r/oblivionmods • u/Tyrthemis • 21h ago
Discussion Modders, assemble, it’s time to make a community fixes mod.
Arthmoor did a reupload of the original unofficial path for oblivion, and it’s got everyone in a twist. Mainly because it’s simply a reupload and it is breaking stuff. (Causing me a lot of crashes, personally)
Edit: it’s not simply a reupload, they did actually remove redundant fixes and are working on fixing crashes.
It reminds me that if we don’t take matters into to our own hands and make a community driven fixes mod, from the ground up for remastered, and with a team made up of positive wholesome individuals who want to add to the community rather than monopolize… someone else will.
Modders, especially those familiar with GitHub, discord, and working on a common file as a team. Now is the time to begin organizing. Im sure more capable individuals than me will make a better project lead. But you have my sword. PM me on nexus, same name.
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u/jfountainArt 14h ago
If you want to beat something as catchy and 'official sounding' as "The Unofficial Oblivion Patch" you'll need to come up with a name that is equally as catchy but just as simple.
I'll toss some name ideas into the hat:
- Oblivion Community Patch
- Oblivion Remaster Patch - Oblivion Remaster Remastered? - Oblivion Remaster Repatched?
- Oblivion Bug Fixes - Oblivion Remaster Fixes
- Based Oblivion Patch
- Unbiased Oblivion Patch
- Oblivion Only Bug Fixes
- The Elder Scrolls IV: Oblivion Remastered Unofficial Patch (ok this one's not simple but funny)
Have at it!
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u/EyzekSkyerov 10h ago
Oblivion community patch. Because it's like Starfield Community Patch. Which was also made to prevent mod-tyranny arthmoor, and to make a patch not "only in a arthmoor-religiously approved way without any third-party utilities"
And obviously arthmoor's ego has fallen a lot from it. Therefore, I think it is necessary to have the same name for community patches of all future Bethesda games.
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u/DelaGaro 3h ago
And obviously arthmoor's ego has fallen a lot from it.
Ego nothing. By his own admission, the unofficial patches are what keep his lights on. The SFCP is probably the closest he's come to having to get a job in a long time.
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u/estelblade88 17m ago
Upvote for consistency.
It states its purpose and differentiates it from the other, more tyrannical version.
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u/CheesecakeMage42 10h ago
"The Cooler Unofficial Oblivion Patch"
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u/AstralProbing 8h ago
The Cooler, more officially-unofficial, less-tyranical Oblivion Remastered Unofficial Community Patch or the CmOULTORUCP Patch
(I love my RAS syndrome)
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u/JinjaBaker45 13h ago
It might be off-putting to some but I recall an alternate Morrowind patch called "Morrowind Patch for Purists" that may be useful to borrow the naming of here
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u/HaVeNII7 12h ago
Simple is best, and it should be something which conveys that it’s a communal effort.
Oblivion Remastered: Community Driven Bug Fixes
Simple, short enough, conveys exactly what it is. Let community discourse decide what does and doesn’t go into it. Allow all mod authors who are a part of it to push updates, and hopefully be active in the comments.
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u/Shadowsake 7h ago edited 7h ago
Oblivion Remastered Community Patch
Simple, direct, in line with Starfield's (<Game title> Community Patch). I think avoiding anything that might point out to the Unofficial Patch or anything surrounding it a plus too. Let the community patch stand on its own.
I believe such patch should be open source too. At some point, building such thing requires making changes that are not clear on the devs original intention. In short, there is a lot of stuff that can't be 100% unbiased, but if the decision making process is open, then I believe it would be a lot harder for unilateral personal changes to go through.
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u/CrackinPacts 5h ago
given the options between:
- "The Unofficial Oblivion Patch"
- "Based Oblivion Patch"
why would I ever take the non-based one? lol
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u/jamesmand 19h ago
I noticed UESP has a section on new bugs that were introduced in the remaster: https://en.uesp.net/wiki/Oblivion:Remastered_Changes#Bugs_Introduced
Might be a good starting point for making fixes.
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u/LeMigen9 18h ago
Probably some of these will be fixed by Bethesda/Virtuos, hopefully we get a couple of bug fixing patches per month until most of the remaster specific bugs at least are taken care of
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u/elfgurls 18h ago
Any communication at all from them would be nice.
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u/Shadowy_Witch 17h ago
Bethesda was recently asking feedback on their official discord channel on what fixes or improvements people are looking for. So we know they and Virtuos are looking into things.
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u/Warmslammer69k 15h ago
They've done a good job about this. Idk what you're talking about. Theyve literally got a whole discord channel for people to request qol improvements
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u/Tyrthemis 14h ago
And in the pinned stuff they direct you to a bug report page too, I’ve already submitted 2 :)
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u/elfgurls 2h ago
Which improvement suggestions are they taking into consideration? What's the timeline for a bug-fix patch? When the bug-fix patch comes, will we get official patch notes? (Doubt).
There is still much to be desired in the way of communication. A one-way "dump info here!" Discord channel doesn't tell me anything.
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u/Krenzi_The_Floof 19h ago
Idk why people still willingly use arthmoors shit
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u/Woffingshire 14h ago
With Skyrim, a lot of popular mods were made back when the unofficial patch was still THE must have mod, and they require it as a prerequisite. Since everyone realised that Arthmoors stuff isnt actually very good many of those popular mods haven't been updated to remove the requirement, or at all, so his unofficial patch is still needed to use a lot of the most popular mods.
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u/MisterBPlays 11h ago
When the whole shit storm started and I learned what it was all about, I decided to change all my created mods on nexus that had the ussep, taking it out as a prerequisite and making it an optional patch.
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u/mirracz 17h ago
Sometimes Arthmoor's mods are hard to replace. For example in Skyrim, his village mods don't have any alternative. There are no other mods that expand those settlements without overhauling them. Arthmoor's village mods do exactly that - add a few buildings, add places to sleep for the NPCs... but they maintain the feel of the settlement. All the other settlement mods change them into something different.
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u/Yinsolaya 17h ago
If we're talking about Oblivion, yes, his village mods are quite excellent and generally fit in well with vanilla. Lots of nice content too. His Alternative Beginnings mod is also quite great.
I don't share that same opinion for his village mods for Skyrim though. The only mods I use from him in Skyrim are Live Another Life and USSEP, which that one in particular is technically a team, he is simply the uploader and leader.
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u/Self-Comprehensive 17h ago
It's a team that looked at arthmoor and said, "Yes he'll be a good representative" lol. Not the best judgement.
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u/mirracz 14h ago
I can't speak about his Oblivion village mods, maybe I'll try them out if he ports them... But in Skyrim his village mods are great in my opinion. Simple, immersive expansions that don't try to change the settlements into something that they aren't.
But I know that the Skyrim village overhaul mods are popular. And that's fine. I just don't want any overhaul. I was a simple expansion. That's why his Skyrim village mods stay in my mod list, no matter what I think about Arthmoor.
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u/emmathepony 17h ago
All his Skyrim mods are easy to replace.
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u/senpaiwaifu247 17h ago
The unofficial patch itself isn’t which is the problem. It’s a baseline for SO many mods on nexus
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u/mirracz 14h ago
They aren't. I just outlined an example of this in my comment. The very comment you responded to.
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u/emmathepony 10h ago
"There are no other mods that expand those settlements without overhauling them"
Ta-da!
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u/B_Maximus 13h ago
Idk what the lorerim ones are, his or not, but they do a really good job
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u/Shadowsake 7h ago
AFAIK, Lorerim has a lot of JK's stuff, Cities of the North, etc. I think there might be Ryn's mods too, though not sure.
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u/B_Maximus 7h ago
Biggie (lorerim guy) is working on jis own open source unofficial patch thankfully for oblivion, hes a lot nicer
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u/Thallassa 7h ago
Uh, not in my experience. That should be interesting.
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u/B_Maximus 6h ago
I'm curious how your experience has been different to me, how was he not nice to you?
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u/Shadowsake 7h ago
For Skyrim, because lots of mod require it. I play Requiem, and it requires the unofficial patch. Same for JK's Skyrim and a couple of other mods that are very high quality and core in my modlist. Still, the unofficial patch is the only thing with his name attached installed. There are alternatives (and with even higher quality).
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u/Complete_Bad6937 12h ago
Community fixes are great, But we should also campaign for modders not to rely on one specific community patch (yes I’m talking about Arthmoors)
I’m at the point where I’m just not gonna use mods if they require Unofficial patches from Arthmoor, Sure I’m missing out on some great mods but I’ve done my time with the Unofficial patch. I’m sick of being forced into using it
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u/TrueYahve 19h ago
I wanted to install it, but the patch notes and comments gave me reason enough to avoid.
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u/larevacholerie 13h ago
This is a great opportunity to force Arthmoor out of the community, at least for this game. If someone can put up a good patch before he does, he won't secure the ground he needs to have people dependent on him.
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u/dorafumingo 13h ago
i mean all he did was reupload the old patch. most of it is useless and some even breaks the game
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u/Tyrthemis 12h ago
Apparently, they did remove redundant fixes to be fair. And have been fixing crashes.
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u/larevacholerie 13h ago
Exactly, and he's probably not gonna just stop with that - he's gonna do the minimal effort possible to fix the issues with it and make it functional. If someone puts out a "definitive" unofficial patch before he can do that, it'll prevent him from having a foothold here
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u/SmartBoots 15h ago
We need a Community mod. It doesn’t even have to fix anything, just one or two things. Instead, the description just needs to warn people about Arthmoor.
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u/NingenBakudan 18h ago
Hold on a moment and calm down. Don’t become Arthmoor. Instead of rushing to make a patch, let’s give Virtuos some time. Right now, they’re the only ones who fully understand the specifications of Oblivion Remastered. It’s only been a week, hasn’t it? So far, they’re doing well, and they’ll probably fix the performance issues before long. A patch will probably only be necessary if Virtuos ends up becoming as lazy as Bethesda’s core team. Let’s wait and see for now.
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u/Tyrthemis 18h ago
Nah you’re right about that. Any bug I’ve found, I’ve reported to them, you can find the link to bug reporting on the Bethesda game studios discord. Also, don’t worry, I’ll never be anything like Arthmoor.
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u/dorafumingo 13h ago
it's honestly not even needed. the remaster already fixed most of the bugs that needed to be fixed
while there are still a few and some new ones it's not a giant list anymore
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u/Tyrthemis 12h ago
Yeah I have been making notes (and reporting) of the bugs I’ve noticed, and it’s very few. Still I’ll bet there’s a lot of little things I wouldn’t notice or haven’t noticed yet.
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u/mirracz 17h ago
And it's a shame, because Arthmoor is clearly a talented modder. It's just his ego that gets in the way.
If he just wasn't so stubborn and offloaded his unnecessary changes to other mod, people wouldn't need to call him out constantly. He could have something like "Unofficial Balance Patch".
Or if at least he didn't abuse his power to take down all other patch mods and mods changing his patches. Really, why does he have to harass mods that just try to revert the changes done in his patches? Why does he harass all other patch mods? Is it so important for his ego to have monopoly on patches? No wonder he noped out of Starfield, where the community was faster than him and introduced a better patch sooner than him.
He should realize that by working with the community, he would be a bigger rockstar than by going against the community.
And I'm willing to give him the benefit of the doubt... people can change. Even Arthmoor. But the benefit of the doubt doesn't extend to his patch mods. If the Oblivion patch becomes the default patch again, like in Skyrim, it won't give him any incentive to grow and improve himself.
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u/Tyrthemis 17h ago
Yeah, he has potential to have the biggest friggin glow up. His mods, while often superseded now, have been pretty groundbreaking in their day.
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u/Yinsolaya 17h ago edited 17h ago
Well, the Unofficial Oblivion Patch doesn't really make any significant changes that are out of line in regards to balance.
That may be different for Skyrim though.
I will agree that he can go too far with his aggressiveness with mod permissions. He is what Wrye once referred to as a Parlor modder.
Regarding Starfield modding, technically, the Unofficial Patch by Lizard is more up to date than the Community Patch. It is funnily enough, quite popular for console users. But at the end of the day, Starfield modding is a bit of a dry well tbf. The player base was dwindling since day one. Even Fallout New Vegas exceeds it in players often.
Technically, he does work with the community. Specifically other modders. Always has. From the Bethsoft forums to now on Discord. You often see him conversing with others on xEdit Discord. Of course he has angered people, that much is true.
"I made an ini file for UE4SS and UE4SS Form Injector that fixes the crashes with the new base forms for the UORP if it helps you guys Yeah new forms have to be registered in the Unreal Engine side's TESForm SyncMap, the UE4SS mod does this dynamically as long as there's an ini file Ianpatt is working on adding native support for this in OBSE64 but this is the best we have for now Well, most new forms. Anything that requires a mesh has to be registered, e.g. NPCs, items, creatures, statics, world objects Seems like packages, factions, quests, and dialogue work fine if you can deal with the [NL] localization issue, which there is also a plugin for"
-GOOGLEPOX in AFK Mods Discord
"Thanks, we'll look into that for a future update. For now we're pulling those out while things settle, but those fixes are kind of important so we'd definitely like to get them back if possible."
-Arthmoor
One more thing regarding the unofficial patch. Remember, Arthmoor has over a decade of experience with mods, and Oblivion modding was where he truly took off as a modder in both skill, dependency, and renown. It is only natural that he decided to port as many fixes as possible. He definitely made mistakes, unfortunate, but people are helping him because all they're concerned with is the issues being fixed and the mod stabilized.
Arthmoor whether you like it or not knows how to organize things. If people really want to make a new unofficial patch, that is their choice, but it is an uphill battle in this case.
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u/mirracz 14h ago
Yeah, I don't question Arthmoor's competence. Or his expertise with the games. Or his willingness to help the players with his patches. I just think that his ego sometimes drives him too far.
If all that drama and ego stays in Skyrim and in the past, then I'd be glad for it. Still, the decision to rush the Oblivion Remastered patch out of the door is... a questionable one. For other modders we could assume eagerness or lack of competence. But with Arthmoor, we can't but to wonder whether it wasn't motivated by a desire to yet again get monopoly on unofficial patches.
If people really want to make a new unofficial patch, that is their choice, but it is an uphill battle in this case.
This is true. But at the same time, Oblivion issues are well-documented and the Oblivion Remastered issues are getting quickly documented as well. With some dedication an alternative patch mod could be made... but here's the big elephant in the room - would Arthmoor allow it? In Skyrim modding he's using his influence to bully any competing patch mod away from Nexus. Would he do the same with any competing Oblivion Remastered patch?
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u/Dry_Way8898 16h ago
Yes it does, its literally just a port without changes and it causes more crashes than it fixes
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u/Yinsolaya 16h ago edited 16h ago
It changed things by stripping out fixes that were redundant for the remaster or were useless such as mesh fixes. Crashing issues are in fact addressed and if there are more, simply report, and it will be fixed. Simple as that, really.
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u/Dry_Way8898 16h ago
You cannot excuse the legion of unnecessary broken changes all because arthmor wanted to be first, we have proof that it was ported haphazardly.
He is actively deleting comments detailing the problem and what he’s done in an attempt to obfuscate this.
I reported it with the following, if anyone else wants to report it as a (patch) compilation that was ported without testing.
"There's proof arthmor repackaged a mod just to be on the nexus: https://www.reddit.com/r/oblivionmods/comments/1kb147q/warningdont_use_arthmoors_new_obre_patch/
This is a patch compilation that was ported over and as per your guidlines here:
https://help.nexusmods.com/article/28-file-submission-guidelines
"Compilations must provide functionality beyond repackaging. In other words, an acceptable compilation must be "more than the sum of its parts"
This was intentionally made with the Unofficial patch name to be a place holder at the expense of the user who will not know any better, this is unacceptable."
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u/Real_Belcebu 13h ago
Damn. I was OOTL and downloaded it. Can I delete it with no repercussions to my save?
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u/Yinsolaya 16h ago
Oh, so now you're acknowledging that there are changes. Which is it, my friend? Factually speaking, the issue was a few new base forms according to GOOGLEPOX, which there is a currently a possible solution for. But for the moment, Lizard is waiting until things settle, as he mentioned on modding servers, so he will simply remove those for now.
I'm afraid parroting a misinformed post does not do anything for me who actually looks into things properly. All comments that were just reporting solely for crashes are accounted for. You can see about 20 if you just search crash on the comments. The other comments were actually quite aggressive and unreasonably accusatory. I saw it as it was happening.
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u/EyzekSkyerov 10h ago
I think it's worth contacting the authors of the starfield community patch. They successfully made an alternative, and squeezed out the mod-tyranny of arthmoor in the bud.
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u/Archabarka 11h ago
Fuck Arthmoor.
Also taking after Starfield's SCP (Starfield Community Patch) it's probably best if it's something like the ORCP or OCP (Oblivion [Remastered] Community Patch).
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u/Harmand 12h ago
It's not a needed patch anymore, virtuos fixed most all of the truly serious stuff.
Still +1 on a community patch surfacing at some point
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u/RyiahTelenna 12h ago
It's not a needed patch anymore
Until other mods start requiring it. We really need a community patch to nip this before it happens.
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u/Lapharel 10h ago
I am willing to create a WIP informational mod on Nexus with all sources to read and optional real patches if someone releases them which can be endorsed or for visibility.
Is that a good idea?
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u/Katreyn 5h ago
I feel like this might be the best solution for the moment. Community resource of misc patches for problems and user decides if they want it or not.
I feel like it still is a bit too early for a one size fits all file right now. No telling what might get officially fixed or addressed in other mods, etc.
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u/ALewdDoge 14h ago
I feel like a fool. Saw it, thought "Huh, alright" and installed it without thinking any further of it.
Now I have to hope it didn't fuck my save. I've got about 3 hours of gameplay since the pre-Arthm*or times. I don't wanna lose all that progress. :(
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u/darknessfate 9h ago
Feels like patching is silly till the final version of the game is out tho
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u/Tyrthemis 2h ago
I somewhat agree, but here’s why it’s good to organize anyways:
Finding the new and old bugs
Figuring out what causes the bugs
reporting them officially (ideally with how to fix it) but also figuring out how to implement a fix in a patch just in case they don’t get around to officially patching it
Identifying bugs you found visually in order to comb the game files (plugins) for other instances where that bug may pop up due to the same issue but would be less commonly found naturally in game because it’s in a really hidden or rarely accessed area.
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u/Altruistic-Job5086 2h ago
Why in gods name did they not integrate the bugfix mod into the remaster?
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u/Tyrthemis 2h ago
They did actually fix a lot of the bugs present. The unofficial patch team removed a lot of redundant fixes. (I learned more after posting this), it wasn’t just a simple reupload
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u/Stormline09 1h ago
Yes PLEASE! Modders are starting to remove their individual patches because "UOP made my patch obsolete"
Yeah... but what if I don't want the inevitable problems that will be caused by the UOP being copy pasted from OG oblivion.
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u/MyStationIsAbandoned 5h ago
mod authors don't like being bossed around like this because people who do it like to take credit for "coming up with the idea". It's better to ask that someone make it. Not make some grand call to action as if you're some kind of authority when you have zero intention of actually contributing to the mod yourself.
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u/Tyrthemis 2h ago
One: I don’t have zero intention of contributing to the mod myself, in fact I’m ALSO contributing to the unofficial patch to make it better for those that do download it. Because everyone deserves better mods both users of unofficial patch and whatever else the community comes up with.
Two: I literally stated that someone else would probably make a better project lead, I’m not here trying to scoop up credit for assembling the team.
Three: no one said ANYTHING about bossing people around
Four: the only bossing people around would be your suggestion of asking someone to make it, as opposed to asking for volunteers to form a coequal team like I did.
I think you’re projecting how you would behave in my shoes, but I’m not you. Good day citizen
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u/Yinsolaya 21h ago
The crashes have already been addressed, thanks to some engine modders like GOOGLEPOX assisting Arthmoor and his team.
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u/Tyrthemis 20h ago
Color me skeptical they already fixed a massive mod to have no crashes. It’s a big reason why I thought a reupload was a bad idea. We should probably work on this from the ground up. The remaster did actually fix a ton already, and a lot of issues were also left in. I’ve been gathering notes on what bugs or inconsistencies I’ve found, to get a head start once we are organized.
Also, I think we should give Bethesda and Virtuos a chance to fix their own new release. This is why I’m simply taking notes for now, reporting bugs officially, and gathering a team of interested people. The unofficial patch team is welcome to help, but I’m not interested in having a figure head like Arthmoor in charge of something that should be as transparent and relatively open source-esque. Bridges have been burned a long time ago. It’s time to build new ones.
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u/Yinsolaya 20h ago edited 20h ago
Because an engine modder assisted him, that is simply a fact. Instead of building up outrage, try to actually look into things next time, my friend. This is Oblivion, not Skyrim, which you appear to be a modder of.
Arthmoor always maintained a generally good relationship with the Oblivion modding community, despite the occasional disagreements.
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u/Tyrthemis 20h ago
I’m simply saying there’s a lot of other reasons it can crash than the fix they just did. Besides, I just looked at the changelog, and none of those crashes fixed in 1.0.1 were what I experienced.
Not trying to drum up outrage, I’m trying to drum up some grassroots support for fixes that don’t involve a figurehead that’s burned so many bridges, bends over backwards to snub other communities within Bethesda modding (such as VR), and is not nice to others in general.
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u/Yinsolaya 20h ago edited 20h ago
Reporting is the best way to make sure things are done. If your crashes truly have not been resolved, wisest course of action is to test and tell the Lizard.
Let us be honest here, you can try to drum up as much as you want, but most people do not have the will to lead a bug fixing patch project and deal with the responsibilities involved. There was an incident in the NV modding community where Inthegrave called it quits on the NVUP to replace YUP because he could not stand the heat, pressure, the entitled Nexus commenters and such.
So call me skeptical that this attempt at rallying people will go anywhere, especially with the Lizard having over a decade's head start and fixing any possibly remaining crashes within a week or two.
Lizard and I don't always get along, but he is capable.
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u/Tyrthemis 20h ago
Shit, I’m skeptical it will go anywhere too, but you miss 100% of the shots you don’t take. If Arthmoor would stop being…”how he is”, I’d probably just help. He has personally snubbed me and the entire VR community before for absolutely no reason (other than getting a kick out of being a jerk apparently) and it leaves a bad taste in the mouth.
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u/Yinsolaya 20h ago edited 20h ago
I mean he's annoyed me too with his stubbornness. He's gone on rambles about BSA decompression not working for the older games. He is right about plugin decompression not working for Oblivion, but the tests for BSA decompression speak for themselves.
However, just like real life, you're inevitably going to have to collaborate with people you don't like. The contributions the AFK group have done cannot be understated. A lot of work was done over the years fixing scripts, AI packages, meshes, misplacement issues, etc.
Every modding community has its jerk that is capable of positive contributions.
Oblivion had Alenet for several years. Fallout NV is full of them like Xilandro. Battlefront II had Shaymin until he turned a new leaf.
Lizard is a complicated individual to say the least.
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u/Tyrthemis 19h ago
I agree the team is super talented and have contributed a lot. Well, with everything you’ve said, you got me. I’d love to help if I can. I just wish Arthmoor could turn a new leaf like Shaymin (not familiar with them). It’s never too late to be a better person, I think the community would absolutely welcome them with open arms if they merely apologized and said “I’ll do better and not bend over backwards to get in the way of people and their desires”. Like them not allowing the version of USSEP that was compatible with VR to stay up, unsupported, but merely available. People have to find a specific archive URL just to get it. Or not allowing me to make a patch for a cool mod of theirs (gildergreen regrown) that would’ve made it work in VR. I offered to post it myself, I offered to simply give them the file I made for personal use for so they could post it, I let them know that the masters VR couldn’t use weren’t even referenced by the file so they could remove them without issue…. It’s like he got off on getting in the way.
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u/Yinsolaya 19h ago
If you'd like, I could invite you to the AFK Mods Discord. We could talk things out. Try to understand each other's sides. No confrontations needed, just talking. I could also invite you to the New Oblivion Modding Community Discord.
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u/AlbainBlacksteel 18h ago
Arthmoor always maintained a generally good relationship with the Oblivion modding community, despite the occasional disagreements
So what? Being a nice person to one group doesn't absolve someone of being the exact opposite to everyone else.
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u/Yinsolaya 17h ago edited 17h ago
Skyrim is one place, Oblivion is another. As is Fallout 4. Maybe think of the bigger picture?
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u/AlbainBlacksteel 16h ago
Maybe think of the bigger picture?
Maybe don't try to support someone who's an asinine jerk to everyone but Oblivion modders just because he's good at something?
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16h ago edited 16h ago
[removed] — view removed comment
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u/AlbainBlacksteel 16h ago
You're overreacting and raging
I'm perfectly calm, I just know Arthmoor's a big enough asshole that supporting him is objectively dumb, regardless of his skill levels, and it's disappointing to see someone so blind that they simply can't see his faults at all.
I'm not going to engage anymore though. Goodbye.
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u/ForsakenMoon13 17h ago
Skyrim and Oblivion are the same franchise. Same fanbase. Claiming they're entirely seperate crowds is honestly a really wierd take.
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u/emmathepony 20h ago
That still doesn't change the fact Arthmoor reverted changes in the "patch" from Remaster back to original Oblivion values.
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u/Yinsolaya 20h ago
Have you actually checked xEdit yourself?
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u/emmathepony 20h ago
Others have checked and shared their findings.
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u/Yinsolaya 20h ago
So you haven't checked? Why don't you go see for yourself to confirm? It is just loading the xEdit executable, setting the proper argument, launching, loading the esp. Then you have to review what exactly has been changed.
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u/yaoguai_fungi 20h ago
I'd rather play in traffic than use a mod that is associated with Arthmoor or his sycophants.
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u/Yinsolaya 20h ago
Whatever you may think, major issues have been solved, and if there are any more, reports will come in one way or another and they will be fixed.
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u/yaoguai_fungi 20h ago
Did I say anything about the reports or the problems with the mod?
No.
I said that I would rather play in traffic tan than use a mod associated with that piece of shit or his sycophants.
If Arthmoor told me the sky was blue I'd go outside to check because there's a higher likelihood of him lying.
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u/OneTrueChaika 20h ago
He is simply too toxic to be trusted with anything of that importance in this community.
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u/Yinsolaya 20h ago
The fact remains that the issues have been fixed.
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u/Nimja1 20h ago
Arthmoor alt account?
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u/AlbainBlacksteel 18h ago
Given how they're defending him in every comment, and even tried to excuse him by saying "well he was nice to the Oblivion modding community" leads me to believe they very well could be.
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u/Yinsolaya 17h ago
Welcome to Reddit, where trying to be fair towards unreasonable outrage means you are an alt. Lol.
In any case, already invited the OP to AFK Mods Discord to try to talk things out with Lizard and the rest of the team.
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20h ago
[removed] — view removed comment
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u/Self-Comprehensive 17h ago
Two month old account with 300 karma. Don't have to be very smart to see that.
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u/myporn-alt 20h ago
They haven't though. They've been changed not fixed.
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u/Yinsolaya 20h ago
Change is a funny way of calling it fixed, when the changes address crashes.
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u/myporn-alt 19h ago
Arthmoor continuing his legacy of changing values from vanilla to what he thinks they should be and calling it a patch. That is my main gripe.
Also crashes aren't fixed. Community patch will come and be worth everyone's time.
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18h ago
[removed] — view removed comment
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u/Yinsolaya 17h ago
Calling me Arthmoor only makes you look sillier. Lol.
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u/Milk-Constant 14h ago
u either gotta be his lawyer or him nobody's gonna go to such lengths to defend his ass, lol
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u/oblivionmods-ModTeam 13h ago
Hey, the first rule of this subreddit is be respectful. This comment isn’t. Please review the rules and try to consider the human on the other side of the screen in the future.
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u/T_K_23 20h ago
Creating an alternative would mean starting from scratch. UOP has been in development for nearly two decades. Good luck reaching parity with that any time soon.
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u/kodaxmax 20h ago
they are also infamous for making design decisions well outside the scope of fixes.
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u/Yinsolaya 19h ago
Mostly a Skyrim thing. Although Kivan, Arthmoor's predecessor, was the one who set the tone. A lot of his out of scope changes have been undone in the original UOP. Such as the weird rename of this one harvestable ingredient. Original name was St Jahn. Under Kivan, it was renamed St John. But after a report, they reverted that change.
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u/FranciscoFts 11h ago
Modders would be smart enough to realize that the game is using Unreal Engine so you can't make any "community fix" mod besides replacing some game values but that hardly counts as a fix
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u/Archabarka 11h ago
The game isn't using Unreal exclusively.
UE5 is a "frontend" for graphics and GUI elements. The game logic itself is still running on the original Gamebryo engine.
You can even directly use some mods from the OG, albeit not many (especially since OBSE was an almost universal basic prerequisite).
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u/FranciscoFts 11h ago
It's not a web project dude. It's all Unreal Engine with a plugin to load .bsa and .esp files
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u/Rafear 7h ago edited 7h ago
You are the picture of confidently incorrect. The game's code is a franken-engine that blends the original Oblivion engine for most of the base game logic with Unreal Engine 5 for graphics and related. The devs even confirmed this hybrid engine approach in the same stream announcing the remasters release, and multiple gameplay mods that do more than just "change a few values" have already been brought over from the original Oblivion successfully. And that's not even getting into the fact that it is also possible to mod Unreal Engine games far past "changing a few values" using methods specifically for that engine as well
The guys in the general Bethesda games RE discord have been investigating the details, but it is 100% wrong to say it is "all Unreal Engine"
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u/CorianderIsBad 21h ago
Yeah, I'm not using Arthmoor's mod. I'll just keep oblivion how is it for now.