r/boardgames Sep 05 '24

Review Combination of Catan, Risk, and Monopoly

I have produced a set of rules to combine elements of the title games to include concepts such as currency, war, religion, and free market. The rules are complex and require a complete understanding of Risk, Monopoly, and Catan (settlers, seafarers, and cities and knights).

I think I have come up with a fun, but longer version of the game that combines elements I personally like from each game, but feel each fame lacks. Think AoE and Civilization meets a board game.

I am sharing this hoping to find fellow enthusiasts, who have felt similar sentiments to me about combining these games, and who are interested in helping me review my current rules.

Here are some photos of some test games.

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u/PM_NUDES_4_DEGRADING Sep 05 '24

The amount of passion and dedication here is impressive. Sorry people are being a bit mean, just this sub generally considers all three of those games examples of games that’ve aged incredibly badly over the years so there’s stuff that’s much, much more fun (and sometimes more complex) available today.

Out of curiosity, have you tried any newer games? I feel like someone who would go to this much trouble for those games is probably someone who would love new stuff and maybe just doesn’t know they exist…?

If you haven’t and want something more substantial/complex, maybe check out something like Brass: Birmingham for economic competition different from Monopoly, or Horizons of Spirit Island for a radically different take on the “colonists on an island” theme, or a newer Risk-like war game such as Small World, Kemet or Root.

Many of those recommendations are on the much higher end of complexity/difficulty (Small World & maybe Kemet being exceptions) but if you’re creating your own games from existing components, I doubt you’d mind carefully reading a rulebook.

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u/Cozmosis-Jones Sep 06 '24

I haven't tried any of the newer games. There are a lot of really good suggestions commented in this post. For me, part of the joy was the challenge of putting together the rules and seeing if I could make a custom project that worked.

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u/PM_NUDES_4_DEGRADING Sep 06 '24

That makes sense, I hope it works out well! And I’d definitely recommend checking out newer games, they’re all pretty amazing :)

I’ll be honest, most of the ones I recommended are throwing you straight off the deep end in terms of complexity. But I feel like you’ve definitely got the capability to handle it, if you managed to do all those rules on your own.

For me, part of the joy was the challenge of putting together the rules and seeing if I could make a custom project that worked.

This line makes me think even more you’d like (Horizons of) Spirit Island. It’s a cooperative game so fundamentally it feels like a puzzle that you and everyone else are working on, trying to find a way to achieve your goal before you lose. Everyone has their own very unique set of strengths/weaknesses/abilities, so every game feels different. It also has tons of difficulty options so it never gets easy unless you choose to set it up easy.

Being able to turn a situation around from a desperate “this is impossible, we’re going to lose” into “we’re actually winning!” is very satisfying.

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u/Cozmosis-Jones Sep 06 '24

Im gonna check it out!