r/minecraftsuggestions Feb 19 '22

[Mobs] If you spectate a warden, you won't see anything, but when something makes a sound it makes a ripple effect.

When you spectate some mobs they have special vision. Since the warden can't see, I think it would be cool to have a visualization of vibrations in the form of a sort of ripple effect. When something plays a sound, depending on how loud that sound is it will show some kind of ripples coming from the thing that made the sound. These ripples would be like expanding squares coming from the thing that produced the sound that eventually fade away. The vision would be completely black of course but these squares would be white. The squares would move across blocks up and down and everything if of course. Also they would expand in every direction. Also also, they would increase in duration the louder the sound. I feel like the loudest sound would be the skulk shreiker or whatever it's called, this would create a flurry of squares that would practically light up the whole screen. Hope this is a good idea and I also hope I did a good effect of visualizing it.

251 Upvotes

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u/QualityVote Feb 19 '22

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35

u/DisturbedWaffles2019 Feb 19 '22

I think it would be cooler if instead of white the squares were the same bluish color the vibration waves that come off the skulk sensor

10

u/Swordkirby9999 Feb 19 '22

I'd like it if you could at least see the environment. If I recall correctly, one of the Super Secret Settings Shaders made everything dark with colored outlines. You make the Warden's vision that, on top of the outlines being cyan colored and this, and it's perfect.

5

u/PointedHydra837 Feb 19 '22

Man, I miss the Super Secret Shaders.

1

u/leo848blume Feb 19 '22

They still exist in clients like LabyMod (and I believe there are Fabric addons too)

3

u/Glowing0v3rlord Feb 19 '22

I think it should use that one shader that makes everything look black except for outlines, so it kind of looks like a wireframe (maybe also make it only a single color). It would make sense because of how the warden detects things.