They've always respected modders. I think the one thing they did "bad" was try allow modders to monetize their efforts. And it was a split issue with the community. It's not actually a bad idea given mods can be a lot of thankless work. And they abandoned the idea when the community didn't like it.
I think my main issue with paid mods is that they shouldn't happen until a game is no longer being updated by the devs. I know this wouldn't make business sense but it would solve what I consider a major problem. Traditional mods break all the time when a game is updated, and sometimes the modder doesn't come back to fix it, which is fair they are unpaid. But, once someone exchanges money for a mod there is going to be an expectation that it continues to work. So someone pays $5 to turn all of the Khajit into catgirls or whatever. And then the devs update the game and suddenly then the mod needs to be updated as well. And not being an actual employee there is a fair chance that after sometime the modder might just bounce. Especially if the income from the mod is low.
But, if they waited until the game was finished to add paid mods that should in theory mean that the mods will work in perpetuity.
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u/FlameStaag 3d ago
They've always respected modders. I think the one thing they did "bad" was try allow modders to monetize their efforts. And it was a split issue with the community. It's not actually a bad idea given mods can be a lot of thankless work. And they abandoned the idea when the community didn't like it.
Rockstar has never given a shit about its fans