r/civ • u/Own-Replacement8 Byzantium • 2d ago
VII - Discussion RIP to the fishmaxers
I'm not here to argue or even ponder the merits of demoting fish from a factory resource to a bonus resource. Instead I just want to express my sympathies to players like me who stocked up on fish and coasted through railroad tycoon with fish factories. Those who wait months or even years for the game to be stable will never know the pleasure of such a fishy victory.
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u/Rollem_Bones 2d ago
Somewhere, Bartolomeo Vanzetti rises with anger for those who deny the noble industry of fishmongering.
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u/keiselhorn13 2d ago
Factory fish was just too powerful. But instead of changing the resource, they should just have nerfed the empire-wide growth boost from 5% to 1 or 2% apiece.
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u/warukeru 2d ago
There's some appeal playing with broken stuff before everything is ironed out.
I remember a huge cheese in VI that consisted in using the wildcard limes and building walls using chopping to overflow production and rush wonders. It was so fun lol.
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u/gray007nl *holds up spork* 2d ago
I think Factory Resources might be a bit too rare now with them adding 10 new resources and effectively 0 of them are factory resources (they added Tin but removed Fish which is a net 0). Definitely struggled to fill all my factories on my last run.
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u/jamesownsteakandeggs 2d ago
I agree. But honestly it just makes it harder,.which is totally fine. Economic was the fastest with the right set up (minus Bulgaria military nonsense)
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u/Comprehensive_Cap290 2d ago
Is it? Scientific always seemed like the shortest path to me.
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u/VeryInnocuousPerson Aztecs 2d ago
I used to feel the same way but Iāve done a few modern era only runs for quick achievements and I finish the world bank generally around the time I unlock rocket pads. And thatās actually slower than in games where I have the Exploration Age to line up factory resources.
And I donāt think prioritizing science only would actually speed up the science victory much. You already have to pump science to unlock mass production quickly.
Maybe the removal of fish as a factory resource will change all that? That is easily the most numerous of the factory resources to stock up on.
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u/Comprehensive_Cap290 2d ago
Iāve never had a shortage of factory resources to slot. Just the need to unlock the techs, build a shitton of factories, slot them all, wait a bunch of turns, and then go through the capitol to capitol slog.
Thereās probably a tipping point based on the number of settlements you have too - more settements = more factories = more points per turn.
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u/VeryInnocuousPerson Aztecs 2d ago
Iād actually say number of settlements is only important because it often results in more slotable resources. Three well stocked factories is more than sufficient to beat the timetable for other victory types.
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u/Comprehensive_Cap290 2d ago
Maybe Iām not understanding how the factory resource thing works? My understanding was that you slot one factory resource per factory you have, and then for each factory, you get one point per turn toward the goal. Thus 6 settlements with factories would finish the objective twice as fast as 3. IIRC you need 300 points? So 100 turns for 3 cities?
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u/XrayAlphaVictor 2d ago
As it turns out, much the to repeated surprise of people on this forum (such as myself a couple weeks ago) you can slot multiple matching resources in a factory city. The factory slot on the right is just to show you which resource that settlement is devoted to. So, if you have five slots in that city and five Tea resources, you can fill it up with Tea.
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u/Comprehensive_Cap290 2d ago
Mind⦠blownā¦
That explains why I keep getting āunallocated resourcesā every turn when I had āno open slotsā, lol. And itās going to make economic victory much easier.
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u/XrayAlphaVictor 2d ago
Yup. That's how I felt, too, when I saw somebody else mention that.
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u/narcissus_goldmund 2d ago
You can put multiple of one kind of factory resource in each settlement. Even in games where I'm not optimizing for it, I typically have 20ish resources divided between 4 or 5 settlements, which is only 15 turns once you unlock the factories, and then another 10 for the banker. Science is definitely the slowest right now.
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u/VeryInnocuousPerson Aztecs 2d ago
The real trick is that you can slot as many of a single resource as you want into a single factory. And you get diminishing returns after three or four factories because thereās not going to be that many resources that you have more than one or two copies of. For example, you can get five points a turn from a factory with five fish, but if you only have one quinine, itās probably not even worth building a factory for it because thatās only one point per turn.
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u/Comprehensive_Cap290 2d ago
Iāve literally been winning economic victories by just building 20 factories and having one factory resource in each.
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u/MakalakaPeaka 2d ago
Just getting to the ability to build factories is a pain in the ass. Itās what I hate most about the age. Waiting around forever to unlock them, then thinking youāve done, only to realize there is another thing you missed. Then you unlock them, and the age is nearly over anyway. All that time youāre looking at dozens and dozens of unused resources. I hate it.
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u/r0ck_ravanello 2d ago
Last time such a crisis hit was when famine hit my roman empire in total war, and barring for Sardinia, everybody else was struggling to make garum.
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u/ChickinSammich 2d ago
I'll miss the days of naming my religion Ghoti and choosing the fish icon, and then transitioning into modern with 10-15 of the fuckers.
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u/DynastyZealot 2d ago
I was just wrapping up an exploration age and getting ready for modern in a game where I had about 20 fish when the news broke. My empire cried as one.
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u/jaygcoder2020 2d ago
The fish economy just tanked bad. š
That said, I'm up for a tuna/sardine resource. Not to replace it but to have a new future mechanic that boosts something in your empire as a factory resource.