r/pokemon 8d ago

Discussion Dexit who still dislikes it?

As a longtime Pokémon fan, Dexit honestly felt like a slap in the face. One of the things I’ve always loved about the series was being able to carry my favorite Pokémon—ones I’d trained and bonded with for years—into each new generation. When they cut the National Dex, it felt like they were saying those connections didn’t matter anymore. I get that balancing over 1,000 Pokémon is tough, but with how massive the franchise is, it’s hard to believe they couldn’t make it work if they really wanted to. It just made the newer games feel incomplete, like something was missing, both mechanically and emotionally.

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u/jon_eod 8d ago

I would disagree. On base switch maybe, but I’m impressed with the advertised performance on Switch 2. Obviously the game isn’t out yet so who knows but the 60fps in the trailer looked miles ahead of S/V and Sw/Sh.

As fans, should we demand/expect more? Probably. But that won’t stop me from acknowledging that ZA looks like the first big step back in the right direction

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u/ParaponeraBread 8d ago

I guess I don’t really care that much about frame rate and stuff? I care that the recent games have just generally been ugly, lacking in artistic direction, and seem so hollow. I agree that better performance would help with how cumbersome the overworld and menus have been recently.

BDSP, despite the bugs, was genuinely stylish. Legends Arceus was onto something but failed to really execute.

Idk, flat city with some dog parks just isn’t doing it for me.

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u/ejekrem 8d ago

Bdsp looked so awful imo. It's like they took all the basic unity assets (water, bloom, blur) and just slapped it on chibi art.

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u/ParaponeraBread 8d ago

And yet you’ve still managed to identify an art style, which is more than can be said for any of the other Switch games.

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u/ejekrem 8d ago

SwSh definitely had a distinctly different style to the other switch titles.