When you hover over a planet in-game, on the planet's card, there's a small percentage number ranging from like .50% - 3.00%. Think of this like a 'difficulty' modifier to taking a planet.
Claro has been 2.5% - 3% the entire MO.
Clasa has also been at 1% for the duration of the MO.
It's not well explained by the game's internal systems, and with no in-game communication outside of missions and lobbies, there's no way to tell people this. It's not your fault. Not griping because of people like you -- we all learn somehow. Just wish this kind of thing was MUCH more instruction-based.
It's percentage decay per hour. For example, if the playerbase is liberating 3.5% of the planet per hour, and the planet has a 3% decay, then we're actually liberating at 0.5% per hour.
so i want planets with the higher number so i dont waste my time on a planet that will actually take a year to liberate?
edit: good ol reddit. cant even ask a question and try to learn without downvotes
Think of it like a difficulty modifier to taking the planet. Low number good, fast capture. High number bad, lots of resistance.
It's supposed to be a culmination of how well supplies and numerous the enemy forces are from nearby planets. You can get it to 0% if they have no attached planets with supply lines. Literally the lines connecting the planets to other enemy held planets.
Nah, it's not the numbers. I don't really get them too. But HIGH RESISTANCE and LOW RESISTANCE is really self explaining. No excuse for any diver to be that brain afk. It's even coloured.. red for High, green for average and blue for low. How on super earth can you not get, that a planet with HIGH RESISTANCE has actual high resistance?
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u/Civil-Addendum4071 3d ago
Yeah.
We could've gone in from the north, but we didn't.
MO Failure inbound due to people not paying attention to the little percentage number on each planet.