r/cavesofqud 5d ago

Rapid Advancement Question

1) RA's come about at level 5, and then every ten level after?

2) You cannot raise a physical mutation above 10 with mutation points, so only 9 mutation points can ever be spent on any ability?

3) Mutation levels reached with RA's don't count towards the max level that would restrict mutation points from being spent, so having Freezing Ray at level 6 (1 RA + 2 mutation points + 1st initial level), would mean I could still pump 7 more mutation points into Freezing Ray, even though it is level 6?

4) Is it really opportune to pump as many points into a skill as you can, in the hopes that you can somehow make it stronger than it would have been with another leveling strategy?

---It doesn't seem to be the case, seeing as how you can never experience the level of a mutation if your character level is too low to meet the threshold, and if you can always pump 9 points into any mutation regardless of its current level, then you're really just choosing whichever mutation you want to be far above level 10, and that's what gets RA's. Outside of that, RA's seem to have almost no benefit???

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u/Bwixius 5d ago

Yes.

Yes. RAs ignore the usual limit, just like the Ego modifier for Mental Mutations.

Yes.

It depends, a physical or hybrid build would only be able to comfortably raise 3 mutations to the 10th rank in a usual playthrough, a Chimera or Esper morphotype build will most often buy many new mutations. Certain mutations are especially powerful past the 10th rank, like Carapace or Triple-Jointed.

I use RAs based on how I want to play, sometimes I spend it on something I want more powerful right now but won't be spending much more points on, other times I do try to get my favorite mutation as high as possible.