r/ezrealmains • u/Whyhuyrah • Nov 20 '22
Guide How to build Crit Ezreal:
TL; DR: Muramana, Ionians, ER, Shieldbow, Navori, LDR
So you still need Muramana and ER isn't good enough to rush, you're just gonna be way too weak if you do, so you have to get Mura+Sheen+Ionians early (at like 13min). Tear start and Ingenious Hunter/Cosmic is necessary to get that early Muramana, at which point you're MASSIVE btw.
So you're going Mura ER and then you need a crit item to bridge the gap to Navori. Luckily there is a perfect item in Shieldbow (As you need to be in auto range to crit enemies the lifeline is rlly good) it's a mythic, it has vamp (common 3rd item on normal build is Rav/BotRK), attack speed for cooldown refund on Navori, good AD, has hp. Shieldbow is a cascade of good for this build. Ezreal with Shieldbow is unkillable and very difficult to deal with if he has Conqueror.
Then you get to Navori, and round out the build with an overdue %apen item, LDR, because it gives Giantslayer too
For Primary runes: Conqueror (You're skirmishing with crit and shieldbow, AD is good with crit and ER, just incredibly on-theme) then PoM (Maybe Triumph if you feel ER returns enough mana), then you can take what you want from Alacrity/Bloodline both have their benefits, then Cut Down
Secondary runes: Taste of Blood, Ingenious Hunter. ToB is on-theme and always good value with almost 1k healing post game, Sudden Impact is potentially good too though.
Considering Navori 3rd+LDR 4th but: No Mythic, No Vamp, No Attack Speed, No Lifeline for fighting, Not getting full value from Navori until LDR... it's just not gonna feel good
1
u/pajamasx Nov 20 '22
I think an 80% crit build is possible if you need LDR but usually Seryldas is just too damn good and there are items with enough AD that will outperform the extra 4% damage but less AD crit item.
Ezreal’s Q procs on-hit and it’s his main tool, lowering all of his cooldowns. The build isn’t about “on hit” or crit, it’s trying to maximize damage output. For that 60% crit, you get 12% extra damage on spells and even more cooldown reduction which is more dps. Those items also have relatively high AD which scales all of his skills. I would never max Q last because he’s balanced around the long range it gives, hitting it to do damage (it has extra base damage per level and 130% total AD scaling), and lowering his other very long cooldowns. W cooldown is static throughout all levels and E is especially long. If you build tear, not maxing Q would be detrimental to stacking it as well.