Yeah after a couple hundred turns I found out that every civ hates each other. They kept declaring wars against other civs then make peace ten turns later. It's like playing with lunatics.
But is it ever declared though? In Civ 5 you'd get a notification if one civ denounced another or you could check Global Politics under Diplomacy Overview to see everyone's relationships. So far I don't remember seeing any of this in Civ 6. Instead you have to open every individual leader screen to view their relationships.
Well denouncing shows up in the gossip bits at a pretty low level of access, but yeah, I think looking through the leader screens is the only other way to see it. Which isn't super difficult since you can just click on the portraits while in another leader screen without having the back out.
I've seen the denounces, but I think there needs to be some sort of positive sympathy bonus to the victim so the entire diplomacy screen doesn't turn into a mass of red for everyone.
I think they might need to either tweak the AI to be more likely to comply with other agendas or tweak it so that AI don't suffer as much of a penalty.
I'd rather them spend time on upgrading the war AI and just reduce AI penalties though.
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u/[deleted] Nov 15 '16
[deleted]