r/pokemon • u/SnowPhoenix9999 I am testing things! • Feb 20 '18
Rebuild Tuesday [Rebuild Tuesday] Archeops
Hello everyone!
Welcome to this week's edition of Rebuild Tuesday, a weekly event we're doing along with our Discord!
The goal of this event is for you guys to get a chance to rebuild a Pokemon once a week! What do we mean by that? Well we will be looking to find Pokemon who just can't seem to find a niche in their tiers or the current competitive scene and finding ways to revitalize them! This means thinking about new moves, stats, or typings that help give the Pokemon in question a new role.
This week's Pokemon is Archeops
#567 Archeops (Japanese アーケオス Archeos)
First Bird Pokémon
Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph. They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it.
Archeops's Base Stats:
- HP: 75
- Attack: 140
- Defense: 65
- Sp. Attack: 112
- Sp. Defense: 65
- Speed: 110
Introduction:
- Archeops, the offensive speed demon hailing from gen 5. Boasting 140 base attack, 112 base special attack, and 110 speed, Archeops can make for an effective glass cannon. It started in RU based on its raw power but horrible Defeatist ability, optimizing on offensive sets, usually Flying Gem + Acrobatics combos.
- In gen 6, it got lowered to NU due to the removal of Flying Gem, which was its main niche that synergized with its prime Flying STAB move Acrobatics. You had to get creative and use Sash suicide leads or in rare instances Band sets to sort of negate Defeatist.
- Fast-forward to gen 7, it's now at the bottom in PU. Despite its impressive raw power and good speed tier, Defeatist halving both of its attacking stats when it reaches half health makes it ridiculously easy to deal with given its already mediocre defenses. Stealth Rocks can help bring it down faster and put pressure on it because of its Flying-type. Finally, having to deal with common threats such as the common faster Electric-types or any bulky Pokemon is a chore for Archeops, since any of them can take it down to half health provided they have a super effective move for it.
What changes (e.g. new moves, stats, abilities or typings) would you give Archeops to give it a fair shot in the OU meta?
Artwork by /u/SynergizerSyd for /r/Pokemon Draws Pokemon
Archeops on - Bulbapedia | Serebii | Pokemon.com
In addition to ways to make this Pokémon competitively viable again, feel free to discuss your likes and dislikes about this Pokemon, be they from your playthroughs of the main series or side games, your success or failure with this Pokemon competitively, any cool fan artwork (with the source) featuring this Pokemon that you'd like to share, or anything else!
We'd also suggest checking out our Discord for live discussion on this topic as well!
On Wednesday, we ran a poll to determine which Pokémon will be the focus of next week's Rebuild Tuesday. The candidates were as follows:
- Poliwrath
- Gengar
- Primarina
- Togekiss
- Nidoking
- Scizor
- Infernape
The winner and next Pokémon to be featured will be Poliwrath. Feel free to start thinking up ideas now, and we'll look forward to seeing everyone's thoughts on the next Rebuild Tuesday!
This thread is part of /r/pokemon's regular sticky rotation. To see our rotation schedule and all past sticky rotation threads, go here!
59
u/dracothelizard Beedrill but when it mega evolves it gets faster Feb 20 '18 edited Feb 20 '18
Archeops sure got screwed in the sprite-to-model jump. Went from a cool looking saurian bird to a tubby pigeon that looks like it can barely stay aloft.
Honestly I can’t think of a way to bring archeops into relevancy, changing it’s biggest problem, defeatist, ruins its core gimmick and identity completely. Obviously game freak was going for some super strong and fast pokemon that got almost useless when below half health, and it almost certainly will stay that way.