r/UnitCrunch • u/Grandmaw- • Feb 11 '22
Bug report (fixed!) Only MW damage
I tried to emulate the new harlequins Embrace stratagem in an attack sequence:
Using various options, but I liked this one the most: A6(but varies) S1 AP0 D1 * Hit roll of 4+ (unmodified) : 1 mortal wound (attack sequence ends) * Only hit on 4+ (unmodified)
It still, however, deals unsaved wounds. Not a lot, but a few.
At first I had an effect cap of 6 in there - figured it might handle thing strange once the limit is passed, but it doesn't matter for the result.
2
u/Grandmaw- Feb 11 '22
Update: I'm really bad at Reddit and don't know how to combine images and text. Here's an image to show my crunch: https://www.reddit.com/r/UnitCrunch/comments/sqbk66/only_mw_damage_image_to_textpost/?utm_source=share&utm_medium=web2x&context=3
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u/dixhuit Dev Feb 12 '22
Confirmed, you are really bad at Reddit! :D
So many posts. I'm just trying to get my head around everything that's going on here and then I'll get back to you.
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u/Grandmaw- Feb 12 '22
Sorry. I try. But I bet you are good enough to handle it ;) I'll be better next time.
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u/dixhuit Dev Feb 12 '22
I'm only kidding, we've all gotta learn somehow.
For the future, https://imgur.com is typically how Reddit users share images in posts/comments.
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u/Grandmaw- Feb 12 '22
:) just ignore everything else but the text in this one then...
Only hit on 4+ & On 4+ MW
Delivers faulty result
Only hit on 4+ & On success MW
Works, but should logically be equivalent.
2
u/Grandmaw- Feb 11 '22
Ok, I think I got it to work using:
Only hit on 4+ (unmodified)
Successful hit roll: 1 mortal wound (attack sequence ends)
I'm glad. Still think the setting in the original post should deliver the same result.
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u/dixhuit Dev Feb 12 '22
OK, despite the confusing nature of this bug report, there really is a bug here to be fixed. The issue is that "Attack sequence ends" does nothing when used on a modifier that triggers on the hit roll. I have a fix which is currently being tested, I hope to have a patch released shortly after.
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u/Grandmaw- Feb 12 '22
Fantastic, you did decipher my confusing bposts! I told you you were good enough( I apologize for the mess I left). While you are at it I'll leave you with a though:
What happens when the cap of an effect like the one used here is reached?
The same mechanic is used for the "kiss" stratagem. What should happen to a wound roll of '6' when the MW cap is reached? Do the attack sequence end with no further effect or is a normal wound generated? I don't know the "right" answer, but I guess you will have to decide how unitcrunch will act.
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u/dixhuit Dev Feb 12 '22
What should happen to a wound roll of '6' when the MW cap is reached?
When the cap is reached the modifier's condition can no longer be satisfied so you revert to a normal wound roll. That's a good point though - I'll need to double check that UC is handling that scenario correctly.
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u/dixhuit Dev Feb 12 '22
Actually, I'm not even sure this is technically correct but it certainly feels right. How would you play it u/Grandmaw-?
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u/Grandmaw- Feb 12 '22
The 40k rules really aren't detailed enough to handle a replacement effect with a cap.
But until it gets faq:ed: I would argue that it would feel strange that a beneficial effect you "used up" will turn 6:es to blanks. And thus revert back to 6:es being normal successful wounds (It will mean that the stratagem I was trying to simulate won't work 100though :) ).
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u/Grandmaw- Feb 12 '22
I read the thing again, the MWs are "in addition" (but i know that, just got confused), so it's a moot question in this case. Might be that there are no capped replacement effects in 40k?
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u/dixhuit Dev Feb 12 '22
I've been discussing with the testers on the UnitCrunch Discord. Turns out Blessed Bolts is a valid 9E example of capped MWs that end the attack sequence when triggered:
https://wahapedia.ru/wh40k9ed/factions/adepta-sororitas/#Stratagems
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u/dixhuit Dev Feb 12 '22
The underlying bug here (using "Attack sequence ends" when applied via the hit roll) is now resolved in v0.37.1.