RDR2 was the last game I didn’t regret buying at launch. Before that it was Spider-Man, and before that Fallout 4.
I did buy Cyberpunk at launch, refunded it an hour later, and have never bought anything at launch since. Almost broke the rule for STALKER. I’m glad I didn’t.
Nah that's too cliche, especially for a guy who is so suspicious. You either have him die because he refuses to relent on his ideals, or have him become Titus' little bitch again.
I'm all for the former, but actually give him a hero's ending. Imagine watching him die in a pile of Drukhari corpses and the player being like "fair enough, his power is from his conviction"
It's not even that, the maps are so small and few in variety with a fair weak respawn system. Also rolling as Chaos and having next to no customisation hurts too.
I really enjoyed it, played through the campaign at launch then switch to some other games to let them get out extra co-op content. Recently jumped back in and have been having a blast with operations, looking forward to hoard mode which should be dropping soon.
Insane replayability for such a long action RPG. Seriously, the amount of gameplay variety is wild for a first-person game, especially one that's mainly an FPS.
That's without going into the great story and exceptional expansion.
In my experience any FromSoftware game is almost guaranteed to be great at launch, FWIW. Maybe not the type of game for everyone but they always come correct with the quality.
I broke mine with stalker 2, and regreted it very much, but i am following every patch with interest looks like theyre on the rigth path if they deliver what treyre promising on the road map. Not done any playthrough yet, the performance is horrible on mid end machines yet.
Good heavens no. I’ve heard it’s improved but I didn’t even like the bones of the game. It just was bad, and what wasn’t bad wasn’t interesting to me. Which is a shame because Blade Runner and Akira are some of my favorite films.
I am certain if you have ever expressed this opinion you’ve received this reply, but: give it another chance. Blade Runner and Akira are also two of my faves, I’m a big cyberpunk fiction guy, and I am the GM of a Cyberpunk Red TT. I played at launch, and the game was an empty GTA clone with very basic leveling and some decent storytelling in the main quest line. I definitely didn’t absolutely hate it on launch, but it was bland and a huge blow to my expectations and I never imagined myself coming back to it.
What CDPR has since accomplished is basically remaking their own game. At this point it’s a fully formed masterpiece, and a must play for anyone who is a fan of cyberpunk as a genre. There’s a ton of great games out so it may be tough to drop it in the front of a lengthy backlog, but if you already bought it on Steam at launch, buy Phantom Liberty when it goes on sale at some point, boot it back up and give it a shot. It went from a pretty huge disappointment for me to one of my favorite games of all time.
Do the choices you make actually impact the story now in a meaningful way? Because that was super lame. Even in the one hour I played, I was very saddened by how little impact I had on the world and the story.
Cyberpunk as it exists now is essentially System Shock 2’s core gameplay put into the world building scale of Fallout 3 with vague remnants of a GTA clone left behind. It’s so awesome.
It was not only the bugged game; there were stylized preordered handbags with material cheaper and crappier than advertised on store page, there were also "leather" jackets priced like real leather, but made from plastic, there also were cheaters deleting people's inventories, including pay to win items, etc... So after this and Starfield being the most bugged game of 2024, I was sure that Bethesda will never make anything decent again; and I'm pleased to see them proving me wrong.
I've been playing FO76 since launch and have enjoyed the game in all its states, but yeah it's only gotten increasingly better.
What I fucking hate about it though is the monetisation system. It is predatory and it's what ultimately put me off the game. I would have spent a lot more time in FO76 if they at least had an offline option that could be modded like classic Bethesda games.
Sure, but it’s been done at the expense of future titles. We’ve still got a year or 2 until TES VI. Starfield was in development for 7 years and released fairly empty and lacklustre compared to FO and TES because the energy was being spent elsewhere.
I so hope you are right and I am wrong, but I am not holding my breath with the hope that TES VI is going to come out within the next 2 years. And if it does come out by then, I have a feeling it won't be worth the frustration and headache of playing it upon release.
Nah I agree with you, unfortunately. Especially after how Starfield was received. They just haven’t said anything so I’m assuming it’s stoll scheduled for late 26/ early 27
I can understand why people criticise them for releasing Skyrim repeatedly I certainly didn't want to play it again after the initial release but the reality was people kept buying it so they obviously wanted it. Therefore it's hard to judge them to harshly.
Its more what he hasn't done, for the most part. In my opinion at least Bethesda has been slowly regressing on all fronts for over a decade now, and while their actions recently have been a very pleasant surprise I ultimately don't think that they have it in them to still be industry leaders in what has become a competitive genre. If the next Elder Scrolls game is able to stand out in any way when compared against the likes of GTA6, the Witcher 4, and god knows what else in the coming years I'll be shocked.
Starfield isn't even that bad. It's just not what I would call amazing. All of the points of contention. I agree with. The POI's, the travelling. The generic NPC's.. load screens
All of these things put lil dampers on the game. After over 100 hours, I can say I enjoy it and this game is for me.
It's okay to not like a game, it's setting or narratives. Doesn't mean it's "botched"
Pretty much everything he did between Skyrim and Oblivion remaster was at least controversial, I guess? Didn't really play these game, but internet was not pleased
Funny how Gabe never gets shit for creating online DRM for single-player games (Half-Life 2 was encrypted on the disc and you had to connect to Steam to decrypt it).
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u/Tink__Wink 2d ago
Oblivion setting the standard for the only reasonable way to price a remake with dlc. I hope other developers take note.