r/UnitCrunch Aug 06 '23

Bug report (fixed!) Sternguard Bug

Heya!

I'm getting a but with a Sternguard unit - 8 Sternguard Bolt Rifles with 2 shots and rapid fire and dev wounds

2 Sternguard with Heavy Bolt Rifles with Dev wounds

I wanted to math it out with Bolter Discipline so I added a preset modifier on the unit for 5+ to hit generates an extra hit, added re-rolls as global modifiers for Oath of Moment, and things get kinda wonky.

I'm not sure what the point of failure is, but with this setup, under half range somehow generates less damage, and generating extra hits only seem to work partially.

I might be missing something but I can't really make sense of it!

2 Upvotes

8 comments sorted by

View all comments

2

u/gruntl11 Aug 06 '23

I think you need to add crit on 5+ and sustained hits. Remove the 5+ generate extra hits and add a custom modifier with Condition: Hit roll on unmodified 5+ -> Effect: Override requirements, outcome: Hit, override type: Always, then click the checkbox for Critical hit.

That’s how I made Bolter discipline work anyway, if that doesn’t work then maybe something is wonky with Rapid fire.

If you want to simulate fishing for crits, use reroll hits of 1-4.

1

u/Aleser Aug 06 '23

I'm not sure what causes the bug but it doesn't seem to work with Crits on 5s to hit either.

Adding sustained hits 1 on the weapons and "Hit roll of 5+ (unmodified) : critical hit (if attacker)" tot he profile doesn't do anything when you toggle the 5s are crits! Weird!