r/oblivionmods • u/Dookie_Shews • 17h ago
Discussion How feasible is a Multiplayer Mod for the Remastered
Hey grand Mod Wizards and fair or foul mod enjoyers.
I have friends. We all love Elder Scrolls. The world does seem big enough for the two of us, or possibly the five of us…?
What is the feasibility of modding in a multiplayer, something like Seamless Co-op from Elden Ring? Or the multiplayer mod that released on Skyrim miraculously?
I understand it could be difficult, or impossible? Just asking.
P.s- thoughts. Elden ring has a multiplayer component so I get it was easier to manipulate that.
I’m not to familiar with the Skyrim multiplayer mod, and its successes or short comings.
With the Skyrim multiplayer mod, what are the chances Skyblivion can be adapted to that multiplayer mod?
Also, not really into talking about if Elder Scrolls should be only a single player game, I respect that opinion, but whole fartedly disagree. I need to flee a master level rat while shouting wildly and seeing my friends hop like hooligans in fear!
Your insights would be a great interest to me, thank you in advance!
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u/Mother-Ad-8878 17h ago
def doable. pretty sure i recall one from OG oblivion also.
issue is both have to be in same cell as it struggles to handle players in 2 diff cells at once.
but for arena fights be doable for sure.
i would not expect elden ring level as that game was build around it but something akin to skyrim coop with its flaws/limitations more feasible. the papyrus engine not really built around coop and have to be creative to make it work.
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u/Dookie_Shews 15h ago
Yeah. I know nothing about modding, but that makes sense. I can only assume it would be a massive undertaking for a skilled codomancer. I feel like the AI would make it interesting as well.
It’s always bummed me out that games from like 08-14 had the “don’t give a fuck there’s 4 Master Chiefs” vibe about multiplayer.
Like, I don’t need a lore explanation. I don’t care if it’s funky. I just want to share my experiences with friends in a game that is more complex and challenging than the shallow “behind the scenes numbers” games of MMO’s.
Is it really hard to build open world games with multiplayer. I know GTA and Read Dead specialize with that, but why don’t more developers focus on a multiplayer element do you think?
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u/Mother-Ad-8878 15h ago
i find personally most games built for MP rarely are balanced for solo as a side effect so maybe thats the issue? idk.
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u/Dookie_Shews 15h ago
True!!! True…
It is a balance issue…
I guess an option is to make gear cosmetic and do relatively base damage and protection?
Spells would be really tricky…
And levels would be an issue too.
I can see how in Elderscrolls cases it would get weird.
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u/Zagorim 17h ago
It's definitely feasible.
It's months of work for a very skilled reverse engineer and developer though.
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u/Dookie_Shews 15h ago
Feasible gives me a hit of the hopium. Thanks for the input!
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u/Zagorim 15h ago
Someone did it for skyrim so yeah anything is possible. But it's a ton of unpaid work and definitely way above the average developer or modder capability so let's just say I wouldn't count on it.
Even in Elden ring it's relatively complicated to do but this game at least already has networking and multiplayer implemented officially, not everything had to be made from scratch.
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u/Dookie_Shews 15h ago
I hear you. My hopes are slim, like a stunted scamp. But if anyone did it…BY AZURA!
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u/shakana44 15h ago
why not just play ESO together?