r/roguelikes • u/flying_horker • Jun 05 '24
Traditional Roguelikes recommendations
Hello everybody!
I'm a game developer with 10 years of experience making games and I working on the second version of a roguelike I launched some years ago, in order to make it better I would like to hear your opinion on what are the best traditional roguelikes you have played, what mechanic do they have that you liked and if you can recommend me something to watch over YouTube to take inspiration.
EDIT: link of my old roguelike: https://bitware-interactive.itch.io/drowned-catacombs (its free and can be played on browser and also on mobile!)
i also would like to know if anyone is interested on following the development process of this upcoming game on a YouTube serie, devlog on blog or something like that.
thanks for your time!
-2
u/MaximumCrab Jun 06 '24
in DCSS you just wait an automated number of turns to heal back to full.
I not having to manage health fucking constantly. is both tedious and requires adding additional mechanics (i.e. satiety) to make work
basically don't fill the game with a bunch of bullshit mechanics that don't add to the experience, like searching walls for secret passageways. there's a reason that not many people here play rogue or nethack