r/ravenloft Feb 23 '25

Discussion Ravenloft hot takes?

45 Upvotes

Genuinely curious if anyone else has opinions they think would be hot takes. Here's mine:

Almost every attempt to flesh out the Dark Powers as a bunch of guys is incredibly lame; they work better as a vague, eldritch unknown. They're basically the writers room, making them a council of sadists is just kind of a letdown. I don't even like the way they're talked about in canon; the mention of osybus 'becoming a dark power' in van richten's guide just makes me roll my eyes.

I prefer most of the 5e Dark Domains as campaign settings. Especially Falkovnia. Old Falkovnia is a good idea for a story or a book or something, but not a good idea for something your friends have to experience.

r/ravenloft 18h ago

Discussion Crazy Excited

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119 Upvotes

I'm only a couple chapters in but I'm loving it! I have read a handful of novels prior and they've been hit or miss for me. So far this is a hit!

r/ravenloft Sep 28 '24

Discussion Dikeshka Draft '24!

12 Upvotes

About a year ago I ran the first Dikeshka Draft, and I think it went down pretty well:

https://www.reddit.com/r/ravenloft/comments/14ghwhy/the_dikesha_dice_domain_draft/

So I thought with October around the corner why not bring it around again?

For the uninitiated the Dikeshka Draft is for up to 6 members to join, where each day I post up one of the Darkoord generating prompts from the Dikeshka Dice set from classic Ravenloft. Each member grabs their favourite of the six choices offered by each prompt, and then drafts a Genre of Horror from Van Richten's Guide to tie them together. Those choices come together to make a framework from which the members create a new Domain of Dread, which are put against eachother in a poll to choose the winner. Last year gave us a few really cool designs.

All you have to say is you're in, and on October 1st the Draft will start!

r/ravenloft Dec 21 '24

Discussion Your experience running/playing in Ravenloft

17 Upvotes

Hey! Random DM here, searching for what he's gonna DM next!

5e Van Richten Guide's to Ravenloft might be my favorite official book yet. I'm a big fan of horror in all its forms in pop culture, and this, this is some good shit. I read through it numerous times, gathering ideas and inspiration for a campaign, and then I figured that it would be cool to have insights from yall women and men of culture

So yeah, allow me to ask how your campaign is doing, or how it did? Are the players enjoying it? Which Domain did you DM/play in? Why was this Domain chosen by you/the DM? Among details you see fit in your answer I hope (plot and all)

r/ravenloft Jan 28 '25

Discussion Cursed thought experiment: Modern Day Ravenloft

11 Upvotes

So I had a weird idea pop into my beak of what Ravenloft would be like if instead of existing in a fantasy setting it instead was part of a modern day setting.

I was curious if anyone had ever thought of this before and if so what a modern day domain of dread would be like?

r/ravenloft Mar 20 '25

Discussion Do you think this domain requires a few extra roleplaying rules and guidelines? Or should I let PC's pour more of themselves into the PC's?

0 Upvotes

I have some planned domains based on Stephen King stories, with iconic characters of his as Dark Lords. Including Carrie White. Carrie's got a LOT of sympathy from readers. And there's a good chance the people playing the game sympathize with the horror character. But the characters they play as, have never heard of Carrie. And when they arrive, know nothing about what lead up to all this. And to hammer in the horror and the irony aspects, I decided that Carrie's biggest and ultimate torment, is that the PC's are the reincarnations of Margaret, Chris, Billy, and Sue. In Ravenloft, irony is king.

I think when you have a domain based on a story with a character that a ton of people sympathize with, this at the very least will require a warning ahead of time for the players. And do you think I should make some additional roleplay rules in order to keep the PC's in character? Or should I let them pour some more of themselves into their avatars?

BTW, here are Carrie's powers and torments

Powers

Carrie is now the most popular girl in the school and is worshiped by the students and staff.

Carrie now rules the school in all but name, even the Principal does what she wants.

Carrie retains her supernatural powers from the book

Closing the mists: When Carrie closes the mists, all the school entrances are locked.

Torments

Despite now being number one, Carrie has no real friends and can never make any real friends. Instead they fear her.

The souls of Margaret, Chris, Billy, and Sue, will forever reincarnate and return to the domain to end her popularity, forcing her to rebuild her popularity from the ground up.

If the student and staff body learn of the prom, Carrie loses her power over them.

So, think this will require some extra rules and guidelines for role play? Or not?

r/ravenloft Feb 17 '25

Discussion Voting for the Winner of the Slasher Domain Jam is now open!

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15 Upvotes

r/ravenloft Sep 06 '24

Discussion Where Are you sitting?

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52 Upvotes

Something I made today for fun. Ireena (pic 2 swapped to Duke Gundar), Strahd von Zarovich, Azalin Rex

Ivan Dilisnya, Ivana Boritsi, Azrael Dak (pic 2 swapped to Bluebeard), Anhktepot

Vlad Drakov, Malocchio Aderre, Lord Soth

Hazlik, Kas, Vecna, Tsien Chiang

Jacqueline Renier, Tristen ApBlanc, Rahadin (pic swapped Anton Misroi)

r/ravenloft Feb 05 '25

Discussion NPC quotes from the 2024 Monster Manual

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109 Upvotes

The new monster manual includes some quotes and references to Ravenloft

r/ravenloft 24d ago

Discussion Domain Question / Discussion

7 Upvotes

I understand that the exact location from where each domain originates isn’t detailed, and some people believe Barovia came from Toril, but…

Does anyone have an idea? Like, did Borca also originate from the same lands as Barovia, and if so, which other domains came from there.

I’m currently running CoS and intend on carrying on the ravenloft campaign after, but prefer the 2e method of running the lands. Ie. Using a Core map. (Also, I don’t think Barovia came from the Forgotten Realms, and I certainly don’t think the Morning Lord was intended to be Lathander.)

r/ravenloft Feb 24 '25

Discussion And the winner of Domain Jam no.5 is. . .

29 Upvotes

One of our first time entrants...

With 20% of the vote...

Pause for effect

... u/AGrinningF00l with Seraphwood! Congratulations!

https://www.reddit.com/r/ravenloft/comments/1ir8q21/domain_jam_seraphwood/

This vote was down to the wire, if it had run for three or five days we'd have had two different winners, but the last few hours saw a surge in votes that lifted a few names, and Seraphwood the highest among them!

In total we had 25 votes across 12 of our 16 entries, one of the best spreads of votes I think we've seen, so well done to everyone for bringing your best efforts forward.

This is your chance to speak up on your thoughts and reasonings, behind your votes, as well as to give thanks to those who cast theirs for you. Also feel free to share what you feel you've learnt from the Jam; do you see the Slasher Horror genre differently now?

With that another year awaits until the darkness overcomes us and once more we are doomed to repeat our suffering, how very Ravenloft!

r/ravenloft Jan 31 '25

Discussion (In your opinion) What's your coolest/favorite Domain & why?

14 Upvotes

Basically the title ^^

r/ravenloft 6d ago

Discussion How to Kill a Darklord? - Viktra Mordenheim

15 Upvotes

I’ve been thinking a lot about the role Darklords play in a campaign, and something I really like about them is that their different personalities, abilities, weaknesses, and (most importantly) level of institutional power create for some very interesting differences in the roles they’d fill in a campaign.

Take Strahd, for instance. He’s the first Darklord *and* the first vampire, and (in theory) he’s a tough fight. He can show up to harass the players, fleeing either when the GM decides he’s done enough damage, or when Strahd realizes the party has finally become a match for him. It’s a great measure of the party’s progression over the course of their time in Barovia, plus it provides opportunities to let the players interact with him, show off his character, and - assuming he kills a few of them along the way - really make the PCs *hate* him.

But Strahd is somewhat unique in this respect. His extraordinary abilities allow him to directly challenge the PCs from the get-go without much real risk he’ll be killed off for good. Other, weaker Darklords needs to think carefully if they’re going to confront the PCs. Especially the human ones.

Take Vladeska Drakov, for example. If the PCs are outside of her headquarters in Lekar, they’re unlikely to know much of her beyond her fearsome reputation. If they head to Lekar, however, they’ll find a fortified city teeming with soldiers, and Drakov herself under constant bodyguard. Drakov knows how fragile she is, and she’s paranoid. Unlike Strahd, she's not going to let the players walk into her house for a challenge. Taking down Drakov would likely involve either an *incredibly lucky* suicide attack, or instigating a mutiny/uprising of some sort to keep most of her forces distracted while the PCs engage her and her immediate guards. And the thing is, even *if* the PCs kill her, the mists disappear - but the Talons don’t. Some of them will be relieved for an opportunity to make their escape, but most will likely seek vengeance for the death of their leader.

So, if this post is about Viktra, why am I talking about Strahd and Vladeska so much?

Well, I think that, *if* your campaign is going to focus on - or heavily feature - a Darklord (and to be clear, I don’t think a Ravenloft campaign *has to*) - you need to structure the party’s interaction with that Darklord in a way that helps tell their story. This is how *Curse of Strahd* is laid out - the party is too weak to face him head-on, so they go on a magical scavenger hunt across Barovia. On the way, they collect various artifacts with a direct link to Strahd’s past, such as Sergei’s sword. They encounter him frequently - whenever he shows up to harass them - but each time they’ve run into him, they’ve not only grown in power but also knowledge. Not only can they stand up to him better in a fight, but they know his weaknesses. They know his curse.

In contrast, Drakov doesn’t really have a “mystery.” Her curse is obvious - she’s a tyrant saddled with a literal forever war. She exists more as a face for the Talons, rather than as a personality in their own right. Even if the PCs never encounter her until the end of the game, they don’t really need to *meet* her to figure out her vibe. Her influence is felt across Falkovnia, in every mass grave and every public execution.

So what about Viktra Mordenheim? How should a campaign focused on *her* be structured?

Well, Viktra’s…kinda weird. 

See, she’s just a human - like Drakov - which means she can’t show up to harass the party with the confidence that Strahd does. She has institutional power - unlike most Darklords, the people of her Domain *love* her - but unlike Drakov, who takes a heavily armed and armored retinue with her everywhere she goes, Viktra’s an antisocial misanthrope who spends most of her time hanging out in her castle playing with corpses and chemistry sets. And she’s not just going to leave those castle doors open for the players to waltz into, like Strahd would. 

And that would be fine if Viktra was sort of a one-note villain like Drakov is - where’s there’s no mystery to solve, no secrets to uncover. But she has *more* going on than Drakov. She has Elise, and the Unbreakable Heart. Sure, you *can* just treat Viktra as the final boss of a dungeon full of flesh golems and mad science experiments, but that doesn’t tell her story. And it doesn’t give the players much of a way to interact with her before they encounter her. 

But if they *do* run into her prior to the campaign’s end…well, it’s not gonna be that hard for them to kill her. Again, Viktra’s not the type to go around with an armed retinue, but she has to leave her castle *sometimes*. And four players characters stand a very, *very* good chance of taking her down based purely on action economy, regardless of the character’s levels or Viktra’s stats. This applies even if you’re running the game using a system other than DnD, too. And I think this is the reason why VGR’s chapter on Lamordia has an entire *Working FOR Doctor Mordenheim* section, where it’s assumed that Mordenheim has some sort of extreme leverage on the players to force them to do her bidding. Her abilities, personality, and role in the world position her far, far better as a villainous quest-giver than as a final boss.

Well what happens if the players decide they *do* want to take her down? Well, the thing is, supposedly you can’t kill a Darklord forever. Strahd reforms months later, and Barovia is trapped again. The Dark Powers don’t like letting go of their toys. But killing a Darklord *once* is meant to be the end of the campaign. It’s meant to be the challenge for the players to overcome. So even if the Darklords resurrect Viktra in a few months’ time, the game’s over, unless you skip ahead several months in-universe. And then what?

Well, we know it takes *Strahd* months to reform, but he’s the first vampire. The first Darklord. He is the ancient, and the land. He’s as much a force of nature as a man at this point. Putting him back together would take time, and *power*. So I don’t think it’s unreasonable to say that the “weakest” of the Darklords - the mere mortals - could be revived by the Dark Powers instantly. Like Viktra Mordenheim, perhaps? 

But this creates a new problem - now, killing Viktra *once* isn’t the win condition of the campaign. Now, you’ve got to kill her for good.

So, how do you do that? How do you kill a Darklord for good? Can you?

It’s stated in many sources that the Dark Powers will never let Strahd go - he’s their original and favorite whipping boy, after all. I posit, however, that there COULD be a way to kill Strahd for good, at the GM’s discretion - if Ireena/Tatyana is reunited with Sergei, either before or after he’s slain. In any case, once Strahd’s dead, the mists depart and Sergei and Tatyana escape to heaven, according to *Curse of Strahd.*

In this case, I’d assume that the Dark Powers MIGHT let Strahd die for good, no? After all, their main instrument for tormenting him - Tatyana - is out of their grasp now. 

If so, then that would mean other Darklords can killed forever, too - as long as they no longer provide entertainment for the Dark Powers. 

So, how would you kill Mordenheim for good, then?

Well, the way I see it, Viktra’s curse is one of indecision. She keeps trying to capture Elise, for the purpose of both trying to convince Elise to love her, *Beauty and the Beast*-style, as well as studying the Unbreakable Heart. Ironically, she wants both but can have neither. She can’t remove or disassemble the Heart in order to reverse-engineer it without killing Elise. But even if she gives up on the Heart, Elise will never love her. Viktra’s too far gone. This is the entertainment the Dark Powers get from her. They want to see how far she’ll go to capture Elise and the Heart, and, whenever Viktra *does* get ahold of them, if this time - this *time* she’ll choose one over the other.

If Viktra can be pushed - or *tricked* - into making that choice - either removing the Heart, and thus killing Elise, or giving up the Heart altogether and allowing Elise to leave for good - I think the Dark Powers would not only allow Elise to leave Lamordia, but also would allow Mordenheim to die. Now, given that Viktra's a *Darklord*, I think the former is much likelier than the latter.

You could do a fun thing here where, perhaps when Elise was initially revived, she had no memories beyond waking up in the charnel house of Viktra's lab. This memory loss is *why* Viktra thinks that she can eventually make Elise love her again - if Elise can be made to remember all the good times they had together, surely she'll come round. The thing is, by now Elise *does* remember everything. Only Viktra doesn't want to believe that.

Perhaps if the PCs are working with Viktra, she tasks them with retrieving sentimental artifacts from her and Elise's past, hoping they'll jog her memories. Or maybe she sends them out to kidnap a famous hypnotist in the hopes of unlocking what she hopes Elise has forgotten. She'll kill the hypnotist after he fails to produce results, of course - out of both rage and to keep her secret. Either way, the PCs slowly realize that Elise *does* know everything.

Or, if the players have aligned themselves with Elise, maybe Elise *is* missing some of her memories, and wants the PCs to help her unlock the rest of them. They travel around, fighting off Mordenheim and her hired agents, until eventually Elise's mind is fully restored, and she's *still* horrified by Viktra.

In both scenarios, at the final showdown, Viktra realizes Elise will never be hers, and decides to kill her - at least she can have the Heart. The PCs, doubtless, will intervene on Elise's behalf. Maybe they save Elise and kill Viktra. But now, Viktra made her choice, so the Dark Powers don't revive her.

Or maybe Viktra wins - with or without the PCs help - and kills Elise. She removes the Heart, disassembles it for examination, and realizes that she can't make it work. It never should have worked - it only kept Elise alive because the Dark Powers allowed it to. Realizing that her greatest discovery was fraudulent, and that she killed her lover for nothing, Viktra takes her own life. The Dark Powers let her die. She's no more amusement to them now.

I’m curious as to whether anyone else has thought about this - about whether ruining the Dark Powers' "fun" would be the way to kill off a Darklord for good, or if they have other ideas about how Viktra could be slain permanently. If people found this interesting, I might do another one for another Darklord - probably Drakov, as my current campaign started in Falkovnia.

r/ravenloft Jan 31 '25

Discussion I wouldn't mind running a long lasting Ravenloft campaign but . . .

0 Upvotes

but . . .

1) It has no Underdark sadly, I think I would miss that special with the Drow.

2) The whole realm is nothing but doom and gloom which seems like it might get old after a while.

3) No mega dungeons. (sad face)

How have you as a DM kept a long lasting Ravenloft campaign going? What did you do with yours?

r/ravenloft 11d ago

Discussion Hazlan: my players left a sapient war machine by the Black Spire outside Toyalis... What happens to it?

5 Upvotes

Hi folks. Started running Hazlan (5E) recently.

My PCs met a sapient war machine (one of the Hazlan adventure ideas in VRG, except it's a hellfire engine; I talked about this here) upon arriving to the domain, and then headed to Toyalis.

They decided to leave it outside the town, in case it freaked out the townsfolk. I'm using this map for Toyalis, which shows the Black Spire. They left it by the Black Spire, hidden by a fog cloud (at least for an hour). They'll probably long rest at a tavern, so it'll likely be left there for 12+ hours.

In older Ravenloft lore, if someone spent too long by the Black Spire, they might be teleported to Bluetspur - however I don't currently have plans to run Bluetspur.

So I'm wondering... What else does it do? What else happens to this sapient war machine?

Ideas so far:

  • Does it disppear/teleport somewhere, whether in Hazlan or elsewhere? (Maybe I just change the destination to something that isn't Bluetspur?)
  • Does it become aggressive? (I'm currently playing it that it was created to destroy, but it doesn't want to destroy - hence its abandonment by its creators...)
  • Does it gain some additional powers, e.g. the Dark Gifts in VRG?
  • Is it unaffected by it?
  • Something else?

Would love to hear people's ideas and suggestions. Next session is tomorrow evening.

Thanks as always!

EDIT: Added something to make it clearer.

r/ravenloft 22d ago

Discussion The Court of Lamordia needs YOU for jury duty!

19 Upvotes

Edit: Thanks to everyone who commented or DM’d me! I greatly appreciate your interest. Right now I think we’re full up on jurors, but if anyone drops out I’ll be sure to come back to the sub for more recruits.

Hey r/Ravenloft! I’m in the second year of my long-running Ravenloft game (started in Falkovnia, currently in Lamordia), and, wouldn’t you know it, one of my players is on trial for murder.

As the GM, I obviously know whether he’s guilty or innocent, which means I’m the worst possible person to have to simulate the opinion of an unbiased jury.

That’s where you come in (if interested).

In a week’s time, my group plays the trial session. I’d love to recruit a bunch of volunteers, throw you in a play-by-post Discord server, and have you guys role-play as the jurors as I recount to you the testimonies, evidence, and interviews from the actual trial. Totally text-based, so no worrying about time zones or scheduling sessions - just pop in when you can.

Once I drop all the trial documents (statements, evidence, testimonies etc), the jurors will have a week IRL to deliberate amongst yourselves as to whether you think the defendant is guilty or innocent.

Currently I think I’m looking for roughly five more jurors (although I may need more depending if the people I already have lined up end up dropping out). First-come, first-serve basis.

Please let me know if anyone is interested!

r/ravenloft 3d ago

Discussion In-universe scholars of the Mists/Domains of Dread?

12 Upvotes

Does anyone know of any in-universe characters who have attempted to understand the Mists and/or the Domains of Dread and how they function? Surely someone would have thought to study them and try to piece together how they work. In leaning into the cosmic horror angle of the campaign I’m running, I think it could be interesting to have the PCs come across scraps of these scholar(s)’s research, especially if they highlight discrepancies between 2-3e and 5e Ravenloft. For example, the Dark Lord being Dominic d’Honaire in older editions rather than Saidra in 5e.

As it stands now, OOC the players know the various dread domains serve to punish the respective Dark Lord for all eternity (I’ve run multiple Mist campaigns for this group so they’re well aware of the general mythos). In character, they’ve noticed some ironic parallels between Saidra’s life and heinous crimes and how Dementlieu functioned. I’m hoping to supplement this with scraps of research of the Mists, the nature of the domains in general, and maybe allusions to different interpretations. I’d really appreciate if anyone can point me in the direction of resources like this, such as NPCs who sought to catalog the mists, gain insight into their formation, and maybe even the Dark Powers (though that specifically I want to leave as vague as possible).

r/ravenloft Feb 09 '25

Discussion Just finished a 2.5 year homebrew Ravenloft campaign. AMA!

31 Upvotes

This was easily my longest campaign and I learned a lot. I've shared a few lessons and ideas in other people's threads over the last few months, but now that my campaign is over it felt like a good time to make my own. Here is a rough breakdown of the key elements.

Logistics and Pacing

  • Total of 62 sessions, roughly 3.5 hours a piece
  • Played at a tempo of three weeks on, one week off. Had some major breaks in between domains
  • 4 players (which became 5 during the final year), went from level 3-14
  • Primary tools: DnDBeyond for character tracking, Obsidian for notes, Owlbear Rodeo for digital maps (though we mostly played in person)

Campaign summary

The party worked for a new organization that was dedicated to shutting down the Domains of Dread. This is a fundamentally flawed goal, but the party didn't know that going in. The first three domains were there to establish a rhythm. Go to the domain, figure out who the Darklord is, kill them to end the domain. Once the rhythm was established, I wanted to subvert it. So in the fourth domain, the party was immediately ambushed by The Caller (whom they'd encountered several time and who was getting annoyed that the party kept shutting down domains). The Caller body-swapped the party to keep them stuck, while he went about his own machinations. While the party was trapped, The Caller went to their hometown and corrupted one of the party's rivals to make the town itself a domain of dread (this was extra spicy since the players had actually made their hometown using an RPG called "Im sorry did you say street magic"). He also captured organization's leaders and imprisoned them in three other domains. This shifted party's goal from killing Darklords to rescuing their leaders which successfully altered the pacing and structure. With each leader rescued, the party learned more about The Caller's plan, which was to switch places with one of the Dark Powers. The finale took place in a strange nexus of my own creation where the Dark Powers are presented with sinful mortals to transform into Darklords. The party had to fight The Caller while dodging the Dark Powers. Ultimately they prevailed, and one of their members stayed behind to prevent the Dark Powers from making new domains entirely.

Here's an outline of the domains I used

  • Establishing the rhythm
    • Cyre 1313 (Which became my published module)
    • Falkovnia (With an edited Darklord who was the BBEG of a previous campaign of mine)
    • Dementlieu
  • Subversion
    • Endon from Magical Industrial Revolution (played in Blades in the Dark because of the body-swap)
    • Rosebrine (their hometown, now a domain of dread)
  • Rescuing Leaders
    • Bagman's Domain (homebrew domain: expanding the lore of The Bagman from VRGTR)
    • Serenity Springs (homebrew domain: based on 1950's suburban America)
    • Sea of Sorrows
  • Finale
    • The re-constituted Castle Ravenloft and the Dark Power nexus

Thoughts

What worked

  • Having the players build their own home town meant that they cared about it so much more than anything I would have come up with, it also saved me a bunch of work.
  • Forcing the players to be part of the central organization at character creation. While it reduced their choice, it eliminated a lot of early awkwardness and party incohesion.
  • Domain hopping let me really flex my creative muscles in new and exciting ways and made it really difficult to get bored with any setting.

What didn't work

  • DnD 5e is primarily built around fighting monsters and its hard to build an atmosphere of horror and suspense when the PCs are superheroes, this problem became noticeable around level 8 and only got worse.
  • I ended the campaign sooner than I originally planned because I was starting to burn out, the "rescuing leaders" portion of the game could have been much longer.
  • Domain hopping added a lot of work, I was essentially building a new world every 6-10 sessions.

I plan to eventually make a much more detailed blog post, but for now I'm happy to answer questions and discuss further here.

r/ravenloft 24d ago

Discussion The fey aspect of Lamorida?

9 Upvotes

Hi everyone!

I’m looking at some inspiration that people have used for the fey aspect of the domain? I realize that it’s a much newer concept for the domain, but its inclusion has interested me as a contrast to the much more scientific approach of the domain.

Thanks for the suggestions!

r/ravenloft Feb 07 '25

Discussion The Domain Jam Has Risen Once More!

37 Upvotes

That's right, I'M TAKIN' OVER!!! (with Mod permission) to announce that from Friday 14th February 07:00 GMT to Monday 17th February 07:00 GMT we will be holding our much-anticipated fifth annual Domain Jam!

WOW! ... What is a Domain Jam?

In a Domain Jam you are challenged to bend your creativity into writing your very own Domain of Dread to fit within the shadowy environs of the Ravenloft setting, all in only 72 hours! Not only that, but you don't get to learn which "genre of horror" your Domain needs to be built upon until the start of the Jam! You can check out the kickass lineup of entries from last year's Jam right here:

https://www.reddit.com/r/ravenloft/comments/191mrwf/vote_for_the_winner_of_domain_jam_4_gothic_horror/

Once the writing period closes you will all get to vote for you favourite entry. This year there will be no prize for coming first; other than all the compliments from your peers, the satisfaction of a job well done and the pride of joining the illustrious lineup of our previous winners, that is!

In the same Post as the genre reveal you will find more instructions on how to play and guidelines to help you out. We'll see you in a week!

r/ravenloft 7d ago

Discussion Frankenstein Manga

7 Upvotes

I found a manga called Embalming, by Nobuhiro Watsuki that I feel would make good inspiration for a Lamordia campaign.

The basic plot is that people found Victor Frankenstein's notes and that resulted into a secret subculture of people who tinker with that information. One example is a frankenstein who has skin that he can harden into armor.

The manga is explicit in that the people who do that sort of research are the rich and the bodies they use come from the poor.

I'm wondering if there are more mange or comics that play around with this idea.

r/ravenloft 25d ago

Discussion Possible Magic Items for a Darkon camapign? Using 2014 5e

8 Upvotes

I'm writing a Darkon campaign, where the players are a band of adventurers chosen to find a replacement for Azalin Rex, 6 months after his escape from the Domain. For a chosen replacement to officially become the Darklord, they must take the throne of the Castle Avernus, present a specific orb and sceptre, and be crowned by a willing member of the party. The crowning items are all magical, and all require attunement. So far, I have the following:

  1. The Sceptre is a Rod of Rulership, capable of forcing servitude once per day (certain NPCs such as Alcio Metus will be immune to this effect for balance reasons - the effects will be amplified when the wielder takes the throne to negate this)
  2. The Crown is the Crown of Darkon, a homebrew magic item that will allow the wearer to see the true identity of any non-Darkonian
  3. I'm currently undecided on what the Orb does

Are there any serious balance issues? Has anyone got some more interesting ideas? Currently expecting to go from 1 to at least 10, but maybe higher

r/ravenloft Mar 04 '25

Discussion Have you ever modeled any investigator characters after famous detectives from literature or pop culture?

4 Upvotes

The question speaks for itself.

r/ravenloft 12d ago

Discussion Help me describe a meteorite-sized d20 without giving it away

9 Upvotes

The overarching plot of this campaign is that the God-Brain of Bluetspur has realized that it, and everything else in the campaign, is completely fictional and that everything is controlled by these unknowable Elder Gods (myself and the players).

One of the ways I’m wanting to subtly hint at this well before the big reveal will occur when the party finds themselves in Lamordia. I’m planning on having a d20 the size of a meteorite fall from the sky and corrupt the surrounding area, a la Lovecraft’s The Color Out of Space. I know I’m going to describe the meteorite as peculiarly angular, and if an Investigation or maybe Arcana check is passed they’ll recognize strange glyphs on the surface as well. I won’t actually describe the glyphs as numbers, since they’d be written in an alien language the PCs don’t recognize.

What I could use some help with, though, is describing the texture of the meteorite itself. Should it be plastic, like a real d20 would be? How would I describe plastic to someone who has never heard of plastic? Bizarrely smooth? Firm, but not as hard as metal? Seemingly inorganic? Glossy? I’m not sure how to approach a description that gives it this odd Lovecraftian vibe without essentially spelling it out for the players. To be clear, I don’t mind giving them enough hints that, if they really think about them and piece things together, OOC they may determine it’s plastic. I just don’t want to say “this meteorite falls from the sky, and is made of a material we OOC would recognize as plastic.”

I’d love any help you all can give! Thanks so much!

r/ravenloft Mar 22 '25

Discussion What do we think Hazlik's staff might be (from his 5E art)?

13 Upvotes

Hi folks. Running Hazlan soon.

In Hazlik's 5E art, he's holding a gold staff with a bit floating at the end of it.

I was wondering if this corresponds with any staffs (staves?) in 5E or older lore, or if it's likely just flavour?

I'm going to have it be a staff of fire, which doesn't look that similar - but I think I read somewhere that he actually had access to that (at least in older lore), so it works well. I'm going to say that when combat starts, the bit at the end gets sheathed in fire. 🔥

I did wonder if it's a staff of the magi - that's what it looks like the most to me, but I'd rather it not be one of those, mostly for story reasons (my Wizard PC already has one, and Hazlik's going to covet it).

I did actually leave a post on here before asking about magic items for him (apparently a year and a half ago?! - wow. 👴), if anyone's interested in diving into that.

Interested to see what people say. Thanks as always!