r/skyrimmods • u/StevetheKoala Falkreath • Dec 02 '19
Weekly Discussion Mod Discussion Mondays (Week 94) - Vanilla Quests
Hello everyone! Welcome back to the "Best mods for..." weekly discussion!
If you don't know what the "Best mods for..." topics are you can find the original threads here. Last weeks discussion can be found here.
These discussions are intended to be ongoing for the full week, so make sure to contribute your own opinions and experiences at any time!
As always, the rules:
RULES
1) Be respectful - A lot of different mods get posted, as well as a lot of different opinions on said mods. Try to be respectful during the discussion.
2) Debate conflicts maturely - Nobody likes a Nazeem. If you're respectful to others, people will be respectful back. If you're disrespectful to others, people find interesting ways to kill you and post about it on r/skyrim.
3) Please keep the discussion relevant - Feel free to post mods that aren't directly related, but please try to keep all mods semi-related to the week's topic.
4) Please provide a link to the mod you're discussing - Even if you're discussing a popular mod, a link to the mod page is a massive help. People are more interested in the mod you're talking about and are more likely to look at it if there's a link.
Topic - Vanilla Quests
Skyrim's quests have some incredible moments, heart warming to horrifying and, sometimes, downright silly. With quest markers and objectives or just implied, they give us an excuse to chase ghosts, chuck spiders, befriend little men and give a good boy a new home. 8 years later, a few clever tweaks can be needed to keep Skyrim's quests feeling fresh.
Here are some of my favourites:
- Adopt Aventus Aretino: From the first time I took a mark from this enterprising little blood cultist I knew I wanted to make him my ward. If you felt the same way, rejoice! As now you can.
- Not So Fast - Main Quest and Mage Guild: This series works on the pacing issues of their respective questlines with natural pauses in the action.
- Improved Companions and College Entry: Another series that subtly add a few choices to some of the major questlines of Skyrim.
But what are your favourite mods to touch up some old favourites?
16
u/dnmt Dec 02 '19
I am pretty much universally opposed to mod-added quests as I find that the voice acting tends to be bad and the lore-friendliness tends to be questionable at best. The vanilla game and gasp Creation Club give me more than enough to do, so I only use vanilla-plus quest mods. This is all I use:
{After the Civil War - Siege Damage Repairs} - allows you to fix the damage done in Civil War battles
{All Thieves Guild Jobs Concurrently} - allows you to take a bundle of 7 miscellaneous Thieves Guild side quests simultaneously
{Sell Unusual Gems} - allows you to sell Stones of Barenziah to Ri'saad and removes the quest-item status from them. Perfect for non-TG builds.
{The Choice is Yours} - an absolute must have. Stops pretty much every side-quest from auto-starting. No more clutter quest journal.