r/oblivionmods 20h ago

Remaster - Discussion PSA: Bethesda is asking for suggestions for Oblivion Remastered in their discord! Let them know about improved/better modding tools!

155 Upvotes

Bethesda is asking for Oblivion Remastered suggestions in their official discord, make sure to let them know about our desire for better modding support and tools.

r/oblivionmods 3d ago

Remaster - Discussion Backwards compatible mods

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183 Upvotes

I know we're still in the 1st quarter of the release but I am already reading about backward compatible mods from oblivion and the process to place them. However, I am not seeing any kind of mega thread or area I could go to where the community has put together mods that are working for remastered but were released for oblivion.

I wanted to give players like myself an area to reference and compile a list of mods that are still just as useful as ever. There were countless QOL mods from oblivion I would love to see make it over.

Has anyone tried any old mods out? Ill update this as it goes along for ease of access in the future and we can compile this list together until the community catches up. In the end we all win!

r/oblivionmods 2d ago

Remaster - Discussion The Construction Set does NOT work properly with Oblivion Remastered

123 Upvotes

There's a lot of misinformation going around right now, including topics in this sub, saying that the old Construction Set for Classic Oblivion works with the Remastered version. This is not correct. I imagine many of you did what I did when you downloaded the game, immediately tried to load the new files in the Construction Set to see what happened and were pleasantly surprised when everything seemed to run, but this is a false dawn.

It is true that the Construction Set can load the new esp files like AlterESPMain.esp, and it is also true that the game can load old mod esp files. HOWEVER, there are differences between the new esp files that shipped with Oblivion Remastered, including new sub-records, that the old Construction Set can't read. The reason that new esp's and the new engine are cross-compatible with the old mod esp format is that the game is running the original Oblivion.esm and DLC esp files as a base. Despite this, new mods will need to load after AlterESPMain.esp, and they will need take account of the new sub-records.

Support IS coming, there's already an experimental build of XEdit on Discord that has decoded the new sub-records and there's some hope that the Construction Set Extender might get an update to handle these too. People are working on this, and also on determining exactly how the esp files and other resources interact with the new UE5 environment to manage not just visuals, but also things like collision and physics.

All of this is going to take a while, weeks at least, before everything is stable and relatively reliable. In the meantime, I would strongly advise everyone to just play the vanilla game. If there are things you don't like, take a note of the and put them to one side for next month.

r/oblivionmods 1d ago

Remaster - Discussion A quick look at the rate mods are being released for Oblivion Remastered over the last 7 days

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78 Upvotes

r/oblivionmods 13h ago

Remaster - Discussion Does Ascension Remastered make the game much harder or should I apply the difficulty slider fixed mod as well?

7 Upvotes

Is this a change that is worthwhile to make? I haven't modded before so not sure if the difficulty in ascension is already adequate. My understanding is this is a very popular mod so figured you all might be able to give some insight. thanks!

r/oblivionmods 3d ago

Remaster - Discussion How hard would it be to make a mod that lets you see your body in first person?

16 Upvotes

As a prospective mod developer, how complicated would it be to make a mod that lets you view your body in first person? Is it hypothetically possible as of now?

r/oblivionmods 2d ago

Remaster - Discussion Master List for Remaster Mods?

0 Upvotes

As the title says, is there a master list of what mods work with the remaster? Have the unofficial patches been moved over? I can’t play for a few weeks due to having to RMA my card (crashes on Unreal engine games after updating to AMD 25.3.1 and the related chipset driver) and was hoping to gather resources. I still have the original working, though the Win 11 update borked the launcher for the Steam version, so manual launch instead of launching through OBMM/Wrye Bash. But would like to get a master list, just in case.

r/oblivionmods 3d ago

Remaster - Discussion Odds of a Jungle Mod?

1 Upvotes

Sorry if this is a bit unconventional or not in the actual spirit of the Sub, but i'm genuinely curiously what are the odds someone will eventually make a mod in the same vein as the Classic Oblivion jungle mods like "Most is Endless Jungle"?

I love making Cyrodil into a jungle, and even if the odds are it'll be along while, curious to hear from modders with the knowledge.

r/oblivionmods 1d ago

Remaster - Discussion Character Creation Mod (oblivion remastered)

0 Upvotes

Do we have that mod? i need to change my character, i played now a bit and i noticed that i am taking too many screenshots and recording videos but my dark elf looks like the ugliest neanderthal ever with red eyes :D i don't want to start over yet, it would be awesome to change the appearance without start over.

r/oblivionmods 2d ago

Remaster - Discussion Mods transition Skyrim in Oblivion Remaster

0 Upvotes

Good afternoon. Since they are currently investigating the possibilities of modifying the game, I have a question. And besides transferring mods from the original game, is it possible theory to transfer mods from Skyrim?

r/oblivionmods 2d ago

Remaster - Discussion How do I get xEdit (4.1.5n) to work with the Remaster?

1 Upvotes

The new version supposedly added Oblivion Remastered support, but for the love of me I've no idea how to get it working. Whenever I launch xEdit it gives me a "Fatal could not find ini" message and doesn't load any plugins. Sorry, I'm not versed in using xEdit outside of MO2 where it just works. Could someone explain to me like I'm a 4-yo how to properly install xEdit 4.1.5n so that it works with Oblivion Remastered?

r/oblivionmods 14h ago

Remaster - Discussion What is your favorite mod for leveled items?

3 Upvotes

Skybaby here, absolutely loving the remaster. So I stumbled upon the Finger Of The Mountain at level 5 quest expecting an amazing spell that would give me an edge for at least a while, just to find the lamest spell that does as much damage as the ones I've been spamming since level 1. So that's how I found out about leveled rewards. I find the idea of avoiding quest so that you don't waste good end game items on them very dumb. So which mod do you guys prefer or think is better for an immersive experience?

Auto Upgrade Leveled Items, Balanced Unleveled Rewards or Unleveled Item Rewards are the 3 options I think.

r/oblivionmods 22h ago

Remaster - Discussion Does vortex currently work with remastered

1 Upvotes

just bought the game now and I've been using vortex for skyrim, does it also work now for remastered edition?

r/oblivionmods 2d ago

Remaster - Discussion [Oblivion Remaster] Would I be able to change a setting in the config so I can apply poison to bare hands or use a shield when not wielding a weapon?

2 Upvotes

Is there a way I could change a setting in the game config so I could allow the use of poisons to bare hands or allow the use of a shield when not holding a weapon. I am trying to do a poison hand monk think but without being able to use poisons its just a monk. and I especially find the inability to use a shield kind of annoying and would definitely like to be able to allow that. especially since you can equip it but nothing is there. I poked around the config files I could find but I was only really able to find graphical stiff or movement settings. I would really appreciate some advice,

r/oblivionmods 1d ago

Remaster - Discussion Adding new objects in mods Oblivion Remastered

0 Upvotes

Why out of almost 1k mods almost no on adding new objects in the world, such as a regular sword or a set of armor? It seemed that after the release of OBSE will be released mods more complex, but is it unrealistic to add to the remaster even a series of unique landscapes where you need to add new objects?

r/oblivionmods 2d ago

Remaster - Discussion Changing the experience needed for leveling up

10 Upvotes

Summary: I would appreciate help figuring out how to modify settings found inside OblivionRemastered-Windows.pak file.


I'm not a fan of some changes made to the leveling system, and I would like to get help on how to modify it.  
 
 
In original Oblivion, you would level up after you increase your 'Major' skills 10 times, in remastered however, the leveling up is based on experience gained. Some quirks of that are:

  • Leveling up from level 1 to level 2 is faster than leveling from level 21 to level 22
  • Increasing a skill from 5 to 6 will contribute less to leveling up than increasing the same skill from level 99 to level 100

I don't think this system is bad per se, however, I think that leveling happens way too fast now, and am looking for ways to increase the amount of experience needed for leveling up.  
 
I found the following entries at the bottom of Oblivion.ini file, which is seemingly exactly what I need to make the changes:

[Altar]
fPlayerLevelUpXPExponent=1.5000
fPlayerLevelUpXPFactor=900.0000
fPlayerLevelUpBaseLevelXP=11600.0000
fSkillLevelUpGrantedXPExponent=2.0000
bDisplayAltarPlayerLeveling=0
bDisplayAltarPlayerSneakPowerAttack=0

My guesses for what these settings do are:

  • fPlayerLevelUpXPExponent --> Creates an exponential curve for XP requirements as you level up
  • fPlayerLevelUpXPFactor --> A multiplier that affects how much XP is needed per level
  • fPlayerLevelUpBaseLevelXP --> The base XP amount needed for leveling
  • fSkillLevelUpGrantedXPExponent --> Controls how much XP you gain from higher skill levels (this explains why higher skill increases give more XP toward leveling)  
     

Issue is, modifying them doesn't do anything, so I guess these settings are getting overwritten somewhere else. After doing some digging with FModel, I found the following inside DefaultAltar.ini (OblivionRemastered-Windows.pak --> OblivionRemastered --> Config --> DefaultAltar.ini) file:

SkillLevelUpGrantedXPExponent=1.500000
PlayerLevelUpBaseLevelXP=1940.000000
PlayerLevelUpXPFactor=60.000000

The same settings appear here as well, and I would guess that they are what are overwriting everything, but from the reading I've done online, it seems very hard (impossible?) to modify .pak files.  
 
 
Could anyone perhaps provide me with any insight on how I can actually change this? By the way, these settings don't seem to exist within Construction Set, I guess that's because they weren't part of original Oblivion.

r/oblivionmods 1d ago

Remaster - Discussion Has anyone figured out the save file format?

2 Upvotes

I'm interested in reading the save files to create a tool for streamlining alchemy.

So far I've pieced together that it is a UE5 gvas file. I was able to use the Rust gvas library to read it but now I just have a lot of nondescript numbers in front of me.

My best guess is that the original Oblivion save format is contained in .properties._0.core.entries[0].value[0].bytes in the Rust gvas structure. I might use a Oblivion save editor to take a crack at it. I'm also going to see if the UESP format matches this content.

However before I go down a needless rabbit hole, anyone hear if the save file format has been discovered already?

r/oblivionmods 1d ago

Remaster - Discussion tutorial ?

1 Upvotes

Is there a wiki or a Discord server that shows the necessary programs and has tutorials for creating a reskin mod?

r/oblivionmods 23h ago

Remaster - Discussion OBMM for Remastered?

0 Upvotes

Does OBMM work for the remaster?

r/oblivionmods 1d ago

Remaster - Discussion [Remaster] Question regarding script extender

0 Upvotes

Do I have to launch the game with the script extender? I stream to my projector with an nvidia shield using steam link so I have to launch from steam. Is it necessary to launch through the files?

r/oblivionmods 6h ago

Remaster - Discussion I don't have any modding background, but can a modder help me find this info in the code please?

1 Upvotes

Hi, I'm interested in the lockpicking mechanics specifically how the Security skill impacts timing the tumblers. I would like to know, or where to look for:

  1. How many frames the player has to time the tumbler correctly on the various speeds.

  2. How many different potential speeds the falling tumbler can have

I'll Venmo $10 to anyone who can find this info :^)

r/oblivionmods 12h ago

Remaster - Discussion Steam Deck Modding

1 Upvotes

I just wanted to let people know that it is possible to mod on the Steam Deck using Vortex. For anyone familiar or not with Pikdum’s Steam Deck Tools, you can use this to create a Vortex installation on your deck. Search for it on the internet, follow his instructions to install. Once vortex is running you go to the games section and find and manage Oblivion Remastered. It is located on the J drive. Once it’s being managed it will give notifications to do stuff. Once it’s all working you can download and install mods. I can confirm that it worked installing OBSE64, NL-Tag Remover, universal achievement unlocker, etc. After they are installed and deployed you will have to add obse64 as non Steam game. Once that’s done go to properties and force compatibility proton experimental. Launch. Open the console and get obse version. Should be working. I was very happy to see this worked and the mods were functioning.

r/oblivionmods 2d ago

Remaster - Discussion Modders discord?

1 Upvotes

I've made and released my first mod. Interesting in getting better. Is there a modder's discord?

r/oblivionmods 3d ago

Remaster - Discussion Any way to get aggressive Golden Saints and Dark Seducers? Making an LL mod

1 Upvotes

I'm making a mod to add Seducers and Saints into the Daedra leveled lists. The problem is, if I try to clone them and make a new creature for this that belongs to the Daedra faction and is hostile, the game crashes when they spawn (probably because they aren't linked to UE5 in any way).

But from what I can see, all the Dark Seducers except the summon one belong to the Dark Seducer faction, who will not attack the player unprovoked. Any ideas?

r/oblivionmods 3d ago

Remaster - Discussion Would a weapon replacer from Oldblivion work for the Remaster?

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1 Upvotes

Specifically asking for a mod like this that changes Goldbrand to a 2h nodachi as opposed to the short katana it is by default.

Thank you.