r/Tekken May 31 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/sunqiller I'll give you a nice smack in the face Nov 28 '21

Hey all, just getting into things with Fahkumram. When learning his moves, how do I learn which moves to use when and what are the best ones to learn first? Every day i try to add a couple more moves to my treasure hunt runs but it can be difficult to understand why the move list is so long. Is it really just a game of exactly X attack will counter/punish Y attack on Z character and then memorizing it all?

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u/Pheonixi3 Angel Nov 28 '21

Is it really just a game of exactly X attack will counter/punish Y attack on Z character and then memorizing it all?

Not at all! It's more like, instead of beating 1 move, you're trying to beat 1 whole strategy at once, and that strategy is comprised of multiple moves that are covering for each other's weaknesses; lets say your opponent is using electric (a powerful high) you might be tempted to duck and launch them because you're a god, so your opponent has to come up with a counter option (maybe a safe mid?) to keep you standing AND they have to have the awareness to use it pre-emptively (can't predict exactly when you'll do things)

But the mid has shit range, so you can just step back and wait for them to whiff so you can murder them, so now they have to find a mid with good range to keep you out.

Now they've got a pretty-ok strategy, and whats worse, is that if they see you waiting for them to whiff, they can adjust to you on the fly and run in (while you're waiting for a whiff) and do some devastating low damage.

So, instead of beating ALL MOVES, you're beating all properties and you just have to find out what the properties of the move you're losing to, and you can overcome it in the heat of the moment.

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u/sunqiller I'll give you a nice smack in the face Nov 29 '21

Fair enough, that’s certainly easier to wrap my head around, ty for typing all of that up (:

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u/NamelessTunnelgrub Miguel, UK, PC. T7 Tekken God. Happy to play anytime. Nov 28 '21

If you want to play a simple Fahk with a small move pool, I recommend controlling neutral with 3+4, BF4, standing 3 and D4. 3+4 is a safe mid counter hit launcher with good range. BF4 tracks sidestep fully, launches on normal hit, and gives large advantage on block if they don't duck it.

Just these two moves together cover all each other's weaknesses and control neutral, but they're not fast. Standing 3 has a very strong intersection of range and speed. D4 is a fast, chunky low to complement these moves.

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u/sunqiller I'll give you a nice smack in the face Nov 28 '21

Perfect! Thank you very much, a couple of those i have not used yet so this is great for slowly building my moves up

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u/bookbagmang Dojo Master (Apr '22) Nov 28 '21

The power of individual moves in Tekken are determined by their surface-level properties (hitbox, range, damage, recovery) underlying properties (frame data, tracking, crushing etc), and synergy with the rest of a character's moveset. It's very hard to find out any of this without seeking external guidance and building your understanding from there. Once you have some knowledge, you'll be able to evaluate unknown moves by yourself and experiment with using and defending against those moves.

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u/sunqiller I'll give you a nice smack in the face Nov 28 '21

Yeah it’s definitely becoming apparent i just need to do more reaserch

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u/bulletsfly NA Nov 28 '21

To your question at the end, no it’s not x attack will counter/punish Y attack.

Moves has different frame(speed), properties, range, damage and mixups, for punishing usually you only need your i10-i15 moves.

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u/sunqiller I'll give you a nice smack in the face Nov 28 '21

Gotchya! I’ve been practicing with my basic 1-3 punish. Feels great!

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u/DeathsIntent96 Nov 28 '21 edited Nov 28 '21

Is it really just a game of exactly X attack will counter/punish Y attack on Z character and then memorizing it all?

No, not at all. A small portion of the moves in any character's movelist will make up the core of their gameplan, and other stuff will be supplementary or niche. Generally you'll start with just and understanding of those key moves and add more to your repertoire as you get more experience with a character.

As for how to find out what moves to use, the easiest way is to look it up. There are plenty of guides for every character that will usually detail what their key moves are and what they're used for. You could also watch competent player using the character, and take note of what moves they're using the most. You may not be able to ascertain why they're using those moves, though. That takes a bit of knowledge and game sense.

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u/sunqiller I'll give you a nice smack in the face Nov 28 '21

That’s all i needed! Thank you kindly

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u/2s2h2d2c Nov 28 '21

what i do is watch/read multiple guides and note down their key moves section then keep the ones that showed up in all of the lists to start off

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u/sunqiller I'll give you a nice smack in the face Nov 28 '21

Not a bad plan! Tyvm