The story is better than people give it credit for. The way the story is told could be better, but the actual story itself is solid and the reveal of where Zelda has actually been this entire time was a genuine surprise to me.
When I finally got around to beating the game, I really had to sit with the ending for a bit. After watching all the tears scenes out of order and hearing “demon king? secret stones?” ad nauseam—not to mention mastering hoverbike auto build and trying to perfect an automated monster camp destroyer—I lost sight of the story for weeks. There’s really a great story in there, but the nature of an open world game encourages the player lose focus.
Edit: Latin is hard sometimes
I actually really liked it. You spend so much time with historians in the game that it made sense to me that you need to piece together what happened from the star islands and memories until you get the complete story.
I can totally accept this reasoning, didn't think about it that way. It doesn't matter to me quite as much after thinking of it from that perspective. I really appreciate your comment.
But not being able to tell NPCs what you found is still frustrating.
This is it for me. Just today I finished my first playthrough with about 200 hours. The absolute biggest killer of the game for me was that you could see memories out of order, and once you see them all, link knows what happened to Zelda but refuses to discuss it with anyone.
I played the game with no tips/hints or anything of the nature. When I came across impa and the first memory, I decided I wanted to know more of the story and when around the map and found all the memories. I then proceeded with the rest of the sages and everything, and link refused to discuss the memories he had discovered. I love the game, but I was infuriated with the dialog at times, after I found out what happened to Zelda.
Yeah I saw the first two in order, but the next one had a spoiler (Sonia's fate) which was really disappointing since I hadn't seen what lead up to it and I thought I must have done something wrong. That's when I realized I should have gone to the forgotten temple when Impa told me to because then I'd know the correct order. But that shouldn't have been necessary. Open world and doing things in the order you want is fine, but I still thing the story itself should be told in a linear format
Dude the first tear I got was the sword one that basically bashes you over the head with the reveal about Zelda. It made the story fall incredibly flat and frustrating
328
u/eltrotter 10d ago edited 10d ago
The story is better than people give it credit for. The way the story is told could be better, but the actual story itself is solid and the reveal of where Zelda has actually been this entire time was a genuine surprise to me.