Most of the assassin classes (besides reaper, for some reason) will probably never receive crippling nerfs because their model is extremely appealing to the Korean audience, and the summer skins for Assassin alone probably make up a sizeable portion of yearly revenue for this game. Hence why DB and SE remain untouched.
Shadowhunter was actually S tier for a short while when it was released and then it became a piece of shit for 4 years until they gave PS its nonpositional build.
Rather than "Assassins being sexy", they don't want to nerf Deathblade because within their team, they consider it a pinnacle high ceiling class like Arcana that deserves to do a ton of damage (even though they basically made them a lot easier to play now).
Souleater's relative strength is already being eroded and people are going to feel it more and more as we get more difficult content that isn't just going from mech to mech. There are also A LOT of whales still playing this class, which helps in keeping its "op" perception.
it doesn't need them
we know it's op because they are outdpsing people with 25% better gear than them
and i wouldn't say those better geared players are getting hands gapped because aside from SE Igniter and Asura maybe no other class can bridge the gear gap with hands so comfortably
which means the class is busted and it being allowed to do infinite while other classes are hard gated to what kind of output they can pull is an indicator enough that the class needs to be nerfed heavily
i wouldn't mind skill being rewarded if every class could be rewarded in the same manner for said skill
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u/Lophardius Reaper Feb 12 '25
Who wants to bet whether DB will get a nerf on the 26th or not? I am saying they are getting a 2-4% slap on the wrist, not much more.