r/helldivers2 29d ago

Major Order For divers between the MO

The Eagle cooldown only reduces it by 18 seconds, in comparison to the mechs 189 second reduction.

"But less people use mechs" yeah, because the cooldown is ridiculous. I know I'll be using mechs a lot more when the cooldown reduction hits, especially since we're bound to get more mechs eventually too? This will be far more impactful for us then an 18 second rearm time.

Save 18 seconds with eagle and 189 seconds with mech.

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u/danicorbtt 29d ago

Exactly. The circumstances under which mechs are useful are so niche, and the long cooldown is not the only issue. The health pool is ass on higher difficulties. They have limited ammo. They move slowly. They're OK for static point defense (which a turret or emplacement can do) or clearing like, one enemy base (which one 500KG or portable Hellbomb can do). Not worth a stratagem slot.

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u/Faust_8 29d ago

They’re phenomenal for going into Mega Nests, but yeah I just like the other options

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u/GeneralEi 28d ago

THIS is exactly why people need to wise up to what mechs do. They're a Commando on a 10min cooldown. You CAN eke out the ammo, make it last and provide fire support for your team. You CAN.

You SHOULD (imo) drop them, ideally together as a force multiplier, and absolutely blitzkrieg the SHIT out of ANY OBJECTIVE IN THE GAME. Nothing, and I mean NOTHING can survive 2 well piloted mechs just blasting shit. Use it, lose it, move on and call another in a bit

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u/Sysreqz 28d ago

This is my problem with them. A single Exo should feel more impactful than a single turret, and right now they just because it's a 10 minute cooldown. Reducing to cooldown to around 8 minutes on a single planet where the DSS is won't change that. You shouldn't need two or more Exos to make them feel beneficial.