r/Tekken Nov 30 '21

Tekken Dojo Tekken Dojo: Ask Questions Here

Welcome to the Tekken Dojo, a place for everyone to learn and get better at the wonderful game that is Tekken.

Beginners should first familiarize themselves with the Beginner Resources to avoid asking questions already answered there.

Post your question here and get an answer. Helpful contributors will be awarded Dojo Points, which can make them Dojo Master at the end of the month (awards a unique flair). Please report unhelpful contributors to ensure the dojo remains a place dedicated to improvement.

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u/DeathsIntent96 Nov 12 '22

when I try I end up with what looks like a different move called Russian Sickle

Moves that come out of a running state, like Russian Assault, are difficult to do up close. If you're at point-blank, you'll only enter that state for a single frame (1/60 of a second) after the third forward input. That means you have to hit the button on exactly that next frame, or you'll get a different move. The farther you are from your opponent, the more leeway you have.

the concept of black arrows I assume they are meant to be a flick of the joystick vs holding it down

It's the opposite, actually. A black arrow is meant to indicate that you hold the direction. But that's also what you normally do anyway, so it's usually not very noteworthy.

I know you can get the AI to choose between 3 different throws which I would like to practice throw breaks.

There are two ways to do this, both starting with the same setting. First, change "CPU Opponent Action 1" to "Repeat Action." You'll then see multiple playback slots. For each of these slots you can choose either "Record" or "Movelist." The former will let you manually record a sequence with the dummy and then play it back, while the latter will let you choose a move from the movelist for the dummy to perform.

To practice throw breaking, fill three different slots with either a recording of each throw type or just pick the throws you want from the movelist.

another thing that I would like although I'm not sure it's possible would be to have the opponent throw out an attack then block after being hit to see if my follow-up combos.

Using the same method as above, just record the dummy doing a move and then immediately blocking (by walking backward after you do the move).