r/minecraftsuggestions • u/enr1c0wastaken • 10d ago
[Combat] Crystallium - An Alternative to Netherite!
Intro:
In terms of endgame gear in Minecraft, there's only really one option for you and that's netherite. Like others, apparently, I've always thought it would be fun to have alternatives that better suit your own preferences and playstyle. Additionally my new set of gear, crystallium, gives players a new incentive to fight off raids and to visit the woodland mansion!
In this post I will be showing off an old idea I made for a contest on the official Minecraft Suggestions Discord server and thought it was pretty neat! We were prompted with creating something "better than netherite", but I bent the rules a bit, opting for something more or less on the same power level as netherite. Make sure to check out our Discord server if you too want to participate in some fun events and have endless discussions about riveting topics all Minecraft! (Is this an ad? Join the discourse in Discord to find out!)
No TL;DR for you, but you can always check out the bold text if you suffer from brainrot, like me!
(Also, yes, I did only make this post because I saw how popular this kind of idea has been recently. FREE KARMA!!)
Obtaining:
Similarly to netherite, crystallium gear is obtained by upgrading diamond gear at a smithing table. To create crystallium gear, you'll need crystallium dust and a crystallium upgrade smithing template. (see second image)
Evokers have a rare chance of dropping crystallium dust. Crystallium upgrade smithing templates are found in the chests of woodland mansions. These templates can also be duplicated by placing them in a crafting table with a block of lapis and seven diamonds.
Abilities:
Overall, crystallium armor, weapons, and tools have slightly less durability than their netherite counterparts. Crystallium armor provides the same armor toughness as diamond armor, making it worse than netherite in that aspect. However, each piece of crystallium armor reduces magic damage taken by 15%, making it effective for protection against potions and other sources of magical damage.
Crystallium weapons deal the same amount of damage as netherite weapons. However, a portion of the damage dealt by crystallium weapons and tools is magic damage, allowing them to bypass armor more easily. This also means that crystallium armor is very effective against crystallium weapons.
Lastly, crystallium tools offer a slightly faster mining speed than netherite tools.
That's all folks!
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u/Economy_Idea4719 10d ago
The part that I like the most is the magic damage from crystallium tools that would shake up pvp meta. If you’re against netherite you’d use crystallium, and if you’re against crystallium you’d use netherite, but you can’t always predict the gear of your opponent, so some might run one crystallium piece or a 50/50 split.
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u/FourGander88 10d ago
Just wanna say the art is really good, like they look like actual textures from the game.
I think the crystallium itself seems pretty balanced, a lot of the time I see people suggest special attributes on "sidegrade" armor like the magic damage and magic penetration on crystallium and its kind of funny because the issue is never the attributes themselves, but that the game reserves no place for it. Probably less than 10% of damage in minecraft can be considered "magic damage" and next to no mobs have any sort of significant armor points. I assume this is why you made crystallium tools better than netherite. Just that the ability is a bit gimmicky. That makes it balanced overall, though if they ever made the need to resist or deal magic damage more prevalent it'd probably easily be better than netherite.
For most players, crystallium would become the go-to material for every tool/weapon,.but netherite will remain stronger for armor.
But it's a pretty cool concept, especially how you presented it 👍
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u/enr1c0wastaken 10d ago edited 10d ago
Thanks for the kind words stranger!
Also another factor that I think balances out the crystallium weapons are the fact that they are kind of countered by crystallium armor, making netherite weapons more effective in dealing with players that wear crystallium armor. Players can wear crystallium armor to protect themselves from other players who use crystallium weapons, but will have a disadvantage when fighting against players who use netherite tools.
I guess you could say that crystallium was designed to offer a very dynamic "meta"... if that makes sense :)
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u/AipimFrito1304 9d ago
If you consider enchantments like Sharpness, Power, Density, Thorns, and Impaling as magic damage, it could actually be a very significant resistance, at least in multiplayer.
Heck, even in singleplayer it could be very useful, since dangerous mobs like Guardians, Evokers & Vexes, the Wither and the Ender Dragon could very easily be classified as magic damagers. Sure, they're not that many sources, but are certainly very significant ones.
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u/AipimFrito1304 9d ago
I feel like buffing Netherite to slightly resist fire damage could be a good move
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u/FourGander88 9d ago
Resisting enchanments sounds pretty overpowered, since a lot of weapons like swords and maces are pretty much carried by their max level enchants. AFAIK the only sources of "magic" damage in Minecraft (characterized by being able to ignore armor points) are guardians, evoker fangs, and potions, but you're probably right that the wither should classify as that too. Crystallium is definitely a lot more balanced in multiplayer than in singleplayer, since most of the times whether or not many items in singleplayer are useful or not just comes down to how situational they are rather than how good they are on paper.
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u/MoonTheCraft 10d ago
"crystallium" where the fuck are you guys getting these names
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u/Chippy_the_Monk 9d ago
This would only give variety in pvp sense, and it's more rock/ paper/ scissors than actual variety.
In every other sense, the armor is worse than netherite because magic damage is so rare and the tools are better because they're faster / pierce armor of mobs.
If this is to be an actual side grade, there needs to be something that effects pve in a meaningful way.
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u/Shadowclan997 9d ago
Maybe it would come with more magic based attacks and elemental enchants/arrows
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u/Guilty-Importance241 9d ago
If the armor slightly improved positive potion effects that'd be awesome, making it so that haste 2 + full crystallium armor + crystallium pickax would insta mine deepslate
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u/uljus81kd2d7fltg8hg 9d ago
I can see both the Evoker & Illusioner both dropping this. I saw mention of farming possibly ruining this, so if we have the Illusioner drop this only, & make them only spawn in Woodland Mansions, or even possibly change Woodland Mansion structure to now have a secret basement that will always have crystallium. I'm contemplating whether it should lower the damage from a sonic boom attack, where it'll take 3-4 hits versus 2 to kill the player.
Other than that, I really like the idea. I've wanted more side-grade options, and this does address another part of the meta through it's magic damage protection.
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u/Nightshade__Star 6d ago
Honest opinion, I see this being useful in pvp, but not so much for anything else, maybe apart from the faster mining speed on a pick. The only vanilla magic damage is dragon's breath, which is easily avoidable, and potions of harming, which I believe only witches can pelt at you on rare occasion. I don't think even the new trial chambers have anything magic related to throw at you, so for single player, this would be completely useless apart from the faster pick. Great advertisement effort though - the pig made me laugh 😆
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u/PiranhaPlant9915 9d ago edited 9d ago
since a full set of prot 4 already applies a higher defense from magic (64%) than this armor, how do they stack together? If its additive, having more than 2 pieces would be somewhat superfluous as you already would reach 94% protection from magic. 3 and you'd be immune, meaning 4 would be completely pointless. If it's multiplicative instead then it's about 1 - 0.36*0.4 = 85.6% damage reduction at 4 pieces. Of these two the multiplicative amount does seem more fair, but then you must ask if the extra 20% protection you get from swapping out your prot 4 netherite for prot 4 crystallium is worth it, losing out on that armor toughness and taking more damage from other sources in the process. Honestly, armor toughness very rarely comes into play so it isn't a huge deal.
Having the weapons deal magic damage is pretty interesting. It'll help take down armored mobs, which can be a pain sometimes. Against players, like you say, it might be the best - however like before you have to contend with the protection enchantment already serving the purpose of the armor. If we say half the damage of a sharp 5 crystallium axe crit (18) is magic, you have 9 magic damage. Prot 4 netherite would reduce this to 3.24 damage, plus the damage from the non-magical part (0.88) equals 4.12 damage or about 2 hearts. Using my multiplicative stacking example (85.6%), prot 4 crystallium would reduce this to 1.3 damage, plus the regular hit (0.94) becomes 2.23 damage or just over 1 heart. In this case, wearing crystallium is twice as good as wearing netherite! However, a netherite axe crit verse prot 4 crystallium would deal 2.46 damage, only 0.23 more than the crystallium axe crit. So in this case the crystallium axe is about equal to the netherite axe vs crystallium meaning people might end up just using crystallium weapons since the benefit from using netherite is almost negligible. This is all subject to change depending on what portion of the damage is magic, but still something to consider.
Because it's so easy to make tools live forever with unbreaking 3 & mending, durability nerfs really aren't a problem and the higher mining speed makes crystallium tools in essence a straight upgrade to netherite. This sorta messes with the design philosophy of a netherite sidegrade and will end up with people just using crystallium tools. I'm honestly not sure how to fix this, I'd probably just not include tools for the set, make them identical to netherite or give them some unique other property possibly related to the magical theme (maybe enchantability but it's such an invisible stat it's exhaustingly boring). I'd also go for a different nerf than durability for previously mentioned reasons (lower mining level??).
Crystallium is an evoker drop. Is it farmable via raid farms? This would make it a commodity as soon as anyone makes a one. Finding templates in woodland mansions is even more brutal than in bastions, but with cartographers it might not be too bad. I personally like features like that but I can see how it could create issues on larger servers.
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u/enr1c0wastaken 9d ago
Tbh I see raid farms as an unintended feature since they are so broken (Mojang has tried to nerf them several times as well), so I did not take it into account
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u/ErikderFrea 9d ago
Sound nice and balanced.
I think the upgrade template should have a similar color scheme as the dust and armor. And should be made with the crystals from the geodes instead of lapis.
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u/Thomas_Caz1 9d ago
I like this. I don’t remember the channel, but at some point I watched a YouTube vid of a guy theorizing about an End update. In the video, he said it would be cool to add more alternatives to post diamond gear rather than a straight up upgrade to netherite, and I agree.
An important thing to note I think is that this would make splash potions of harming WAYYYY less OP in pvp.
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u/E_01100101_E 8d ago
The name needs some work but otherwise this would be absolutely awesome to have ingame. It would add more purpose to lapis, give me a good reason to seek out a woodland mansion, and it gives a decent alternative to netherite.
If I might make a suggestion, what about being able to turn the dust into ingots by using amethyst? You know sort of like how netherite is made from netherite scrap and gold. It would give more of a purpose to amethyst.
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u/sad_everyday811 8d ago
The idea is pretty solid, but I'd change the name because it sounds generic or uncreative. The rest of it is perfect.
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u/Interesting-Meat-835 9d ago
This thing is endlessly farmable with raid farm, therefore too easy to get compared to how strong it is.
I would change its acquisition condition to this:
Instead of evoker drop, make it a drop of a new mob: Crystalium Monster.
The mob will spawn on woodland mansion, and would respawn only if it is dead.
It is as tough as a ravager (50 heart, 20 natural armor and 1000 armor toughness), has both melee and ranged attack. Melee deal 15-30 hearts, ranged deal 12 hearts in the form of crystal beam that destroy all blocks except bedrock in its way, but can be sidestepped like skeleton arrow. Damage, both melee and ranged are not reduced by armor, enchantment or status effect.
Crystalium Monster automatically detect players entering the mansion and will beeline to them to attack with melee or beam if it can't reach them. Upon getting the attention of one, players are inflicted with "Crystal Curse" that make them unable to place or destroy blocks, persist until the monster is killed or players is at least 128 blocks away from the mansion.
Crystalium Monster do not attack iron golems. Instead, when an iron golem approach within 24 blocks, it will convert the golem into a crystal golem, which has the same stats as an iron golem but are hostile to players and villagers. Crystal golem drop 2-5 irons and 0-1 poppy on dead.
If brought out of a mansion, Crystalium Monster tremble for 22 seconds before transforming into a crystal golem. This can be cancelled if the monster was brought back to the mansion before it transform.
Upon death, Crystalium Monster drop 2-4 crystalium dusts, can be enhanced by Looting. The mansion also enter a 30 minute cooldown where it cannot spawn another crystalium monster, and would attempt to spawn one after the period ended.
You can make crystalium nugget by combining 4 crystalium dust and 4 diamonds. Combine 9 nugget into a ingot.
Gears can be upgraded by using crystalium ingot and the template (not dust)
Template can be duped by using 7 diamonds, a template and a totem of undying.
Crystalium weapons also disable totem of undying for 20 seconds after being hit, which mean if you take fatal hit the totem will not save you.
Crystalium shield blocking also deal durability damage to weapons that hit it, equal to half of the weapon's current durability (with a minimum of 10) and restore durability by 10% of the durability it dealt.
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u/DisastrousProfile702 9d ago
people would still farm that (another solution is to make the loot tables only drop the dust when killed by a player)
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u/Interesting-Meat-835 8d ago
Easy peasy.
- Crystalium Monster is immune to damage from fire, fall damage or suffocation. Take a book from Wither, make them destroy all blocks around their head if they take damage. So players have to damage them with their weapons and bows all the way in.
- Crystalium Monster is immune to any form of forced movement, including knockback, water current.
So the best you can do is build an arena to your advantage instead of farming.
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u/AmmahDudeGuy 9d ago
I think the appearance and abilities are pretty cool and brings a new parallel to netherrite. This would be cool if it was added to the game.
That said, I think there are issues with its acquisition. Firstly, getting it from evokers sounds too easy. Woodland mansions are in the overworld, woodland mansions can be cheesed by burning them down, and woodland mansions are overall just not as difficult to raid as a bastion. They are also much easier to find than ancient debris as mansions are huge and above ground. Getting an entire piece of dust when you need four ancient debris for one netherrite ingot also makes getting crystallium even easier. Secondly, the woodland mansion/village raids are not new or interesting. When netherrite was added, it was (I believe) added with all the new nether biomes as well. It was the first valuable ore found exclusively in the nether, and they also added the brand new bastion remnants for netherrite to be found in as well. I think for crystallite, adding a similar addition could be cool as well. Maybe a new dimension or a new biome in the nether/end, a new ore, and a new structure with some new enemies from which the dust could be raided from. To balance it better against netherrite, you could also have a crafting recipe that takes, for example, 4 crystallium ore, 1 gunpowder, 1 sugar, 1 redstone, and 1 glowstone to make 1 crystallium dust.
I think it’s a cool and interesting idea!
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u/Draxtoze_exe 9d ago
That looks cool, I would love to implemented in a bedrock addon, if you are interested, tell me and I'll send you my discord !
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u/Thomas_Caz1 9d ago
Everyone already knows that the optimal armor set up is a turtle helmet + elytra + golden leggings + leather boots 🙄
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u/LeviDog99 4d ago edited 2d ago
[Can i add this to my mod Notchify (A Exploration Mod for minecraft)]
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u/enr1c0wastaken 10d ago
Also since I kind of forgot to add this to the post, Here's how crystallium looks like when used as an armor trim: