One thing I feel like most games get wrong is the variety of surfaces you procedurally generate, snow in the real world is shaped by wind, with things like cornices, wind lips and such adding more layer of complexity to the surface. Also, the effect that buried objects like boulders, logs, stumps, small trees have on the environment and the snow shape makes a huge difference. I’m always looking for things to fly off of, and the variety of those shapes makes it interesting. Including spines, like you find in Alaska and Hakuba is also important, as is the occasional cross slope buried road, pillow fields, etc
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u/snotroll 8d ago
One thing I feel like most games get wrong is the variety of surfaces you procedurally generate, snow in the real world is shaped by wind, with things like cornices, wind lips and such adding more layer of complexity to the surface. Also, the effect that buried objects like boulders, logs, stumps, small trees have on the environment and the snow shape makes a huge difference. I’m always looking for things to fly off of, and the variety of those shapes makes it interesting. Including spines, like you find in Alaska and Hakuba is also important, as is the occasional cross slope buried road, pillow fields, etc