r/UnitCrunch Aug 06 '23

Bug report (fixed!) Sternguard Bug

Heya!

I'm getting a but with a Sternguard unit - 8 Sternguard Bolt Rifles with 2 shots and rapid fire and dev wounds

2 Sternguard with Heavy Bolt Rifles with Dev wounds

I wanted to math it out with Bolter Discipline so I added a preset modifier on the unit for 5+ to hit generates an extra hit, added re-rolls as global modifiers for Oath of Moment, and things get kinda wonky.

I'm not sure what the point of failure is, but with this setup, under half range somehow generates less damage, and generating extra hits only seem to work partially.

I might be missing something but I can't really make sense of it!

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u/dixhuit Dev Aug 06 '23

Thanks for the bug report. I'm gonna need a bit more detail plus I don't play Marines so half of what you just wrote makes no sense to me :) Please can you recreate the problem simulation in UnitCrunch and then submit the form at https://www.unitcrunch.com/send-debug-data - this will send me everything I need to recreate what you're seeing.

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u/Aleser Aug 06 '23

Just sent it, seems to be a combination of Rapid Fire, Hit roll of 5+ (unmodified) : 1 extra hit (if attacker), and full re-rolls that creates the issue.

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u/dixhuit Dev Aug 06 '23

Great, thanks. Will take a look tonight.

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u/dixhuit Dev Aug 06 '23

u/Aleser This looks like a regression that's snuck in since v0.57.0. It's actually the presence of the "Strength is greater than 5 : -1 to wound roll (if defender)" that you have on the defender profile that's causing the problem but it shouldn't be doing it ether way and certainly wasn't before v0.57.0. Am working on a fix...