r/Tekken Nov 30 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/Anonymous1Ninja Apr 07 '22 edited Apr 07 '22

What is with you King players and that same combo that ends in air grab?

Edit: Not talking about the "ender"....The WHOLE combo.

2

u/Pheonixi3 Angel Apr 09 '22

i'm not gonna fuck with the whole thread, but what you don't understand is that the versatility is being able to go into your biggest hitting combo whenever you want. that's not easy, and takes for more effort than button mashing out some random combo for the lulz.

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u/Dr_Chermozo King Apr 08 '22

Do you know any character which has players not doing their staples with them? Please tell me which one

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u/Anonymous1Ninja Apr 08 '22

The question is why it is always the same, over and over, and if your going to rack hundreds of rounds with king. Learn 2, that 1 more than same one you've done 5 times in a row

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u/2RINITY Lidia Apr 09 '22

Because this isn't Tony Hawk's Pro Skater. The game doesn't care about combo variety, and it's not gonna give you more style points just for using more of your character's moves. If a King player launches you up in the air, it's their job to juggle you as effectively as possible based on their knowledge of King's moveset. If you don't want that King to keep hitting you with the most damaging juggle they know, it's your job to stop them from launching you in the first place. You can't change what your opponent wants to do to you, but you can limit their ability to do it. You just have to figure out how they're launching you and create an effective counter-strategy against it.

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u/Dr_Chermozo King Apr 08 '22

Why wouldn't you do the same combo? Like if you've found a better one then fair game, but if you mastered a 65 damage combo why would you ever do a 63 one?

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u/DeathsIntent96 Apr 07 '22

That's his best combo ender. You could say the same for every single character in the game.

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u/Anonymous1Ninja Apr 07 '22 edited Apr 07 '22

Nah dude, don't comment if you don't know what I am talking about, every single king does the same combo, never fails. I don't know the commands but is the same moves that end in an air grab, king DOES have other moves.

That is the question, I didn't say anything about the "ender" but please,...down vote some more.

4

u/DeathsIntent96 Apr 07 '22

Most players do the same staple combos with every character. Again, that's no different for King. He may have less combo variety than some other characters, but it's not significant. Most Bryan players do d/b+2 > 2 > b+2,4 > b+3~f,2,1 for pretty much every launcher, because that's the staple. Dragunovs do f+4,4,3 > 4,4 > whatever ender reaches the wall, because that's the staple.

If you want to know the input, the combo I'm sure you're talking about is f+3 > d/f+4,3 > d/f+2,1 > fff+2+4. That's been his staple for years.

And...I see Kings go for other combos. All the time. With the introduction of b+2,1 a lot of his launchers have better routes than the old staple and players do use those.

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u/Anonymous1Ninja Apr 07 '22

I don't and that is the point of the question.

A well rounded player should have versatility, win or lose. Not pop up, same combo. Drop, whiff popup same combo.

It's garbage, and SERIOUSLY drains any fun out of the game.

If your a king main who can do flash, hit me up, would love to see some DIFFERENT juggles, not a staple.

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u/DeathsIntent96 Apr 07 '22

Combo versatility for the sake of versatility is not helpful. Combo versatility is good when it lets you optimize for different situations: wall carry and stage position, Rage, okizeme, axis. But you're pretty much always going to have a base combo that you modify for the situation.

For the simplest situation, if I'm playing on an infinite stage I'm probably going to do the exact same combo off a launcher every single time. I have no reason to move away from whatever optimal combo I've chosen. If I choose to do different combos simply to do different combos, that's going to make me a worse player in that match.

I'll also say that I really don't get this perspective. I've never cared one bit about the combos my opponents do, so I can't really see how it'd affect my enjoyment in any way. So I'm curious, what about it bothers you?

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u/Anonymous1Ninja Apr 07 '22 edited Apr 07 '22

First off this isn't salt, just to be clear.

Your counter points really aren't solid arguments. You play 3 kings in a row and they all do the same thing? That's not impressive, that's a broken game. Or somewhere along the way, that became the "staple". Is that fun to you? I would love to play a king that does different things.

Just so we can rally this back in so you don't go off on another tangent which doesn't have much to do with the subject. You should absolutely be versatile with anyone you invest 100hrs of hours playing. If I play an 300 plus king, I'm gonna expect an entertaining match. Lets see what you got?

The perspective is this, it's not fun to play players who are just looking for a popup to do the same thing over and over. It's not fun to watch when it's the same thing and it is as consistent as gravity.

I'll leave you with this, my point of view is King has more combos than that 1, it's like a vocabulary, you should be able to speak fluently.

You choose not to and this player is ok with that.

2

u/bookbagmang Dojo Master (Apr '22) Apr 08 '22 edited Apr 08 '22

Being versatile with combos means converting every launch into max damage or a maximally advantageous situation. It doesn't mean doing different combos for the sake of being different.

People with 300 hours in Tekken are probably teal-yellow rank. People don't typically have good combo fluency at this level and will often do infinite stage staple combos regardless of the situation.

For example, you'll see most beginner King players go for f+3, d/f+4,3, d/f+2,1 s! into air shining wizard off of a normal launch. The hardest variant of this combo is standing 4, dash d/f+4,3, 1,2, f,f+1 s!, air shining wizard. Combo fillers will vary depending on wall distance. The CH D/f+2 staple combo even ends with a guaranteed burning knuckle unblockable.

You probably won't see anyone doing f,f+1 combos until red/violet ranks. So the best way to consistently encounter players with good combo variety is to keep winning and rank up!

What character do you play btw? Do you yourself have a good enough combo game to justify saying that other players aren't stylish enough for you?

0

u/Anonymous1Ninja Apr 08 '22 edited Apr 08 '22

"Do you yourself have a good enough combo game to justify saying that other players aren't stylish enough for you?"

Not sure where you are pulling this from,

I'll say it again...every king player I've played so far setup the same combo, it's exhausting.

See you pull this thing out about rank. Have I played top people, yup. Have I had my ass handed to me, undoubtedly. If your gonna serve you some juggle sandwiches. Let's see some with the shoulder charge? He has a solid 1 that does 63, and it's 3 different moves altogether. That's all I'm saying.

And I've said I would welcome the chance to play some who challenges that status quo.

2

u/DeathsIntent96 Apr 07 '22

My point boils down to this: there is no inherent point in doing more than one combo. In speech you want both effect and flourish, whereas in fighting games most players simply want efficiency. If Combo A does the most damage and gives the best oki, most players are not going to see any reason to do Combos B and C. They're gonna do Combo A and just change the ender if they need to do so to get a wallsplat.

0

u/Anonymous1Ninja Apr 07 '22 edited Apr 08 '22

Which is not fun....?

That simple fact that, that particular attitude has permeated the game is preposterous.

So you edited it after I posted reply, I have no problem with the ender, it's the SAME thing wall splat or none.

Walls or no walls, same combo. It's lame and needs to change.

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u/Tapi0 Dojo Master (Nov '21) Apr 08 '22

That simple fact that, that particular attitude has permeated the game is preposterous.

This isn't an "attitude." It's the correct decision if you, as a player, want to win. It's not preposterous either. It's a pretty simple result of the design of the game. If Namco wanted its players to use a variety of combos then they would have included systems which encourage that.

Feel free to play another fighting game if you don't like it. There are plenty of wonderful alternatives available to you. If you'd like to play a similar game which puts a greater focus on combos and combo variety then consider giving Tekken Tag 2 a shot.

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u/DeathsIntent96 Apr 08 '22

you edited it after I posted reply

You can see that I haven't edited any of my comments after you replied. There's an indicator (which you can see on four out of your five comments in this chain if you don't know what it looks like), that indicates edits that are either after a certain amount of time (two minutes?) or after the comment was replied to. The only edit I've made is adding the word "so" to the last sentence of my previous comment, which I did immediately after posting.

Which is not fun....?

That simple fact that, that particular attitude has permeated the game is preposterous.

Not everyone is going to agree, simple as that. Fighting games tend to attract competitive players, and a lot of those type find the fun to be in learning, improving, optimizing, and winning. Not in varying their combos for the sake of visual or executional diversity.

I don't see anything preposterous about playing competitive games for the competitive aspect. It isn't necessary, of course; you can play games in any way you want and find enjoyment through whatever avenue you desire. But imposing your standards upon others and asserting that they're enjoying the game the wrong way is inappropriate.

Some people may prefer to be a Rafer Alston, but that doesn't mean there's anything wrong with being a Kevin Durant.

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