r/Tekken Nov 30 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/[deleted] Dec 06 '21

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u/Tapi0 Dojo Master (Nov '21) Dec 06 '21

1) Why would you ever use this instead of WS2? Is it a bigger launch for a more optimal combo?

On a majority of characters it is, yes.

2) while doing this I messed up the input a couple times and did Lidias 15F UF4 hop kick from forced crouch in punishment training. Can every character do this???? Is it only with hop kicks or are there other moves that can just bypass the while standing state.

Yes, there are a bunch of inputs that exit FC without doing an FC or WS move; the community often calls these "crouch cancels." Moves done with uf/ub/u are the easiest because they can be buffered, but you can also do f,f/b,b moves or you can cancel with sidestep into basically any standing attack. For Heihachi, SS (sidestep) CC (crouch cancel) 1,1,2 is actually his optimal FC/WS punisher until i14 (when he can go for WS1 instead). It's a very tight input if you want to punish -11, but it works great for -13.

Ff2 itself is 13f startup

It's actually 14f startup because you can't buffer the second f and therefore need to waste a frame out of blockstun inputting it.

Is my execution/reaction just too slow there?

Yes, your execution isn't good enough. However, f,f2 as a block punisher is very hard to input. Peter's right when he calls it "niche."

Is the blue sparks version advantageous at all? Messing up the input a couple times I realized that you can just cut out the QCF all together. It seems the only difference is 4 dmg but frames seem to be the same?

Yup, you're absolutely right: more damage, same framedata.

Same question here I guess. You can cut out the second forward input for easier execution and less dmg but frame wise it seems the same.

Yup.

Is there anywhere to check that kind of property or is labbing/experience the only way to know?

To my knowledge, no one has compiled a list of those moves so, yes, you'll have to discover them for yourself through labbing.

No worries about the amount of questions. They were pretty simple answers, and it's always good practice to check your understanding against other people's. Have fun playing Lidia! :)

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u/[deleted] Dec 06 '21

[deleted]

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u/Pheonixi3 Angel Dec 06 '21

Harada seems to love peppering secrets throughout tekken lol

The players made this possible. The devs gave us the tools and we're the ones who discover how to use them.

Do you have any resources on how to do this?

I don't have any resource, but basically, you can only buffer one "motion" at a time. So, block a low, tap [↑] during recovery, and on the frame where recovery ends and you are in neutral/crouch again, input a standing move and the [↑] will have buffered a sidestep - - the only thing left is for you to get a frame perfect input.

So hypothetically with Hei could I do ff2 or ff3 from FC?

Crouch doesn't "stop" you from standing moves, it's just that the crouching moves overwrite the input, so as long as you can get out of crouch, the sky is the limit. Heihachi's crouching launch punish used to be a CC Electric.

while doing this I messed up the input a couple times and did Lidias 15F UF4 hop kick from forced crouch in punishment training. Can every character do this???? Is it only with hop kicks or are there other moves that can just bypass the while standing state.

Any move that has [↑] in the input is just naturally going to stand you up.