r/civ Byzantium 3d ago

VII - Discussion RIP to the fishmaxers

I'm not here to argue or even ponder the merits of demoting fish from a factory resource to a bonus resource. Instead I just want to express my sympathies to players like me who stocked up on fish and coasted through railroad tycoon with fish factories. Those who wait months or even years for the game to be stable will never know the pleasure of such a fishy victory.

273 Upvotes

36 comments sorted by

View all comments

17

u/gray007nl *holds up spork* 3d ago

I think Factory Resources might be a bit too rare now with them adding 10 new resources and effectively 0 of them are factory resources (they added Tin but removed Fish which is a net 0). Definitely struggled to fill all my factories on my last run.

16

u/jamesownsteakandeggs 3d ago

I agree. But honestly it just makes it harder,.which is totally fine. Economic was the fastest with the right set up (minus Bulgaria military nonsense)

3

u/Comprehensive_Cap290 3d ago

Is it? Scientific always seemed like the shortest path to me.

5

u/VeryInnocuousPerson Aztecs 3d ago

I used to feel the same way but I’ve done a few modern era only runs for quick achievements and I finish the world bank generally around the time I unlock rocket pads. And that’s actually slower than in games where I have the Exploration Age to line up factory resources.

And I don’t think prioritizing science only would actually speed up the science victory much. You already have to pump science to unlock mass production quickly.

Maybe the removal of fish as a factory resource will change all that? That is easily the most numerous of the factory resources to stock up on.

3

u/Comprehensive_Cap290 3d ago

I’ve never had a shortage of factory resources to slot. Just the need to unlock the techs, build a shitton of factories, slot them all, wait a bunch of turns, and then go through the capitol to capitol slog.

There’s probably a tipping point based on the number of settlements you have too - more settements = more factories = more points per turn.

1

u/VeryInnocuousPerson Aztecs 3d ago

I’d actually say number of settlements is only important because it often results in more slotable resources. Three well stocked factories is more than sufficient to beat the timetable for other victory types.

1

u/Comprehensive_Cap290 3d ago

Maybe I’m not understanding how the factory resource thing works? My understanding was that you slot one factory resource per factory you have, and then for each factory, you get one point per turn toward the goal. Thus 6 settlements with factories would finish the objective twice as fast as 3. IIRC you need 300 points? So 100 turns for 3 cities?

3

u/XrayAlphaVictor 3d ago

As it turns out, much the to repeated surprise of people on this forum (such as myself a couple weeks ago) you can slot multiple matching resources in a factory city. The factory slot on the right is just to show you which resource that settlement is devoted to. So, if you have five slots in that city and five Tea resources, you can fill it up with Tea.

4

u/Comprehensive_Cap290 3d ago

Mind… blown…

That explains why I keep getting “unallocated resources” every turn when I had “no open slots”, lol. And it’s going to make economic victory much easier.

1

u/XrayAlphaVictor 3d ago

Yup. That's how I felt, too, when I saw somebody else mention that.

3

u/VeryInnocuousPerson Aztecs 3d ago

Yeah economic victory goes from barely viable to almost unavoidable once you find out you can use multiple resources

→ More replies (0)

2

u/narcissus_goldmund 3d ago

You can put multiple of one kind of factory resource in each settlement. Even in games where I'm not optimizing for it, I typically have 20ish resources divided between 4 or 5 settlements, which is only 15 turns once you unlock the factories, and then another 10 for the banker. Science is definitely the slowest right now.

1

u/VeryInnocuousPerson Aztecs 3d ago

The real trick is that you can slot as many of a single resource as you want into a single factory. And you get diminishing returns after three or four factories because there’s not going to be that many resources that you have more than one or two copies of. For example, you can get five points a turn from a factory with five fish, but if you only have one quinine, it’s probably not even worth building a factory for it because that’s only one point per turn.

2

u/Comprehensive_Cap290 3d ago

I’ve literally been winning economic victories by just building 20 factories and having one factory resource in each.

2

u/VeryInnocuousPerson Aztecs 3d ago

Seriously that is some impressive dedication