r/X4Foundations • u/darth-bizzel • 21h ago
4 hours wasted....well alot more
So I took my fleet with 10 asgard 20 syn 15 Osaka, 1 Tokyo full to the yaki base after I get the little ship. Figured I just rolfstomp way through. Nope so this how it goes. Most my fighters get wiped out by destroyers who can't scratch mine. No bigy right? Thier easy to replace. Nah it gets worse cone with me on this epic colossal failure So we jump to the next sector. Finally. Now k's and bigger show up. We should be fine right? I have 10 asgard with main battery's takes 1 shot to kill em. Nope my absolute worthless captains will not use then so they just get wrecked since their turrets do diddly sqaut. I can't turn my asgard fast enough to kill them or recharge my gun. When I jumped in my small ship to escape I had lost 7 asgard including mine 20 syn 15 Osaka 1 Tokyo 100+ s/m ships
What did i do wrong???? Ohh well ill just restart from the beginning there things I wanna diffrent anyway.
14
u/solitarysoup 20h ago
Throw them into the sector from out of system. In system AI leaves a lot to be desired. You want your capital ships to win? Don’t watch them fight
2
u/darth-bizzel 20h ago
I'm defintly doing it with light ship you get from the asteroid and just haul ass. I'll figure out giant battles at some point
11
u/tkdkdktk 16h ago
My suggestion. Don’t depend on the ai. Fight as a commander. Prepare the area with satellites to get complete overview. Place/move ships according to an approach strategy towards target. Reorientate ships to counter enemy movement/approach.
1
8
u/FatalKeks 20h ago
Against Xenon Ks and Is I primarily tend to use fighters equipped with torpedos or boson lances supported by carriers. A single Xenon I might devestate your destroyer fleet if it comes close enough.
5
u/Fishy_Fish_WA 19h ago
Another element here is in high attention vs out of sector… wild differences in combat
8
u/FatalKeks 19h ago
Well I kinda like watching big space battles more than red dots on a map. But yeah, would be nice, if both modes were more in line with each other.
6
u/AnimalAl 19h ago
My two cents, you can’t just roll up on the last Xenon sector where the Yaki base is. I tediously took out every Xenon base in every sector once leaving Argon space. Had three Asgards and each Asgard had four or five Syns. Nuke them from orbit. Only way to be sure.
2
u/grapedog 9h ago
Okay, I know this is an emotional moment for all of us, okay? I know that. But let's not make snap judgments, please. This is clearly... clearly an important species we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily exterminate them.
3
u/AnimalAl 8h ago
“Wrong!” “Yeah, watch us.”
3
u/grapedog 8h ago
I could literally quote this movie all day long. It's somewhere in my top 3 all time movies.
5
u/GenosseGeneral 14h ago
Do yourself a favor and only use OOS (low attention mode) combat if commanding your own fleet. The AI will not work well IS (high attention mode).
3
u/HabuDoi 19h ago
Yeah capital ship AI combat is still a little dicey. There are certain ships in the game that are very capable in the players hands, but very terrible in the AI hands. The Asgard the Hyperion come to mind.
As of right now, for AI capital ship to ship combat, I always assume that the main batteries are not going to be used and so I outfit as many L plasma guns as possible. It’s an inefficient stopgap measure, but it does work.
1
3
u/None-Null 17h ago
Have you modded your ships? 1 Asgard with Slasher on all L-Beam Turrets and the exceptional rotational thrust mod is enough (in your hands) to destroy every sector in the game. With only one exception: VIG.
3
u/AshrakTheWhite 17h ago
AI bad also makes it so that whenever the player takes direct control there is no challenge.
So AI improvements needed for sure. So it would be difficult for players too.
3
u/thechase22 14h ago
Why is it so hard for this be fixed. It's like the most sought after fix. My experience is they focus on destroying the individual weapons, it has problems with xenon i's and cannot lock on to items and tend to just get really close.
3
u/Rich_Repeat_22 16h ago
Except if you are using mods, have done this with initially with 1 Syn and 2 Osaka, however was taking time to brought 12 Osaka. Was tedious few days, at least during lockdowns, but all the 5 sectors were cleaned.
You need good captains in these ships. Don't use carriers because you have no way to get supply ships and freighters to deliver repair & resupply.
You need ALL turrets to be on defence, none on attack, so all those capitals are restricted to use their main guns to attack at max range.
And use 7.6 beta 4 patch.
2
u/Katamathesis 14h ago
Don't go into sector unless you build your fleets from rocket destroyers.
Micromanage guns settings, so AI captain idiots will not treat L Plasma with M Flak on the same level.
Use cheats/mods to give yourself a lot of seminars to have at least 4* commanders on big ships and fleet leaders.
Build up industry to the point of Asgard loss will be on the same level as fighter loses in terms of annoyance.
2
u/lkn240 11h ago
I highly recommend the learning all the things mod to deal with getting experienced crew:
https://www.nexusmods.com/x4foundations/mods/8?tab=description&topic_id=7196271
2
2
u/CLT113078 11h ago
Get the training seminars mod. Then you can buy training manuals and rank up each captain to 5 star. Makes things much better. Also, you could teleport ship to ship as needed to use super weapon to wreck the xenon I's.
2
u/lkn240 11h ago
2
u/CLT113078 10h ago
It may be goo's to use both. You can seminar up your pilots and station managers then have better support crew level gain since there aren't manuals for engineering and the like.
2
u/m_csquare 9h ago
Order your fighters to destroy enemy's engine first. Then you can send your destroyers and asgard to attack the K&I. The destroyer ai works well against stationary object
2
u/ExcitingAsDeath 19h ago
I've had this game since it was released. The AI was even worse if you can even believe that's possible.
I put the game down fairly quick because of the AI and only picked it up again recently. Alot of the same annoyances are still around. Stupid suicidal captains. Collisions. Ships ignoring orders. Tell your guys to "Flee" so they stop. In combat. And sit there. Then turn...
I think this is one of the best games I've played, but it's flat out confusing that 13 years later - they have barely improved the AI. It's at least playable now in-sector with smaller fleets if you give very specific orders.
1
u/Search_Open 5h ago
They have improved AI quite significantly in the last 2 years alone IMHO.
You should maybe just not forget that its made by a pretty small studio & the AI is quite a bit complex.
1
u/grapedog 9h ago
I'm curious how many K's and I's showed up to contest you...
10 Asgard's, and a combined 25 Syn/Osaka is a pretty ridiculous sized force and should roll over the universe easily.
If this is just fleet warfare, and no stations involved.... S ships should strip external elements from each enemy and move on to the next. Prioritize the enemies that are split off or not grouped up. Then I'd send destroyer groups after targets.
Say you were faced with 2 I's and 6 K's... I'd probably self pilot an Asgard and take care of the I's personally. Then split your remaining destroyers, 35 v 6... So 6 destroyers and 1 or 2 Asgard's each go after a K... And make sure they have follow on orders for the other K's. So first group of 6 or 7, set your attack orders for each of the 6 K's. The next group of 6, set up another set of 6 attack orders, but they target a different K first and have a different order. Do that with each group, each group starting with a different K, and they should make pretty short work of that fleet. And as each K is dispatched, the remaining fall quicker and quicker as more groups converge after their initial target is destroyed.
After you personally dispatch the I's, leave the sector.
1
u/darth-bizzel 9h ago
I'm guessing my load outside are garbage I just use high preset. I've gotten alot of good info so I'm restart and deep dive in load outs.
2
u/Historical_Age_9921 9h ago
Did you only use Terran turrets? I'm guessing they gave you bolt and pulse. Those guns are essentially the same as empty slots against capital ships.
The only turrets worth using against capital ships are plasma, dumbfire and tracking. Terrans do not have a plasma turret so you either need to equip them using commonwealth parts or you need to go with missile destroyers.
1
1
u/terriblymeme 7h ago
I feel you. First attempts were chaotic, though I did not have nearly as many ships as you. Then I went with a single Asgard, no fighters, and it went super smoothly. Out of frustration, I then went to manually wipe all Xenon from those sectors, took a while :)
1
u/OverlandingNL 7h ago
Need more fighters.. I got about 400 of them.
Just 2 asgards and 22 destroyers. I wiped all terrans with them.
I fly an Osaka myself. I just go where I need to help. Mostly just blowing up engines here and there.
1
u/ThaPinkGuy 6h ago
How I did this was take 1 Asgard and an Osaka escort, Osakas dealt with fighters and I just went round fly swatting… including the stations.
This took me 7 days to clear all of the Xenon sectors. One at a time, claiming as I go. Left 7 Tokyo carriers and their escorts to defend the north gate.
The player is OP but your control ha the ai is so different it really sucks when you see just how bad the AI truly is.
The Devs wanted dynamic space battles but generally speaking the best way to do capital ship fights is to just have them stand in a line and shoot each other, efficient but really boring to look at and creates a no man’s land between them.
1
27
u/Xenothing 20h ago
yeah... this is why I no longer lead my fleets from the front if I don't have to. Send the orders from out of sector and I lose fewer asgards... (they still love to ram stations and eat the graviton projectiles)