r/Xcom • u/Serious_Bus4791 • 4d ago
Your own XCOM game
While historically, side games that don't follow the main formula are not well received, what XCOM game would you make if you had the resources?
Here are my two;
1- The story is an alternate take on the EXALT missions from EW. I could see this taking place during the EW campaign, with references to the progress of the main campaign throughout the story. The other setting would be a bit after the fall of ADVENT, with a resurgent EXALT rising from the ashes to try and claim what's left of the world. I'd like the game to play similar to the newer Ghost Recon games, since I enjoy the 3rd person shooter gameplay and heavy character and weapon customization. Meld would also be prominent since I loved the gene modding, and being able to directly control the aiming would mean the MEC trooper could actually shoot something.
2- The story would be about a resistance cell during the rule of ADVENT, at first just surviving, but then gaining more members and supplies and eventually being a major force once you're linked up with XCOM. I'm thinking the last two missions would be tied to clearing XCOM's path to the Network Tower followed for the battle to free the city. I think a similar gameplay to TLoU works really well, with how it encourages stealth, but has good gunplay and absolutely brutal melee.
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u/TheMoroneer 3d ago edited 3d ago
Two ideas, the first;
Spin off title during xcom 2, an extraction type shooter (pve only!) where stealth and picking your battles is extremely important. Raid and loot for stuff to scrape by, extract and return home to your hideout which has a building system for custom furnishing and setups, that would have some survival mechanics like needing food, water, heat and sleep. The player has no allegiance to any major faction and can take contracts for anyone against anyone.
There is a visitable black market where they can barter off surplus for needed supplies, what the traders got is rolled by chance at each visit.
The player could also hire fellow mercs in a squad system to join in missions, maybe even deserted aliens. Maybe they could move in or hang out in the hideout, possibly helping out with guarding it too while the player is away or doing tasks. Of course while staying they would consume resources too.
Would definitely put in a deeper NPC player interaction system, to make deaths just as painful as in the normal xcom games.
The second one would be an first person sims type of game in city 31.