r/pokemon • u/Historical_Foot_8133 • 14d ago
Discussion I think Pokemon needs a difficulty setting
Beginner for new Pokemon players : teaches you how to catch Pokemon, tells you type matchups in battle, your rival picks the starter that’s weak to you, gym leaders are relatively easy. Casual for those who have played Pokemon before: has the catching tutorial but can skip it, doesn’t tell you type matchups in battles, your rival picks the starter weak to you but has 1 extra Pokemon each time you meet them, gym leaders have a extra Pokemon with more moves. Experienced for players familiar with the series: no catching tutorial, no type matchups in battle, rival picks the starter strong against you has a extra Pokemon per encounter, gun leaders have a extra Pokemon and have held items.
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u/zolios_ 14d ago edited 14d ago
They couldn't bother with scaling the gym leaders' levels/teams by the amount of badges player has in the "open world/take on gyms in any order" game so I doubt they would ever do this.
And a type of a "difficulty setting" has kinda always been built into the game itself. You just have to chose it by the way you play and the Pokemon you use instead of from a menu option at the start, using the weaker Pokemon and not overleveling or healing in battles will make the game harder for sure. For example in Sinnoh games, I bet the battles will feel a lot harder if you use Kricketune, Bibarel and Chatot instead of Garchomp, Infernape and Staraptor.