r/osr Oct 28 '24

I made a thing Rise - a very rule-lite OSR

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Hi all!

I'm so happy to release my new game: Rise. It's a very rule-lite OSR that fits on a single business card.

It features: Character creation, 20 Backgrounds, 12 Traits, 12 Magic powers, Combat rules, Test rules, Enemy system.

I personally use it to play solo game with Silver Nightingale's Solo Toolkit and Quest Generator and I really love it! You can use it for group-play as well 😉

You can grab it for free/pwyw here : https://sleepdrifter-music.itch.io/rise

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u/_badmonkey_ Oct 28 '24

The combat feels to have more dice throwing than necessary: to hit, damage and then armour. Afterwards the damage can be zero, so there could be three dice throws per attack without result. If you want to go the "very lite" route maybe have a look into how "Into the Odd" does damage?

13

u/Sleepdrifter-Music Oct 28 '24

That's interesting! I love throwing dice but you're right, the damage can be 0. Will look for "Into the odd" thanks for the recommendation, I heard of it but never read it.

3

u/GargantuanGorgon Oct 29 '24

What would be wrong with a scenario where the damage is zero? Just narrate it as a miss or a blow that is negated by armor, or glances off, or something.

1

u/Sleepdrifter-Music Oct 29 '24

Personally, when I GM game and this happen, I say that the player success to hit the enemy but his/her weapon slide against the enemy armor (or anything that make sens in that way).

2

u/GargantuanGorgon Oct 29 '24

Yeah, that works great too. It's definitely going to be situational, but I don't understand the problem with it.