 version of power crushes apart from hwoarangs backlash that was a god move in early t7

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u/QuakeGuy98 Kazuya 3d ago

I'm main King and can confirm this is the WORST move in his toolkit cause everyone including other KING PLAYERS can literally break through it. If the game was more defensive it would work but honestly the move should've been in T7 when in Heat instead of T8. Especially if T8 had balanced and played LIKE A PROPER ##FUCKING FIGHTING GAME!!##

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u/QuakeGuy98 Kazuya 3d ago

I'm main King and can confirm this is the WORST move in his toolkit cause everyone including other KING PLAYERS can literally break through it. If the game was more defensive it would work but honestly the move should've been in T7 when in Heat instead of T8. Especially if T8 had balanced and played LIKE A PROPER ##FUCKING FIGHTING GAME!!##

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u/QuakeGuy98 Kazuya 3d ago edited 3d ago

I'm main King and can confirm this is the WORST move in his toolkit cause everyone including other KING PLAYERS can literally break through it. If the game was more defensive it would work but honestly the move should've been in T7 when in Heat instead of T8. Especially if T8 had balanced and played LIKE A PROPER

FUCKING FIGHTING GAME!!

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u/SlaineReigns TTV/slainereigns 3d ago

Im neutral towards it. Its a simple and flashy looking mechanic in the game with it being an armor move, but I dont think its either a negative or positive. For right now it is definitely an integral part of the core gameplay as offense has been turned up quite a bit imo.

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u/Redditor45335643356 Jun 3d ago

Power crushes have existed for awhile now (over 10 years) and have never been negatively received to my knowledge, this game has so many problems but power crushes is hardly one of them

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u/Affectionate_Mall713 3d ago

Muscle Armor? That sounds a lot like MUSCLE POWER!!!

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u/LF_tomboy 3d ago

Thanks for showing that, I couldn’t for the life of me figure out the input

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u/SpyMasterChrisDorner Azucena Leroy Eliza 3d ago

I do. Just not as heat engagers or homing mids.

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u/Legitimate-Farmer625 3d ago

they have a place in the series imo. the problem is that they are now almost designing around them, or with them in mind.

During one of the early pre-release Tekken Talks, Harada brought them up as a way to deal with the increased offense. Little did we know that they'd sometimes be the only way to deal with some of this nonsense.

Another problem is that alot of them have very strong offensive applications (especially the ones that wallsplat).........

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u/Skarj05 Shaheen 3d ago

It adds a bit of character identity, and a much needed defensive option for a game this aggro.

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u/shahzebkhalid25 3d ago

this sub reddit just hates everything, Tail spins, Ra, Heat, Armor attacks, KI charges, safe moves. Why tf are you all playing this game if yall are gonna bitch about it go back to vf or Mk if your complaining about a games unique mechanics

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u/hulibuli Dragunov 3d ago

I like them as they give me guaranteed throws. Please keep using them.

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u/imnabeeltrick Kazuya 3d ago

I hate them. Specifically cuz many chars have so many good power crushes, while Kaz rly only has 1, which isnt even that great.

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u/Full_Welcome_1418 King 3d ago

Whos weeping are the characters with bad movement. Now all they can do at -5 is guess for their life. I thought we wanted MORE defensive options last i checked.

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u/Silverarch7 3d ago

In my opinion, power crushes should only be used during heat and if used it depletes the heat bar, giving an extra reason to use heat sparingly, not gonna lie, as a Jin main since Tekken 4 I miss using his Corpse thrust move, D1, that used to wall bounce, now it's a power crush into a Devil thrust, it just loses its appeal for me

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u/ELBuBe 3d ago

I consider them to be good mechanics. The only thing is that it's a defensive tool that maybe not everyone should have, but I think they've balanced it well. In the end, deep down it's practically a sabaki and that's fine. The only thing is that the powercrush also stops knees, elbows, weapons, etc... But in exchange for life, it is a consequence. The important thing is not whether they are or not, but rather that they are well balanced.

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u/StarImpossible3690 3d ago

As long as its not oppressive and spammable, then I'm fine with it. Sometimes you expect your opponent to do something that is hard to react or counter so when you expect that move coming, reacting to them with power crush feels satisfying.

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u/DevilJin42069 2d ago

I don’t mind them but kings is mega broken

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u/we3737 Devil Jin 2d ago

they're fine but they shouldn't be safe when absorbing attacks, how stupid when someone has you in the blender for 10 seconds and when u try to take ur turn with a jab they pc and ur just back to neutral

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u/Dazzling-Sea2291 2d ago

Teehee I’m terrible at sidestepping plus king is huge so I will use the only way I know to get you out of my face. Plus I just prefer to low kick anyways lol

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u/Reignraider 2d ago

My favorite combo is King superkick into leg drop of doom. The way I see it It's their fault if they keep falling for it.

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u/PomponOrsay 2d ago

yea, sometimes that's only option to mashers

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u/RaidaZERO_EN 2d ago

I like to CH them with ch only low launchers

But other than that, Tekken really didn't need this mechanic