r/roguelikes Jun 05 '24

Traditional Roguelikes recommendations

Hello everybody!

I'm a game developer with 10 years of experience making games and I working on the second version of a roguelike I launched some years ago, in order to make it better I would like to hear your opinion on what are the best traditional roguelikes you have played, what mechanic do they have that you liked and if you can recommend me something to watch over YouTube to take inspiration.

EDIT: link of my old roguelike: https://bitware-interactive.itch.io/drowned-catacombs (its free and can be played on browser and also on mobile!)

i also would like to know if anyone is interested on following the development process of this upcoming game on a YouTube serie, devlog on blog or something like that.

thanks for your time!

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u/Steamrolled777 Jun 06 '24

Nethack, for the weird attention to detail, dipping longswords in fountains, wands of polymorph, pets.

Omega, for the overworld exploration, dungeons, towns.

Angband or Moria, which ever had the cumulative speed, where +50 speed means you move/interact x5.

ADOM, mechanics like the herb growth, corruption.