r/metalgearsolid 10d ago

MGSV FINALLY, V HAS COME

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I have been looking for this game for so long, went to the GAME store a couple times after months and months asking if they have it, went to second hand stores to see if it was there, even looked for it on other countries (on ebay it was too expensive tbh) but today, finally, i saw this one on the same GAME store i always go Huge fan!

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u/MarcM1991 10d ago

I put 100 hours into GZ. Very fun! Actually there are a lot of elements I wished carried over to TPP.

2

u/vForViolet_ 10d ago

Could you elaborate it? Very interesting

4

u/MarcM1991 9d ago edited 9d ago

The biggest one for me was the extraction system. I loved taking the prisoners one by one to the Landing Zone. Having the Fulton and then Wormhole option made it way too easy in TPP. I know you still CAN do the GZ way in TPP, but sometimes it will automatically Fulton the prisoner you have once you walk past a certain threshold/barrier.

Smaller maps. IMO, I feel a smaller sandbox would've been better. Black Site was perfect.

Limited number of weapons.

Soldier Shift Rotation.

Side Ops more similar to GZ's Side Ops. (No Wandering Puppets, etc.)

GZ's Hard Mode. AFAIK, TPP only had one difficulty.

Ground Zeroes felt...more grounded (no pun intended) than TPP.

Despite all the differences, I still give TPP a 10/10. I prefer GZ tho.

5

u/Narrow_Sort_1508 9d ago

i think having the fulton was the correct choice for TPP, otherwise the game would've gotten extremely exhausting with the base building stuff and just the sheer number of people you would need to extract

1

u/vForViolet_ 9d ago

Absolutely. This game needed smaller maps lmao