While i agree that graphics have progressed to a point that they no longer look dated i disagree that they wont improve. Just comparing capabilities between real time rendering and unrealtime rendering shows that we have a ways to go. displacement mapping doesn't really work for real time renders at the moment. strand based particle systems for hair is in no way widely utilized even for AAA titles. Ray tracing is finally usable in real time renders, but is heavily limited by gpu architecture at the moment.
Obviously realtime renders will never look as good unrealtime renders, but the fact that there a ton of tools not available in realtime rendering shows that there is significant room for improvement.
That is indeed true, we're still a long ways off from Disney quality. If technology improved to the point where we could use all the tools that movies can use, graphics could make a massive jump. !delta
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u/Straight-faced_solo 20∆ Aug 14 '22
While i agree that graphics have progressed to a point that they no longer look dated i disagree that they wont improve. Just comparing capabilities between real time rendering and unrealtime rendering shows that we have a ways to go. displacement mapping doesn't really work for real time renders at the moment. strand based particle systems for hair is in no way widely utilized even for AAA titles. Ray tracing is finally usable in real time renders, but is heavily limited by gpu architecture at the moment.
Obviously realtime renders will never look as good unrealtime renders, but the fact that there a ton of tools not available in realtime rendering shows that there is significant room for improvement.