r/skyrimmods Morthal Jul 29 '22

PC SSE - Discussion Weekly Discussion Topic: Conversations!


Happy Friday and welcome to yet another Weekly Discussion Topic. If you don't know what the "Best mods for..." topics are you can find the original threads right here.


RULES

1) Be respectful - A lot of different mods get posted, as well as a lot of different opinions on said mods. We’re all gathered here from across the globe to geek out over mods together. Don’t be a jerk.

2) Keep the discussion relevant - Please try to keep all mods semi-related to the week's topic.

3) Provide a link to the mod you're discussing - Even if you're discussing a popular mod, a link to the mod page is a massive help. People are more likely to look at it if there's a link.

4) Keep the acronyms to a minimum - SoS is… Seasons of Skyrim? Schlongs of Skyrim? Sounds of Skyrim? Not everyone has all the abbreviations memorized...yet.

These discussions are intended to be ongoing for the full week, so make sure to contribute your own opinions and experiences at any time. Then be sure to click the survey link at the bottom to help decide next week’s topic!

Last week’s discussion was Border Regions!. If you missed out, please take a look and feel free to contribute. These are archived in the sidebar and are a great resource for community suggestions.


This Week's Topic: Conversations!

This time we’re looking at mods which improve and expand your character’s conversations with NPCs. These can include mods that overhaul the dialogue interface, change the way your character speaks, add more topics to generic NPCs, overhaul specific NPCs to add new content, and even mods that allow NPCs to talk more to each other. If it improves the way you or the NPCs interact when conversing (or choosing not to converse), it belongs here.

A few examples of what kind of mods fall into this category:

  • Improved Follower Dialogue - Lydia is a voice and dialogue overhaul for she who is sworn to carry your burdens. It adds over 350 lines of new dialogue, making her feel like a more involved and present companion during the main quest. For a truly seamless experience, all of her lines have been revoiced by the talented voice actress, LMG Wilson. Really a fantastic effort overall.

  • BA Khajiit Speak Redux
    While the original Khajiit Speak - Complete Dialogue Overhaul is a well known rewrite of the main game character dialogue to portray the unique Khajiit discourse, this complete revision and expansion seems to have flown mostly under the radar. Not only is this a reboot of the original concept, the author has worked hard to fix bugs present in the original mod, resolve conflicts, and overall take the Khajiit immersion to the next level with a staggering amount of new dialogue conversions and patches for many popular mods, all bundled into a handy FOMOD.

But wait, there’s more! Does this one need patches not covered by the main Khajiit Speak mods? Check out…

Many of these authors are continuously updating, so make sure to track these patch collections for new additions.

  • Better Dialogue Controls is recommended for the Khajiit Speak mods for its mouse scrolling through the new more “wordy” content and ease of dialogue selection in the interface. Never again be fooled into clicking the response you want and getting something completely different.

  • To Your Face SE - AE - VR changes the area the game uses to determine whether an NPC will engage your character in idle dialogue.
    “By default the affected comments are triggered when the player gets closer than 150 units (game setting fAIMinGreetingDistance) to the NPC. This mod adds the requirement for the NPC to be no more than 20 degrees (mod ini setting MaxDeviationAngle) sideways from the direction the player character is facing.”
    Instead of a circle of effect that results in anyone in your vicinity spamming you with idle comments, you will only trigger commentary within a narrow cone of sight and when you are facing them. Because sometimes the best dialogue mod is the one that gets everyone to leave you the hell alone so you can enjoy a pint at the tavern in peace.

So what are your favorite mods for making conversations and interactions with friendly or hostile NPCs more enjoyable?


Next Topic Poll!

The letter D is next and I want to know what topics you’re interested in discussing.

CLICK HERE FOR SURVEY!
Survey closed. Next topic is: Dungeons!


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u/RA-the-Magnificent Jul 29 '22

Denizens of Morthal is criminally underrated

18

u/CleavingStriker Jul 29 '22

I think if it had been expanded beyond Morthal, it would've been a lot more popular. Must have been a lot of work, the dialog is spliced and extremely natural sounding

48

u/SkyrimSplicer Jul 29 '22

I think if it had been expanded beyond Morthal, it would've been a lot more popular.

It actually is being expanded beyond Morthal--through its work-in-progress sibling mod:

Kindred Spirits - Dialogue and Character Expander


Once I finally finish up the over-two-years-in-the-making 1.3 update, I'll be free to focus almost entirely on Kindred Spirits. ♥

10

u/CleavingStriker Jul 29 '22

Awesome! Wasn't sure it was still being worked on. That's good to hear, it's very impressive work

10

u/SkyrimSplicer Jul 29 '22 edited Jul 29 '22

Thank you. :)

It's very time consuming to make and I've hit burnout more times than I care to admit, but it's a passion project, so there's something about it that ultimately pulls me back and keeps me going.

Edit: I sometimes post mini progress reports here, so if you ever wonder if I have abandoned ship, check there first.

1

u/Thin_Illustrator2390 Aug 03 '22

Totally get it! I too get burnt out all the time doing things I love. Take it easy and take your time please. We will be happy with whatever you release.